Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-12 | Merge pull request #44288 from Chaosus/fix_textedit_scrolling | Rémi Verschelde | |
Fixed mouse scrolling in TextEdit's | |||
2020-12-11 | Fixed mouse scrolling in TextEdit's | Yuri Roubinsky | |
2020-12-11 | Fix PathFollow3D updating on unit_offset 0 | Tomasz Chabora | |
2020-12-10 | Merge pull request #44267 from madmiraal/rename-viewport-enums | Rémi Verschelde | |
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE | |||
2020-12-10 | Allow to circle back in 'PopupMenu' even if the first/last item is ↵ | Michael Alexsander | |
non-selectable | |||
2020-12-10 | Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE | Marcel Admiraal | |
2020-12-10 | Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name | Rémi Verschelde | |
Rename Area3D audio_bus_name getter and setter | |||
2020-12-10 | Merge pull request #44233 from YeldhamDev/popupmenu_circle_back | Rémi Verschelde | |
Re-add circle back scrolling to 'PopupMenu' | |||
2020-12-10 | Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color | Rémi Verschelde | |
Add "font_color_separator" theme property to 'PopupMenu' | |||
2020-12-10 | Rename Area3D audio_bus_name getter and setter | Marcel Admiraal | |
2020-12-10 | Merge pull request #44124 from volzhs/tabs-in-front | Rémi Verschelde | |
Add option to draw all tabs in front | |||
2020-12-10 | Add option to draw all tabs in front | volzhs | |
2020-12-09 | Re-add circle back scrolling to 'PopupMenu' | Michael Alexsander | |
2020-12-09 | Merge pull request #44128 from KoBeWi/🧹 | Rémi Verschelde | |
Cleanup unused engine code | |||
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-09 | Fix connections to CanvasItem and Tabs signals | Rémi Verschelde | |
Follow-up to #44188 and #44189. | |||
2020-12-09 | Merge pull request #43931 from bruvzg/ctl_comp_font | Rémi Verschelde | |
[Complex Text Layouts] Add compatibility for legacy Font resources. | |||
2020-12-09 | Merge pull request #44199 from bruvzg/pvs_fixes_1 | Rémi Verschelde | |
PVS-Studio static analyzer fixes | |||
2020-12-09 | Static analyzer fixes: | bruvzg | |
Removes unused code in OS. Fixes return types. Fixes few typos. | |||
2020-12-09 | Increase dithering in the PhysicalSkyMaterial shader to combat banding | Hugo Locurcio | |
Banding should now be much less visible when using the default PhysicalSkyMaterial settings. | |||
2020-12-08 | Rename CanvasItem's hide signal to hidden | Marcel Admiraal | |
2020-12-08 | Merge pull request #44188 from madmiraal/tabs-signal-names | Rémi Verschelde | |
Rename Tabs close and hover signals to tab_closed and tab_hovered | |||
2020-12-08 | Merge pull request #44184 from madmiraal/xrcontroller-button_released | Rémi Verschelde | |
Rename XRController signal button_release to button_released | |||
2020-12-08 | Rename Tabs close and hover signals to tab_closed and tab_hovered | Marcel Admiraal | |
2020-12-08 | Merge pull request #44166 from madmiraal/remove-chain-tip-copy-constructor | Rémi Verschelde | |
Remove ChainTip copy constructor | |||
2020-12-08 | Rename XRController signal button_release to button_released | Marcel Admiraal | |
2020-12-07 | Remove ChainTip copy constructor | Marcel Admiraal | |
2020-12-07 | [Complex Text Layouts] Performance optimizations. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Fix missing ItemList item text buffer init in ↵ | bruvzg | |
`add_icon_item`. | |||
2020-12-06 | [Complex Text Layouts] Align glyph offsets and advances to the pixel grid. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, ↵ | bruvzg | |
TextEdit, TextLine and TextParagraph. Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set. | |||
2020-12-06 | Merge pull request #44129 from Calinou/tweak-material-height-hints | Rémi Verschelde | |
Tweak BaseMaterial3D heightmap property hints | |||
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-12-05 | Tweak BaseMaterial3D heightmap property hints | Hugo Locurcio | |
- Allow finer adjustments of the heightmap scale. - Allow increasing the heightmap level detail (at the cost of performance). | |||
2020-12-05 | Merge pull request #44116 from Scony/add-bake-finished-signal | Rémi Verschelde | |
Add missing 'bake_finished' signal | |||
2020-12-05 | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | |
Rename CubeMesh to BoxMesh | |||
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |
2020-12-05 | Add missing 'bake_finished' signal | Pawel Lampe | |
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke | |
2020-12-04 | Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" | Aaron Franke | |
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags | |||
2020-12-04 | Rename LightOccluder2D light_mask to occluder_light_mask | Aaron Franke | |
2020-12-04 | Rename PathFollow2D rotate bool | Aaron Franke | |
2020-12-04 | Rename XR get_type and get_name | Aaron Franke | |
Now called get_tracker_type and get_tracker_name | |||
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-12-03 | Add "font_color_separator" theme property to 'PopupMenu' | Michael Alexsander | |
2020-12-03 | Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master | Rémi Verschelde | |
Update page value properly of ScrollContainer | |||
2020-12-03 | [Complex Text Layouts] Add compatibility for legacy Font resources. | bruvzg | |
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | |
2020-12-01 | Fix few bugs in visual shader expressions | Yuri Roubinsky | |
Fixed few bugs in visual shader expressions |