summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2017-10-21Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottomPoommetee Ketson
Stop move_to_bottom losing references to treeitems
2017-10-20Merge pull request #12228 from ↵Rémi Verschelde
hi-ogawa/fix-spatial-shader-conversion-with-texture Fix spatial shader conversion with texture
2017-10-20Merge pull request #12052 from hi-ogawa/particle-material-conversion-pluginRémi Verschelde
Create ParticlesMaterialConversionPlugin
2017-10-20Merge pull request #12107 from RandomShaper/fix-anim-before-first-keyRémi Verschelde
Fix animation before first key
2017-10-20Merge pull request #12149 from endragor/check-input-handledRémi Verschelde
Check if input is handled before handling it
2017-10-20Merge pull request #12224 from NathanWarden/scene_tree_added_signalRémi Verschelde
Added a node_added signal to the SceneTree
2017-10-20Merge pull request #12260 from bojidar-bg/11975-navpoly-freezeRémi Verschelde
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor [ci skip]
2017-10-20Fix adding a NavigationPolygonInstance to a Node2D freezing the editorBojidar Marinov
Fixes #11975
2017-10-20Merge pull request #12084 from santouits/tab_container_bugRémi Verschelde
tab container arrows don't work when a popup was set [ci skip]
2017-10-20Merge pull request #12132 from TheSofox/parallax-fixesRémi Verschelde
Tweaks ParallaxBackground to work better with zoom. [ci skip]
2017-10-20Fix window display shrink can't set to float numbersgeequlim
2017-10-20Merge pull request #12159 from RandomShaper/fix-sticky-sliderGilles Roudiere
Reset slider mouse state on hiding/removing
2017-10-19Added a node_added signal to the SceneTreeNathan Warden
2017-10-19Merge pull request #12230 from BastiaanOlij/arvr_fix_binandRémi Verschelde
Fix button signals on ARVRController [ci skip]
2017-10-19Merge pull request #12229 from Noshyaar/pr-vRémi Verschelde
Fix Viewport clear mode is bool instead of int, fixes #12202 [ci skip]
2017-10-20Always mixing up binary and and boolean and...Bastiaan Olij
2017-10-19Fix Viewport clear mode is bool instead of int, fixes #12202Poommetee Ketson
2017-10-19Fix spatial shader conversion with textureHiroshi Ogawa
2017-10-18Itemlist rmb now provides the same pos as Tree rmbAlexHolly
2017-10-18Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ↵Sofox
with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
2017-10-16Reset slider mouse state on hiding/removingPedro J. Estébanez
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work. Fixes #12130.
2017-10-16Check if input is handled before handling itRuslan Mustakov
2017-10-15Merge pull request #11407 from toger5/selection_override_colorRémi Verschelde
added option to keep font color on selection + use consistent selection color in help (fixes: #11501)
2017-10-15Fix animation before first keyPedro J. Estébanez
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if - *seeking/playing a continuous track*; - *seeking a discrete track*. And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*. In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range. With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached. This corresponds to the point 1) of #10752.
2017-10-14Fix animation not stopping after seeking to the endPedro J. Estébanez
2017-10-14[DOCS] Fix a few typos.Andreas Haas
2017-10-14tab container arrows don't work when a popup was setsantouits
2017-10-13Added and improved some missing icons, plus some other visual fixes.Daniel J. Ramirez
2017-10-13Remove junk outputRuslan Mustakov
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
2017-10-12Create ParticlesMaterialConversionPlugin and format generated shader codeHiroshi Ogawa
2017-10-12Merge pull request #12032 from Grosskopf/seperation-bugfixRémi Verschelde
Turned around minimum size scaling for seperator. Fixes #12020
2017-10-12turned arround minimum Size for Seperator in reaction to issue #12020Grosskopf
2017-10-11Merge pull request #12026 from hickop/default-theme-slidersRémi Verschelde
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11Stop move_to_bottom losing references to treeitemsMillionOstrich
2017-10-11Merge pull request #11951 from hungrymonkey/fix_issue11873Rémi Verschelde
fix issue 11873. AudioStreamSample get_data() seems to be misaligned.
2017-10-11Added grabber_area to default_theme sliders. Fixes #11261hickop
2017-10-11Merge pull request #12018 from ↵Gilles Roudiere
hi-ogawa/fix-animated-sprite-frame-property-slider Fix AnimatedSprite frame property slider in editor
2017-10-11Merge pull request #11954 from neikeq/dIgnacio Etcheverry
Added 'exposed' field to ClassInfo for registered classes
2017-10-11Fix AnimatedSprite frame property slider in editorHiroshi Ogawa
2017-10-09Adds 'exposed' field to ClassInfoIgnacio Etcheverry
This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed.
2017-10-09Fix data alignment issues in get_data() in AudioStreamSamplehungrymonkey
I am fixing the issue by adding DATA_PAD to the return pointer as suggested by hi-ogawa When using set_data in AudioStreamSample in PoolByteArray, the data is set using a DATA_PAD to pad the pointer to the correct place as such uint8_t *dataptr = (uint8_t *)data; copymem(dataptr + DATA_PAD, r.ptr(), datalen); data_bytes = datalen; godot/scene/resources/audio_stream_sample.cpp#L473 All I am doing is adding a DATA_PAD to the return pointer to get_data() in AudioStreamSample to change godot/scene/resources/audio_stream_sample.cpp#L48 PoolVector<uint8_t>::Write w = pv.write(); copymem(w.ptr(), data, data_bytes); to PoolVector<uint8_t>::Write w = pv.write(); uint8_t *dataptr = (uint8_t *)data; copymem(w.ptr(), dataptr + DATA_PAD, data_bytes); Please review whether or not set or get is correct. Because this issue seems to be fixable by removing DATA_PAD in set_data() instead of adding DATA_PAD to get_data(). I have not tested the latter fix Fixes #issue, 11873
2017-10-09Merge pull request #11941 from Paulb23/members_selected_scroll_issue_11648Rémi Verschelde
Consistant scroll when using members overview, issue 11648
2017-10-09Merge pull request #11915 from marcelofg55/desc_animation_errorsRémi Verschelde
Added a name/path description when there is an error in the Animation Track
2017-10-09Merge pull request #11884 from Noshyaar/pr-fd2Rémi Verschelde
FileDialog: fix select index out of range [ci skip]
2017-10-08Consistant scroll when using members overview, issue 11648Paulb23
2017-10-07Added a name/path description when there is an error in the Animation TrackMarcelo Fernandez
2017-10-06FileDialog: fix select index out of rangePoommetee Ketson
2017-10-06Fix LINK/UNLINK console spam with navmeshesBartłomiej T. Listwon
Removed unnecessary debug messages. Fixes #10804
2017-10-06Merge pull request #11859 from marcelofg55/invalid_customtheme_crashfixAndreas Haas
Fix crash when a custom theme can't be loaded
2017-10-06Merge pull request #11854 from endragor/fix-few-classdb-defsAndreas Haas
Add NIL_IS_VARIANT usage to few definitions