Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-27 | Merge pull request #16656 from JFonS/fix_gradient_crash | Rémi Verschelde | |
Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true | |||
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | |
support for in the future | |||
2018-02-25 | Fix Line2D tile mode for non-square textures | Marc Gilleron | |
2018-02-24 | Merge pull request #16973 from JFonS/fix_initial_gizmo_visibility | Rémi Verschelde | |
Fix visibility of gizmos on scene load | |||
2018-02-24 | Fix visibility of gizmos on scene load | JFonS | |
2018-02-24 | Merge pull request #16932 from groud/fix_collision_shape_selection | Rémi Verschelde | |
Fixes collisions shape selection | |||
2018-02-24 | Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture | Rémi Verschelde | |
StyleBoxTexture: Texture instead of RES for texture and normal_map. | |||
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-22 | Fixes collisions shape selection | Gilles Roudiere | |
2018-02-22 | StyleBoxTexture: Texture instead of RES for texture and normal_map. | Pieter-Jan Briers | |
2018-02-22 | Skeleton2D: Fix missing return value in comparator | Rémi Verschelde | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Fixed disappearing text on filedialog buttons | Max | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled | Rémi Verschelde | |
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode | |||
2018-02-21 | Merge pull request #16756 from willnationsdev/shifted-rect-sprite | Rémi Verschelde | |
Simplify detection of Sprite clicks | |||
2018-02-21 | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | |
Tileset Editor Improvement | |||
2018-02-21 | Added forgotten infinite_inertia to bindings | Andrea Catania | |
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394 | |||
2018-02-20 | Tileset Editor Improvement | Damar Indra | |
2018-02-20 | Fixed "Open" button being enabled when nothing is selected in a FileDialog ↵ | Michael Alexsander Silva Dias | |
while in "Open folder" mode. | |||
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-20 | Merge pull request #16718 from Chaosus/triplanarfix | Rémi Verschelde | |
Add refraction possibility when triplanar uv mode enabled | |||
2018-02-20 | Merge pull request #16455 from volzhs/close-docs | Rémi Verschelde | |
Keep to show current script when closing all docs | |||
2018-02-20 | Keep to show current script when closing all docs | volzhs | |
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403 | |||
2018-02-19 | Expose Sprite._edit_get_rect for click rect access | Will Nations | |
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | |
Improved ray shape (2D and 3D) by addiing the possibility to act as r… | |||
2018-02-19 | Merge pull request #16652 from aragar/FixQuotationInString | Rémi Verschelde | |
Fix quotation in string | |||
2018-02-19 | Merge pull request #15306 from poke1024/item-list-draw-speed | Rémi Verschelde | |
Boost drawing speed of ItemLists with many items | |||
2018-02-19 | Merge pull request #15780 from volzhs/emoji | Rémi Verschelde | |
Support colored font | |||
2018-02-19 | Improve CollisionObject/CollisionObject2D warning message | Chris Bradfield | |
2018-02-19 | Merge pull request #16060 from sdfgeoff/apply_torque | Rémi Verschelde | |
Exposed apply_torque_impulse to gdscript | |||
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | |
shape | |||
2018-02-19 | Fixes OptionButton selection index being reset to zero at instanciation | Alexander Alekseev | |
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order. Fixes #10213. | |||
2018-02-19 | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | |
2D Editor GUI input rework | |||
2018-02-19 | Merge pull request #16822 from Noshyaar/timefmt | Rémi Verschelde | |
Fix timer second not zero padded when < 10 | |||
2018-02-19 | Fix timer second not zero padded when < 10 | Poommetee Ketson | |
Also RTR "Time Left:" | |||
2018-02-18 | Force controls to save rect_clip_content since they do not all default to false. | isaacremnant | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-16 | 2D editor GUI input rework. Changes are: | Gilles Roudiere | |
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally | |||
2018-02-15 | Exposed apply_torque_impulse to gdscript and added documentation for added ↵ | sdfgeoff | |
apply_torque_impulse method | |||
2018-02-15 | Added refraction possibility for triplanar uv mode | Chaosus | |
2018-02-14 | Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value | Rémi Verschelde | |
Change primitive meshes acccuracy value | |||
2018-02-14 | Fix weird editor crash when switching from editing one gradient to another ↵ | JFonS | |
keeps 'grabbing' variable to true | |||
2018-02-14 | Merge pull request #15592 from paulloz/textedit-initial-size | Rémi Verschelde | |
set a better initial size to TextEdit nodes | |||
2018-02-14 | Merge pull request #15618 from ianb96/fold_comment | Rémi Verschelde | |
TextEdit folding over unindented comments | |||
2018-02-14 | Merge pull request #15711 from poke1024/fix-rtl-descent | Rémi Verschelde | |
Fixes wrong vertical font layout in RichTextLabel | |||
2018-02-14 | Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_expose | Rémi Verschelde | |
Expose 'lightmap_unwrap' method to the scripting engine. |