Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-29 | Merge pull request #62510 from MinusKube/animation-reset-crash | Rémi Verschelde | |
Fix animation player crashing when caching disabled tracks | |||
2022-06-29 | Fix animation player crashing when caching disabled tracks | MinusKube | |
2022-06-29 | fixed Pingpong animation get snaging on the edge in AnimationTree | Silc Renew | |
2022-06-28 | Merge pull request #62494 from TechnoPorg/gradient-fix-precision | Rémi Verschelde | |
2022-06-28 | Merge pull request #61196 from V-Sekai/animtree-advance-expressions | Rémi Verschelde | |
2022-06-28 | Use single-precision floats in GradientEdit | TechnoPorg | |
Gradient itself only uses single-precision floats, so using double-precision floats in GradientEdit is both unnecessary, and creates casting issues. | |||
2022-06-28 | Add AnimationTree Advance Expressions | SaracenOne | |
Allows specifying an expression as a condition for state machine transitions. This gives much greater flexibility for creating complex state machines. By directly interfacing with the script code, it is possible to create complex animation advance condition for switching between states. Ensure assigning AnimationTreeStateMachineTransition base expression node in editor is relative to current AnimationTree node. Allow setting an expression base node on the AnimationTree itself. Co-Authored-By: reduz <reduzio@gmail.com> | |||
2022-06-28 | Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static | Rémi Verschelde | |
Use the Static global illumination mode in GeometryInstance3D by default | |||
2022-06-28 | Merge pull request #62468 from V-Sekai/core-const-expressions | Rémi Verschelde | |
Add a const call mode to Object, Variant and Script. | |||
2022-06-27 | Merge pull request #62458 from Geometror/interpolation-function-cleanup | Rémi Verschelde | |
Refactor Bezier interpolation functions | |||
2022-06-27 | Add a const call mode to Object, Variant and Script. | K. S. Ernest (iFire) Lee | |
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com> | |||
2022-06-27 | Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d | Rémi Verschelde | |
Fix VECTOR/LOCAL transitions in Node3D | |||
2022-06-27 | Refactor bezier interpolation functions | Hendrik Brucker | |
2022-06-27 | Merge pull request #37764 from KoBeWi/video_pauser | Rémi Verschelde | |
2022-06-27 | Fix VECTOR/LOCAL transitions in Node3D | reduz | |
Fixes #62225, supersedes #62227 | |||
2022-06-27 | Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel | Rémi Verschelde | |
Fix theme propagation for children of top level controls and windows | |||
2022-06-27 | Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes | Rémi Verschelde | |
2022-06-27 | Merge pull request #62185 from reduz/export-node-pointer-path | Rémi Verschelde | |
Add ability to export Node pointers as NodePaths | |||
2022-06-26 | Merge pull request #62221 from ConteZero/drag_and_drop_option | Rémi Verschelde | |
Add an option to drag'n'drop selected text in ``TextEdit`` | |||
2022-06-26 | Add an option to drag'n'drop selected text in TextEdit | ConteZero | |
2022-06-26 | Merge pull request #62124 from holgac/bugfix-62096 | JFonS | |
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image | |||
2022-06-26 | Properly handle game pause in VideoPlayer | kobewi | |
2022-06-25 | Merge pull request #61435 from nathanfranke/tab-container-repaint | Rémi Verschelde | |
repaint tab container when changing tab visibility (fixes filesystem tab disappearing) | |||
2022-06-25 | Add ability to export Node pointers as NodePaths | reduz | |
This PR implements: * A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string. * The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path. * When scene is saved, the node path is saved, then restored as a pointer. NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid. Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language. Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path). Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer). | |||
2022-06-25 | Merge pull request #62311 from KoBeWi/anuluj | Rémi Verschelde | |
Replace some TTRCs with RTRs | |||
2022-06-25 | Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters | Rémi Verschelde | |
Fix CapsuleMesh height/radius setters | |||
2022-06-25 | Merge pull request #62309 from reduz/remake-resource-thread-safety | Rémi Verschelde | |
Remake ResourceCache thread safety code and API | |||
2022-06-25 | Merge pull request #62394 from ↵ | Rémi Verschelde | |
Rindbee/fix-toggling-percent_visible-in-ProgressBar Fix ProgressBar's minimum size not updating when toggling its percent_visible | |||
2022-06-25 | Merge pull request #62372 from MarcusElg/nosliderrename | Rémi Verschelde | |
Rename @export_range's noslider option to no_slider | |||
2022-06-25 | Revert "Refactored `rotation_mode` in Node3D" | Juan Linietsky | |
2022-06-25 | Fix ProgressBar's minimum size not updating when toggling its percent_visible | Rindbee | |
2022-06-25 | fix set_position() | Silc Renew | |
2022-06-24 | add support for soft shadows to the lightmapper | Priyansh Rathi | |
2022-06-24 | Merge pull request #59918 from ↵ | Rémi Verschelde | |
piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size | |||
2022-06-24 | Rename export_range's noslider option to no_slider | Marcus Elg | |
2022-06-24 | Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3d | Rémi Verschelde | |
2022-06-23 | repaint tab container when changing tab visibility | Nathan Franke | |
2022-06-23 | Use the Static global illumination mode in GeometryInstance3D by default | Hugo Locurcio | |
This makes VoxelGI and SDFGI work out of the box with primitive meshes, loaded OBJ meshes and CSG nodes. | |||
2022-06-23 | Fix Curve{2D,3D} notifying property list changed | Raul Santos | |
Make `Curve2D` and `Curve3D` more consistent with `Curve` and avoid calling `notify_property_list_changed` when the list of points doesn't change. | |||
2022-06-23 | enhancement: rename exposed property Control::minimum_size to ↵ | Pierre-Thomas Meisels | |
Control::custom_minimum_size | |||
2022-06-23 | Merge pull request #62348 from smix8/navigation_baking_aabb_4.x | Rémi Verschelde | |
2022-06-23 | Merge pull request #61628 from Vitika9/61617 | Rémi Verschelde | |
2022-06-23 | Merge pull request #61931 from KoBeWi/how_to_window | Rémi Verschelde | |
Document most of the Window's members | |||
2022-06-23 | Implement NavigationMesh bake area | smix8 | |
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume. | |||
2022-06-23 | Merge pull request #62335 from reduz/fix-editor-only-visibility | Rémi Verschelde | |
2022-06-23 | Merge pull request #62268 from V-Sekai/lightmap-errors | JFonS | |
2022-06-23 | Mend crash importing a scene with static lightmaps. | K. S. Ernest (iFire) Lee | |
2022-06-23 | Merge pull request #61885 from TokageItLab/fix-method-seek | Rémi Verschelde | |
Improved way of getting MethodTrack keys | |||
2022-06-23 | Merge pull request #61826 from guilhermefelipecgs/fix_leak | Rémi Verschelde | |
Fix ObjectDB instances leaked on state machine when editor closes | |||
2022-06-23 | fix method when rotation_mode changed | Silc Renew | |