Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-20 | Merge pull request #35608 from golfinq/master | Rémi Verschelde | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-20 | Rich Text Label now allows for foreground colors and background colors | golfinq | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-20 | Merge pull request #49742 from Paulb23/remove_keywords_textedit | Rémi Verschelde | |
Remove redundant keywords from TextEdit | |||
2021-06-20 | Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects | Rémi Verschelde | |
Remove side effects of scene save | |||
2021-06-20 | Merge pull request #41794 from KoBeWi/shiny_new_tweens | Rémi Verschelde | |
2021-06-20 | Merge pull request #48696 from madmiraal/fix-48692 | Rémi Verschelde | |
Fix `InputMap.action_erase_event()` failing to erase events correctly. | |||
2021-06-19 | Remove redundant keywords from TextEdit | Paulb23 | |
2021-06-19 | Remove side effects of scene save | Pedro J. Estébanez | |
2021-06-19 | Complete rewrite of Tweens | Tomasz Chabora | |
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed. | |||
2021-06-19 | Use double-sided material for RayCast3D | Hugo Locurcio | |
This makes RayCast3Ds visible if the camera is fully inside one (e.g. a RayCast3d parented to the current Camera3D). | |||
2021-06-18 | Make LineShape2D normal point upwards by default | PouleyKetchoupp | |
Allows line shapes to collide with objects falling from the top by default, which makes more sense for the most common cases. | |||
2021-06-18 | Merge pull request #49659 from LightningAA/string-valid-integer-to-int | Rémi Verschelde | |
2021-06-18 | Merge pull request #49475 from nekomatata/kinematic-collision-rid | Rémi Verschelde | |
Expose collider RID in 2D/3D kinematic collision | |||
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke | |
2021-06-17 | Re-add extents property to box shapes for compatibility | Aaron Franke | |
2021-06-17 | Merge pull request #49685 from ↵ | Rémi Verschelde | |
reduz/implement-drawing-animation-slices-in-canvas Implement animation slice drawing in CanvasItem | |||
2021-06-17 | Implement animation slice drawing in CanvasItem | reduz | |
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles. | |||
2021-06-17 | Scrollwheel (w/o ctrl) to zoom, mouse warping when panning | Lightning_A | |
Now uses Ctrl + Scrollwheel for vertical scrolling Ctrl + Shift Scrollwheel for horizontal scrolling Also converts some macros to constants | |||
2021-06-17 | Merge pull request #49670 from reduz/rename-visibility-notifiers | Rémi Verschelde | |
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D | |||
2021-06-17 | Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels | Rémi Verschelde | |
Make zoom limits and step adjustable in `GraphEdit` | |||
2021-06-16 | Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD | reduz | |
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen. | |||
2021-06-17 | Merge pull request #49258 from megalobyte/editor-fix | Rémi Verschelde | |
Fixes for documentation search | |||
2021-06-16 | Refactor VisibilityNotifier3D | reduz | |
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D. | |||
2021-06-16 | Merge pull request #49238 from Paulb23/code_edit_code_folding | Rémi Verschelde | |
Move code folding into CodeEdit and hide line hiding API | |||
2021-06-16 | Documentation search fixes | Gregory Basile | |
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted" | |||
2021-06-16 | Rename `is_valid_integer()` to `is_valid_int()` | Lightning_A | |
Method from `String` | |||
2021-06-16 | Merge pull request #49657 from timothyqiu/postion | Rémi Verschelde | |
Fix typo in CodeEdit methods | |||
2021-06-16 | Merge pull request #49632 from reduz/refactor-visibility-notifier-2d | Rémi Verschelde | |
Refactor VisibilityNotifier2D | |||
2021-06-16 | Merge pull request #49401 from fire/8-weights | K. S. Ernest (iFire) Lee | |
Fix 8 bone weights in glTF2 | |||
2021-06-16 | Fix typo in CodeEdit methods | Haoyu Qiu | |
2021-06-16 | Refactor VisibilityNotifier | reduz | |
* Works from RenderinServer * Accurately tells when on or off-scren, its no longer approximate. * VisibilityEnabler also simplified to use the process mode instead. | |||
2021-06-16 | Make zoom limits and step adjustable in GraphEdit | Yuri Sizov | |
2021-06-15 | Merge pull request #49624 from nekomatata/fix-sub-resource-cache | Rémi Verschelde | |
Fix sub-resource storing the wrong index in cache | |||
2021-06-15 | Fix sub-resource storing the wrong index in cache | PouleyKetchoupp | |
The subindex within Resource wasn't synchronized with the path stored in cache when saving a packed scene. It could cause sub-resources to be swapped when loading the same packed scene in the same session. Now the subindex in Resource reflects the sub-resource path in cache, making saving and loading sub-resources consistent. Co-authored-by: latorril <latorril@gmail.com> | |||
2021-06-15 | Merge pull request #48998 from kleonc/Node-add_child-fix | Rémi Verschelde | |
Node.add_child Check for cyclic dependency | |||
2021-06-15 | Merge pull request #49011 from KoBeWi/totally_h | Rémi Verschelde | |
Fix valign with stylebox borders | |||
2021-06-15 | Merge pull request #49437 from Calinou/graphedit-allow-higher-lower-zoom-values | Rémi Verschelde | |
Allow higher and lower maximum zoom values in GraphEdit | |||
2021-06-15 | Merge pull request #49508 from kleonc/texture_button-updating-min_size | Rémi Verschelde | |
TextureButton Update min size on any texture change | |||
2021-06-15 | Merge pull request #49388 from pycbouh/theme-editor-better-previews | Rémi Verschelde | |
Overhaul the theme editor and improve user experience | |||
2021-06-15 | Merge pull request #49582 from timothyqiu/codeedit-update-cache | Rémi Verschelde | |
Update cache after clearing delimiters in CodeEdit | |||
2021-06-14 | Overhaul the theme editor and improve user experience | Yuri Sizov | |
2021-06-14 | Merge pull request #49572 from azagaya/fix_grabber_area | Rémi Verschelde | |
Fix vertical slider grabber_area height calculation | |||
2021-06-14 | Merge pull request #49586 from timothyqiu/iter-invalidate | Rémi Verschelde | |
Fix crash when using TileMap::fix_invalid_tiles | |||
2021-06-14 | Merge pull request #48287 from aaronfranke/camera-is-frustum | Rémi Verschelde | |
2021-06-14 | Merge pull request #49458 from JFonS/fix_unwrap_xform | Rémi Verschelde | |
Rename get_parent_spatial() to get_parent_node_3d() | |||
2021-06-14 | Add is_position_in_frustum to Camera3D | Aaron Franke | |
2021-06-14 | Merge pull request #48847 from JFonS/vis_deps | Rémi Verschelde | |
Implement visibility range and dependencies | |||
2021-06-14 | Update cache after clearing delimiters in CodeEdit | Haoyu Qiu | |