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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-10
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
K. S. Ernest (iFire) Lee
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Merge pull request #51027 from fabriceci/improve-move-and-slide
Rémi Verschelde
2021-08-10
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Rémi Verschelde
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-10
Add properties to CharacterBody for more move_and_slide options
fabriceci
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-10
Merge pull request #51464 from hpnrep6/mesh-disable-deprecated
Rémi Verschelde
2021-08-10
Merge pull request #51463 from SaracenOne/assign_path_fix
Rémi Verschelde
2021-08-10
Merge pull request #21922 from aaronfranke/double
Rémi Verschelde
2021-08-10
Enclose unused components in DISABLE_DEPRECATED
hpnrep6
2021-08-10
Assign embedded text resource path earlier to prevent error on embedded scripts.
SaracenOne
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Follow-Up Add SNames to get theme icon
Nathan Franke
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-08-09
Merge pull request #45568 from aaronfranke/node3d-real_t
Rémi Verschelde
2021-08-09
Merge pull request #51097 from Faless/mp/4.x_spawnable
Fabio Alessandrelli
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
Invert how `global_rate_scale` value works, and rename it to `playback_speed_...
Michael Alexsander
2021-08-07
Merge pull request #51360 from Paulb23/item-list-bg-colour-update
Rémi Verschelde
2021-08-07
Redraw on item list custom bg/fg colour change
Paulb23
2021-08-07
Fix Path3D initial forward calculation
Raul Santos
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-05
Preserve original name in shader params cache
Aaron Franke
2021-08-05
Fix get_used_rect() calculation
kobewi
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-08-03
Fix inverted condition in CharacterBody2D/3D set_max_slides
PouleyKetchoupp
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-08-03
Merge pull request #51006 from foxydevloper/drag-drop-naming
Rémi Verschelde
2021-08-03
Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fix
Rémi Verschelde
2021-08-03
Merge pull request #50986 from raulsntos/fix-path-3d-end
Rémi Verschelde
2021-08-03
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-03
Merge pull request #51198 from Calinou/codeedit-improve-callhint-highlight
Rémi Verschelde
2021-08-02
Merge pull request #51042 from nikitalita/fix_binary_res_load_save
K. S. Ernest (iFire) Lee
2021-08-02
Improve CodeEdit's callhint highlight visibility
Hugo Locurcio
2021-08-02
Merge pull request #51039 from nekomatata/layer-grid-32
Rémi Verschelde
2021-08-02
Merge pull request #51144 from Chaosus/vs_version
Yuri Roubinsky
2021-08-02
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
Rémi Verschelde
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
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