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AgeCommit message (Collapse)Author
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-08-10[Core] Change math_2d includes to vector2 includes where relevantAaron Franke
2018-08-10Merge pull request #20072 from RandomShaper/fix-camera-offsetsJuan Linietsky
Fix camera offsets not applied always
2018-08-10Merge pull request #20861 from RandomShaper/improve-bitmapJuan Linietsky
Improve BitMap: expose methods + prevent stack overflow
2018-08-10Transform fill_bits from recursive to iterativePedro J. Estébanez
Avoids crashes when generating polygons from big bitmaps.
2018-08-10Expose additional BitMap methodsPedro J. Estébanez
Bonus: Restrict debug prints to debug builds
2018-08-10Make line edit always vertically aligned, makes no sense otherwise. Fixes #17188Juan Linietsky
2018-08-10apply a threshold for floor angle, fixes #16037, fixes #15632Juan Linietsky
2018-08-09New TileSet EditorMAriano Javier Suligoy
2018-08-09Merge pull request #20584 from JFonS/gizmo_enablingJuan Linietsky
New gizmo structure and gizmo disabling menu
2018-08-09New gizmo structure and new gizmo disabling menuJFonS
2018-08-08Merge pull request #20787 from Calinou/tweak-default-material-propertiesJuan Linietsky
Tweak the default SpatialMaterial properties
2018-08-07Merge pull request #20786 from groud/skybox_default_changeJuan Linietsky
Changes the default skybox to avoid the blue shade
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
Improved Physics material
2018-08-07Removed physics material combination mode. Added rough and absorbent ↵Andrea Catania
parameter to material. Fixed 'change' signal connection
2018-08-07Several improvements to inspector.Juan Linietsky
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined.
2018-08-07Changes the default skybox to avoid the blue shadegroud
2018-08-06Respect process order for out of order skeleton bones (fixes GLTF2 import ↵Juan Linietsky
issues).
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-06Merge pull request #20597 from karroffel/tex3dJuan Linietsky
add 3D textures
2018-08-05Ensure index is only saved when scene is inherited, or parent node is not ↵Juan Linietsky
from the edited scene. Closes #17562.
2018-08-04Fixed typo in SkeletonIKAndrea Catania
2018-08-04Merge pull request #18699 from AndreaCatania/ikJuan Linietsky
Inverse kinematic
2018-08-04Fixed process priorityAndrea Catania
2018-08-04Implemented IKAndreaCatania
2018-08-03Fixed SoftBody pinned point offset calculationAndrea Catania
2018-07-30Merge pull request #20550 from AndreaCatania/soft_fixMax Hilbrunner
Soft Body - Pin Point fix, Material fix
2018-07-30add 3D texturesThomas Herzog
2018-07-29Ensure process notification is received only if really enabled, fixes #7894Juan Linietsky
2018-07-29Add extra functions to toggle bits in visualinstance and camera, same as ↵Juan Linietsky
physics. Helps with #6685
2018-07-29Perform a name check when loading scenes and running on editor, fixes #6152Juan Linietsky
2018-07-29SoftBody add MeshInstance Material correctlyAndrea Catania
2018-07-29Expose _clips_input as a virtual function, closes #15358Juan Linietsky
2018-07-29Merge pull request #15269 from ianb96/context_menu_improvementsJuan Linietsky
Context Menu Improvements
2018-07-28Fixed Softbody pin pointAndrea Catania
2018-07-28fixed uninitialised variable that was causing menu crash.Ibrahn Sahir
2018-07-28Added a method to find the index for a surface with a given nameBastiaan Olij
2018-07-27Fix PhysicsBody build with deprecated=noRémi Verschelde
Fixes #20483.
2018-07-27Rename flag to better nameJuan Linietsky
2018-07-27Merge pull request #20498 from Calinou/caret-width-hidpiRémi Verschelde
Make the caret thicker in TextEdit and scale it with the editor scale
2018-07-26Multiply TextEdit line spacing by the editor scaleHugo Locurcio
This makes sure the default line spacing in the script editor is consistent with the editor scale in use.
2018-07-26Make the caret thicker in TextEdit and scale it with the editor scaleHugo Locurcio
The caret in LineEdit is still 1 pixel thick, but it will become 2 pixels thick at editor scales higher than or equal to 150%.
2018-07-26Merge pull request #15967 from Gamblify/AudioRecordingModuleRémi Verschelde
Audio Recording from godot
2018-07-26context menu improvementsIan
2018-07-26AudioStreamSample can now be saved to a WAV fileGustav Lund
8 and 16 bit sample saving has been implemented.
2018-07-26Audio Recording moduleGustav Lund
Implements an Audio bus effect that outputs the audio from the bus into a wav file Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-07-26Merge pull request #18955 from tagcup/fix_set_scaleRémi Verschelde
Removed incorrect Basis::set_scale().
2018-07-26Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handlingRémi Verschelde
Fix bug in animationplayer editor not using subproperties properly