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2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28Fix wrong getters in ShaderGraphRémi Verschelde
2015-12-28Style fix for rounded_values methods in RangeRémi Verschelde
2015-12-26Merge pull request #3140 from neikeq/fix_refresh_iconJuan Linietsky
Add reload icon to FileDialog's default theme
2015-12-26fixes crash/deadlock when video is paused and unpaused, might affect audio ↵Ariel Manzur
sync tho
2015-12-26small optimization improvement to rich text label tablesreduz
2015-12-26Added reload icon to FileDialog's default themeIgnacio Etcheverry
2015-12-26Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-26-Added table support to RichTextLabelreduz
-Made help more readable, closes #2851
2015-12-22Merge pull request #3071 from Ovnuniarchos/NewAreaCombinersJuan Linietsky
New and corrected area override modes.
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
2015-12-16-fix function calls in animationtree, closes #2789Juan Linietsky
2015-12-15-split view of property editor and editor settingsJuan Linietsky
2015-12-15Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-15-fixes to theora video ending sooner than expected, fixes #3066Juan Linietsky
2015-12-14Merge pull request #3036 from slapin/animation-tree-playerRémi Verschelde
Fix non-looping animations not being reset properly in AnimationTreePlayer
2015-12-14-implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky
2015-12-14implement point cloud function using convex hull for ConvexPolygonShape2D, ↵Juan Linietsky
fixes #2848
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13Merge pull request #3050 from eska014/fix-tree-cell-sliderRémi Verschelde
Fix editor for TreeItem cells in range mode
2015-12-13Merge pull request #3049 from eska014/fix-exp-sliderRémi Verschelde
Fix setting Sliders in exponential mode
2015-12-13ability to export scene to zipJuan Linietsky
2015-12-12ability to get video player textureJuan Linietsky
2015-12-12Merge pull request #2933 from TheHX/pr-shader-loaderJuan Linietsky
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12-force exporting of original script exported variables on overriden scriptsJuan Linietsky
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky
2015-12-12added proper functions to ColorRamp, fixes #3034Juan Linietsky
2015-12-12-make smoothing respect camera limits, fixes #3037Juan Linietsky
2015-12-12make popup emit index when id is not definedJuan Linietsky
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky
2015-12-11Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-10added fallbacks proprty to fontsJuan Linietsky
2015-12-10Fix editing TreeItem cells in range modeeska
- Show slider when editing range mode tree cells per mouse input - Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10Fix exponential sliderseska
2015-12-10Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10Merge pull request #3019 from neikeq/spinbox_timerRémi Verschelde
Spinbox update range on mouse held
2015-12-10Spinbox: increase/decrease with mouse heldneikeq
2015-12-10This fixes long standing animation bugSergey Lapin
When AnimationTreePlayer switches to new animation it never seeks it to 0 which leads to problems with non-looping animations being played just once. This patch is direct approach fixing this problem. It handles most common cases of occurance. Closes #2199
2015-12-10Merge pull request #3029 from neikeq/textedit_select_impRémi Verschelde
TextEdit: Scroll while selecting with mouse idle
2015-12-09TextEdit: Scroll while selecting with mouse idleneikeq
2015-12-09Fix tscn format not being recongnized by EditorFileSystemFranklin Sobrinho
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
Fix can_move_to and rename it for more clarity