Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke | |
2018-08-10 | [Core] Change math_2d includes to vector2 includes where relevant | Aaron Franke | |
2018-08-10 | Merge pull request #20072 from RandomShaper/fix-camera-offsets | Juan Linietsky | |
Fix camera offsets not applied always | |||
2018-08-10 | Merge pull request #20861 from RandomShaper/improve-bitmap | Juan Linietsky | |
Improve BitMap: expose methods + prevent stack overflow | |||
2018-08-10 | Transform fill_bits from recursive to iterative | Pedro J. Estébanez | |
Avoids crashes when generating polygons from big bitmaps. | |||
2018-08-10 | Expose additional BitMap methods | Pedro J. Estébanez | |
Bonus: Restrict debug prints to debug builds | |||
2018-08-10 | Make line edit always vertically aligned, makes no sense otherwise. Fixes #17188 | Juan Linietsky | |
2018-08-10 | apply a threshold for floor angle, fixes #16037, fixes #15632 | Juan Linietsky | |
2018-08-09 | New TileSet Editor | MAriano Javier Suligoy | |
2018-08-09 | Merge pull request #20584 from JFonS/gizmo_enabling | Juan Linietsky | |
New gizmo structure and gizmo disabling menu | |||
2018-08-09 | New gizmo structure and new gizmo disabling menu | JFonS | |
2018-08-08 | Merge pull request #20787 from Calinou/tweak-default-material-properties | Juan Linietsky | |
Tweak the default SpatialMaterial properties | |||
2018-08-07 | Merge pull request #20786 from groud/skybox_default_change | Juan Linietsky | |
Changes the default skybox to avoid the blue shade | |||
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky | |
Improved Physics material | |||
2018-08-07 | Removed physics material combination mode. Added rough and absorbent ↵ | Andrea Catania | |
parameter to material. Fixed 'change' signal connection | |||
2018-08-07 | Several improvements to inspector. | Juan Linietsky | |
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles | |||
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio | |
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined. | |||
2018-08-07 | Changes the default skybox to avoid the blue shade | groud | |
2018-08-06 | Respect process order for out of order skeleton bones (fixes GLTF2 import ↵ | Juan Linietsky | |
issues). | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-08-06 | Merge pull request #20597 from karroffel/tex3d | Juan Linietsky | |
add 3D textures | |||
2018-08-05 | Ensure index is only saved when scene is inherited, or parent node is not ↵ | Juan Linietsky | |
from the edited scene. Closes #17562. | |||
2018-08-04 | Fixed typo in SkeletonIK | Andrea Catania | |
2018-08-04 | Merge pull request #18699 from AndreaCatania/ik | Juan Linietsky | |
Inverse kinematic | |||
2018-08-04 | Fixed process priority | Andrea Catania | |
2018-08-04 | Implemented IK | AndreaCatania | |
2018-08-03 | Fixed SoftBody pinned point offset calculation | Andrea Catania | |
2018-07-30 | Merge pull request #20550 from AndreaCatania/soft_fix | Max Hilbrunner | |
Soft Body - Pin Point fix, Material fix | |||
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-29 | Ensure process notification is received only if really enabled, fixes #7894 | Juan Linietsky | |
2018-07-29 | Add extra functions to toggle bits in visualinstance and camera, same as ↵ | Juan Linietsky | |
physics. Helps with #6685 | |||
2018-07-29 | Perform a name check when loading scenes and running on editor, fixes #6152 | Juan Linietsky | |
2018-07-29 | SoftBody add MeshInstance Material correctly | Andrea Catania | |
2018-07-29 | Expose _clips_input as a virtual function, closes #15358 | Juan Linietsky | |
2018-07-29 | Merge pull request #15269 from ianb96/context_menu_improvements | Juan Linietsky | |
Context Menu Improvements | |||
2018-07-28 | Fixed Softbody pin point | Andrea Catania | |
2018-07-28 | fixed uninitialised variable that was causing menu crash. | Ibrahn Sahir | |
2018-07-28 | Added a method to find the index for a surface with a given name | Bastiaan Olij | |
2018-07-27 | Fix PhysicsBody build with deprecated=no | Rémi Verschelde | |
Fixes #20483. | |||
2018-07-27 | Rename flag to better name | Juan Linietsky | |
2018-07-27 | Merge pull request #20498 from Calinou/caret-width-hidpi | Rémi Verschelde | |
Make the caret thicker in TextEdit and scale it with the editor scale | |||
2018-07-26 | Multiply TextEdit line spacing by the editor scale | Hugo Locurcio | |
This makes sure the default line spacing in the script editor is consistent with the editor scale in use. | |||
2018-07-26 | Make the caret thicker in TextEdit and scale it with the editor scale | Hugo Locurcio | |
The caret in LineEdit is still 1 pixel thick, but it will become 2 pixels thick at editor scales higher than or equal to 150%. | |||
2018-07-26 | Merge pull request #15967 from Gamblify/AudioRecordingModule | Rémi Verschelde | |
Audio Recording from godot | |||
2018-07-26 | context menu improvements | Ian | |
2018-07-26 | AudioStreamSample can now be saved to a WAV file | Gustav Lund | |
8 and 16 bit sample saving has been implemented. | |||
2018-07-26 | Audio Recording module | Gustav Lund | |
Implements an Audio bus effect that outputs the audio from the bus into a wav file Now channels audio recording into an AudioStreamSample instead of saving to wav | |||
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. | |||
2018-07-26 | Merge pull request #18955 from tagcup/fix_set_scale | Rémi Verschelde | |
Removed incorrect Basis::set_scale(). | |||
2018-07-26 | Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling | Rémi Verschelde | |
Fix bug in animationplayer editor not using subproperties properly |