Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-13 | Merge pull request #51025 from reduz/fix-directional-shadow-bias | Rémi Verschelde | |
Fix directional shadow bias | |||
2021-08-13 | Merge pull request #50114 from Chaosus/vs_constants | Rémi Verschelde | |
Few improvements for constants in visual shader | |||
2021-08-13 | Merge pull request #51519 from Chaosus/vs_transform_operator | Rémi Verschelde | |
Changed `TransformMult` node to `TransformOp` in visual shaders | |||
2021-08-13 | Merge pull request #51607 from aaronfranke/includes | Rémi Verschelde | |
Fix some unnecessary includes | |||
2021-08-13 | Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol | Rémi Verschelde | |
Use the Unicode multiplication symbol where relevant | |||
2021-08-13 | Add placeholder textures to ensure CameraTexture / CameraFeed always have ↵ | bruvzg | |
valid RIDs. | |||
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio | |
2021-08-12 | Merge pull request #51580 from aaronfranke/particles-real-double | Rémi Verschelde | |
Use real_t and double where appropriate in Particles | |||
2021-08-12 | Merge pull request #51558 from ↵ | Rémi Verschelde | |
fabriceci/fix-move-and-slide-regression-multiple-collision-4 Fix move and slide regression by allowing multiple collision direction | |||
2021-08-12 | Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes | Rémi Verschelde | |
Fix breakpoint toggle signal not firing when expected | |||
2021-08-12 | Merge pull request #51572 from Chaosus/vs_fix_transform_instance | Yuri Roubinsky | |
Fix printing error about unsupported modifier on `TransformUniform` | |||
2021-08-12 | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky | |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke | |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde | |
Uniformize layer names, script methods and documentation | |||
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp | |
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | |||
2021-08-12 | Merge pull request #51568 from AnilBK/remove-swap | Rémi Verschelde | |
Remove unused swap template. | |||
2021-08-12 | Fix breakpoint toggle signal not firing when expected | Paulb23 | |
2021-08-12 | Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread | Rémi Verschelde | |
Fix CPU Particles spread | |||
2021-08-12 | Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error | Rémi Verschelde | |
Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error | |||
2021-08-12 | Merge pull request #50371 from Paulb23/text_edit_cleanup | Rémi Verschelde | |
2021-08-12 | Fix CPU Particles spread | Morris Tabor | |
Same as https://github.com/godotengine/godot/pull/51565 but ported to master. | |||
2021-08-12 | Remove unused swap template. | Anilforextra | |
2021-08-12 | Cleanup and complete TextEdit inspector and docs | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Fix move and slide regression by allowing multiple collision direction | fabriceci | |
2021-08-12 | Fix regressions caused by recent particle spread refactor | Morris Tabor | |
Caused by https://github.com/godotengine/godot/pull/47228 Same as https://github.com/godotengine/godot/pull/51553 but for master. | |||
2021-08-12 | Merge pull request #51517 from Chaosus/precise_graphedit_port_handling | Yuri Roubinsky | |
Better port handling connection for `GraphEdit` | |||
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Rename readonly to editable | Paulb23 | |
2021-08-12 | Rename insert mode to overtype mode | Paulb23 | |
2021-08-12 | Protect internal CodeEdit --> TextEdit API | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-12 | Make TextEdit cut, copy and paste overridable | Paulb23 | |
2021-08-12 | Remove dead code from TextEdit | Paulb23 | |
2021-08-12 | Merge pull request #51502 from codecat/fix-caret-selection | Rémi Verschelde | |
Move cursor to edge of selection when moving caret left/right | |||
2021-08-12 | Better port handling connection for `GraphEdit` | Yuri Roubinsky | |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Merge pull request #51498 from codecat/fix-triple-click | Rémi Verschelde | |
Triple click in text editor now uses last mouse position for validity | |||
2021-08-11 | Triple click in text editor now uses last mouse position for validity | Melissa Geels | |
Previously, you would be able to double click a word, followed by single-clicking another word on the same line, which would select the entire line. Now, it will only select the whole line if the mouse position has remained the same after the double click. This mimicks the behavior in most third party text editors. Fixes #51312. | |||
2021-08-11 | Improve CapsuleShape2D size clamping | kobewi | |
2021-08-11 | Changed `TransformMult` node to `TransformOp` in visual shaders | Yuri Roubinsky | |
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde | |
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | |
2021-08-11 | Merge pull request #51500 from timothyqiu/navmesh-doc | Rémi Verschelde | |
2021-08-11 | Move cursor to edge of selection when moving caret left/right | Melissa Geels | |
This is to mimic the behavior of many third party text editors. The reason it's not doing it when moving by word is due to that behavior being mostly the same on other editors. | |||
2021-08-11 | Improve NavigationMesh typing, parameter validation and documentation | Haoyu Qiu | |
2021-08-11 | Few improvements for constants in visual shader | Yuri Roubinsky | |