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2023-01-07Merge pull request #70939 from bruvzg/win_screen_2Rémi Verschelde
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07Merge pull request #36301 from KoBeWi/daddy_nodeRémi Verschelde
Add reparent methods to Node
2023-01-07Add support for the custom initial screen for the main window, fix primary ↵bruvzg
screen detection.
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06Merge pull request #71005 from dazKind/masterRémi Verschelde
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06fix typo 'comleption' -> 'completion'Michael Bickel
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-06Merge pull request #70963 from YuriSizov/editor-dead-codes-societyRémi Verschelde
Simplify some editor plugin logic and remove dead code
2023-01-06Merge pull request #70547 from TokageItLab/pingpong-wrapRémi Verschelde
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-05Simplify some editor plugin logic and remove dead codeYuri Sizov
2023-01-05Merge pull request #65609 from dalexeev/animated-spriteRémi Verschelde
`AnimatedSprite{2D,3D}` improvements
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05Merge pull request #67749 from JonqsGames/clean_physical_bone_instancingRémi Verschelde
Test joint type on _set for PhysicalBone joints
2023-01-05Merge pull request #70933 from fire/empty-organize-graph-nodeRémi Verschelde
Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05Merge pull request #70795 from KoBeWi/TweenCountedRémi Verschelde
Improve `RefCounted` support in `Tween`
2023-01-05Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.xRémi Verschelde
Fix NavigationPolygon error msg
2023-01-05Test joint type on _set for PhysicalBone jointsJoJoX
2023-01-05`AnimatedSprite{2D,3D}` improvementsDanil Alexeev
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements.
2023-01-04Update graph_edit.cpp to automatically arrange nodes if nothing is selected.K. S. Ernest (iFire) Lee
2023-01-03Merge pull request #70877 from timothyqiu/tree-scrollRémi Verschelde
Fix Tree overflow without scrolling being enabled
2023-01-03Merge pull request #70624 from bruvzg/cur_scRémi Verschelde
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03Fix Tree overflow without scrolling being enabledHaoyu Qiu
2023-01-03Merge pull request #70840 from MewPurPur/get-point-count-instead-of-pointsRémi Verschelde
Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03Merge pull request #70864 from timothyqiu/scroll-marginRémi Verschelde
Fix scroll grabber can't reach ends in default theme
2023-01-03Merge pull request #70572 from TokageItLab/fix-statemachine-fadeRémi Verschelde
Fix wrong `AnimationStateMachine` process for end of fading
2023-01-03Merge pull request #70865 from bruvzg/fd_crashRémi Verschelde
Fix file dialog crash on forward click when history is empty.
2023-01-03Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde
Allow to apply the angular velocity of a moving platform
2023-01-03Merge pull request #70690 from Sauermann/fix-menubar-hoverRémi Verschelde
Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbarRémi Verschelde
Fix Scene Tree Editor icons shift when the pane is small
2023-01-03Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde
Add safety-checks before some servers `free()`
2023-01-03Merge pull request #70519 from bruvzg/font_hashRémi Verschelde
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03Merge pull request #70611 from YeldhamDev/tabbar_fixesRémi Verschelde
Fix errors when `TabBar` is empty
2023-01-03Fix file dialog crash on forward click when history is empty.bruvzg
2023-01-03Fix scroll grabber can't reach ends in default themeHaoyu Qiu
2023-01-03Merge pull request #70585 from Chaosus/vs_customYuri Rubinsky
2023-01-02Merge pull request #67853 from Zylann/fix_lods_with_doublesClay John
Fix usages of mesh simplification functions in float=64 builds
2023-01-02Rename get_points_count() to get_point_count() internallyVolTer
2023-01-02Fix NavigationPolygon error msgsmix8
Outlines need the same winding order which got confused with the internal conversion.
2023-01-01Improve RefCounted support in Tweenkobewi
2023-01-01Change binding type of PlaceholderTexture2D.set/get_size to Vector2James Mintram
2022-12-31Use the vertical scrollbar when calculating the width that can be used for ↵Marius Hanl
drawing The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width Also fixed the other wrong locations
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-29Improve `window_set_current_screen` and fix secondary window initial mode ↵bruvzg
and positions.
2022-12-29Fix hovering-color of MenuBar entries when reentering MenuBarMarkus Sauermann
When reentering MenuBar with the mouse cursor, the hovering-color was not set, because the previously hovered entry was still referenced in selected_menu. This PR resets selected_menu on mouse-exit.
2022-12-27Fix errors when `TabBar` is emptyMichael Alexsander
2022-12-26Add missing CUSTOM inputs for the spatial/vertex mode of visual shaderYuri Rubinsky
2022-12-26Fix wrong AnimationStateMachine process for end of fadingSilc Renew
2022-12-25Fix pingpong with loop wrap is not workingSilc Renew
2022-12-24[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.bruvzg
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
Added options for sorting transparent objects (port of PR #63040)