Age | Commit message (Collapse) | Author |
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
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Fixup to #54050, CI's GCC builds didn't catch it.
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Add range hint to font_size properties.
Remove excessive `base_size` Font property.
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correctly on set_amount.
When emitting stops CPUParticles3D::_set_redraw(bool p_redraw) will set that value to 0 so when you change the amount after that it will actually not update correclty.
This fixes an issue where if it was not emitting when the scene loaded and it start after that the amount is not reflected correclty. This also happened when you checked out the box for emitting in the editor, changed the value of amount and then checked on the box for emitting. With this change if it is emitting during the change it does interrupt the previous particles when you change. The amount and the emit starts from beginning but that is to be expected on an amount of particles change.
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Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
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* Changed another instance of ERR_FAIL_COND in the same file to
ERR_FAIL_NULL_MSG instead.
* Checked for potential access of the viewport pointer elsewhere in same
file.
Fixes #54098
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Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).
* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
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Improve readability for failing errors in nav area
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Fix SoftDynamicBody3D crash when setting disable mode
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Use TitleCase for CTL dialog menu options
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Change the unreacheable return value of shape_find_owner()
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Proper logic for changing physics state when disabled and disabled mode
is changed (it was unnecessarily making calls to re-initialize physics).
Extra error handling in soft body implementations to avoid crashes with
invalid mesh.
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This is more consistent with other actions exposed in the dialog.
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Update collision_object_3d.cpp
2d modified and UINT32 usage
Proper uINT32max usage
Change the unreacheable return value of shape_find_owner()
This reverts commit 5be98b81428169ba2dd5baecd00f1adfd9260e5c, reversing
changes made to efa3ff6b9587d674cd448aca32abfd31b2c7f4d3.
Change the unreacheable return value of shape_find_owner()
changed from 0 to uint32_max"
This reverts commit c143bb099af2666454f82428a57f2721af60a84d.
Revert "changed from 0 to uint32_max""
This reverts commit 59e94edb9a32edff15f3cb881e6fc394d2aa7f65.
Revert "changed from 0 to uint32_max"
This reverts commit c143bb099af2666454f82428a57f2721af60a84d.
Revert "Revert "changed from 0 to uint32_max"""
This reverts commit c81d1073ec21b4cde4684a6dbd595f3359283bad.
Revert "changed from 0 to uint32_max"
This reverts commit c143bb099af2666454f82428a57f2721af60a84d.
Revert "changed from 0 to uint32_max""
This reverts commit 59e94edb9a32edff15f3cb881e6fc394d2aa7f65.
Revert "Revert "changed from 0 to uint32_max"""
This reverts commit 6dbd972aa5c4580d4f6270ead6c66eea18617f29.
Revert "changed from 0 to uint32_max""
This reverts commit 59e94edb9a32edff15f3cb881e6fc394d2aa7f65.
Revert "Revert "changed from 0 to uint32_max"""
This reverts commit b769ac2d11ad12f02a388d9dad17519f81d9c3b6.
Revert "Revert "Revert "changed from 0 to uint32_max""""
This reverts commit 1e8d84f7ec12da01c3153e08bb8609cf2c6fd58a.
Revert "Revert "Revert "Revert "changed from 0 to uint32_max"""""
This reverts commit 0dc17abefad6d540c18bba7b4df9d8c04e090d0c.
Change the unreacheable return value of shape_find_owner()
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Fix Tabs crashing on click input if there are no tabs
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When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.
Also cleaned a few things around private methods.
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are none
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Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
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Fixes #53913.
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Also moved MT physics server wrappers to the main servers folder, since
they don't have to be implementation specific.
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Remove unused imports default_theme SCsub
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Add check to SurfaceTool.generate_lod(); ensure target index count >=…
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