Age | Commit message (Collapse) | Author |
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CONNECT_REFERENCE_COUNTED
Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED.
Fixes #25904.
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#25897 and many others
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We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
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-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
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Make 'SplitContainer' update drawing only if actually needs to
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#23672
Also fixed a few uninitialized memory variables.
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-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
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fixes #26148
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Fix 'SplitContainer's showing their handles when they shouldn't
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Fix all -Wtype-limits warnings.
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Fixes #25735.
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fixes #18801
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move_and_slide. Fixes #25968
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TextureButton with click mask only can be clicked
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Fix AnimationPlayer jumping to the beggining after ending on editor.
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Fixes #25316.
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Fix word wrap cutoff and tab wrapping issue
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Truncate first segment in TextureProgress 9slices
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Much in the way that TextureProgress was truncating the last segment
of the nine slice when the value wasn't close to the end, perform
similar work on the beginning segment. This fixes the beginning segment
always being drawn, sometimes in the incorrect location.
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Allowing setting particles lifetime greater than 600
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Fixed TextureProgress in Radial Mode when using center offset
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account in uv calculation
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Fix copy text when TextEdit is readonly
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#22312
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precision issues. Fixes #25074
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Fix 2 more UBSAN issues (#25217).
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Fix possible crash with an invalid last_mouse_focus pointer
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Fix MenuButton item label disappearing when setting shortcut.
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