Age | Commit message (Expand) | Author |
2017-06-25 | Usability improvements for folding. Unfortunately SpatialMaterial broke compa... | Juan Linietsky |
2017-06-25 | -Added folding to property editor, persistent on objects it edits | Juan Linietsky |
2017-06-25 | Fixes method bind | Ramesh Ravone |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-24 | Merge pull request #9353 from Zylann/gradient_refactor | Juan Linietsky |
2017-06-24 | Merge pull request #9249 from Noshyaar/pr-colorpick | Rémi Verschelde |
2017-06-24 | GradientTexture now uses a Gradient | Marc Gilleron |
2017-06-24 | Merge pull request #9344 from Noshyaar/pr-envi | George Marques |
2017-06-24 | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky |
2017-06-24 | Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0 | Andreas Haas |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-24 | Environment: remove ssr_accel property, fix typo | Poommetee Ketson |
2017-06-24 | Add statements for script types of RichTextLabel | geequlim |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-06-24 | Added Curve resource | Marc Gilleron |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky |
2017-06-22 | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky |
2017-06-22 | Fix tools=no build | Rémi Verschelde |
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-20 | Merge pull request #9257 from Shockblast/patch-1 | Thomas Herzog |
2017-06-19 | Remove Duplicate Include | Shockblast |
2017-06-20 | Merge pull request #9277 from bd339/iss9266 | Thomas Herzog |
2017-06-20 | Add null-check to get_normal_frame | Benjamin Dahse |
2017-06-20 | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog |
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog |
2017-06-20 | ColorPicker: fix DPI, hue & color update issues | Poommetee Ketson |
2017-06-19 | Merge pull request #9256 from MarianoGnu/master | Juan Linietsky |
2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky |
2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky |
2017-06-17 | Merge pull request #9228 from BastiaanOlij/fix_primitive_slider | Rémi Verschelde |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-17 | fix sliders for primitives | BastiaanOlij |
2017-06-16 | Complete changing of resource extensions | George Marques |
2017-06-16 | Merge pull request #9212 from BastiaanOlij/add_primitive_hints | Rémi Verschelde |
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde |
2017-06-16 | Add sensible hints to properties | BastiaanOlij |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |
2017-06-16 | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-06-16 | Merge pull request #9201 from vnen/rename-extensions | Rémi Verschelde |
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio |