Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-06 | Merge pull request #41801 from EricEzaM/PR/popup-menu-errors-fix | Rémi Verschelde | |
Fixed get_usable_parent_rect() errors when initialising popup menus. | |||
2020-09-06 | Fixed get_usable_parent_rect() errors when initialising popup menus. | Eric M | |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky | |
2020-09-05 | Merge pull request #40649 from themvl/master | Rémi Verschelde | |
Fix bug where leading and trailing spaces werent taken into account with center and right allignment | |||
2020-09-04 | Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive | Rémi Verschelde | |
Fix PopupMenu unresponsive on right side of menu | |||
2020-09-04 | Merge pull request #41758 from akien-mga/classref-sync | Rémi Verschelde | |
doc: Sync classref with current source | |||
2020-09-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-09-04 | Ensure assignment operators return by reference to avoid unnecessary copies. | Marcel Admiraal | |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41044 from hoontee/master-4 | Rémi Verschelde | |
Implement CollisionShape3D.make_convex_from_siblings() | |||
2020-09-03 | Merge pull request #41459 from Paulb23/nested_color_regions | Rémi Verschelde | |
Fix colour region end key seach and start key order | |||
2020-09-03 | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky | |
Restore Particles functionality in visual shader | |||
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky | |
2020-09-03 | Merge pull request #41533 from Chaosus/vs_fix_specular | Rémi Verschelde | |
Fix specular render_mode for visual shaders | |||
2020-09-03 | Merge pull request #41456 from nekomatata/x11-fix-popups | Rémi Verschelde | |
Popup fixes for X11 display server | |||
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-09-02 | Fix PopupMenu unresponsive on right side of menu | Nathan Franke | |
2020-09-01 | Revert "Updated LineEdit to address #41278" | Rémi Verschelde | |
This reverts commit 71febfd6e2f6187fcc106ce715124cf173bfa0b8. | |||
2020-09-01 | Merge pull request #41505 from SekoiaTree/neg-get-child | Rémi Verschelde | |
Made get_child support negative indexes | |||
2020-09-01 | Made get_child support negative indexes, with documentation | SekoiaTree | |
2020-09-01 | PopupMenu rework and enhancements | EricEzaM | |
Many scrolling behaviour improvements and the ability to limit popup size. | |||
2020-08-31 | Fix bug where leading and trailing spaces werent taken into account with ↵ | mvl | |
center and right allignment. | |||
2020-08-31 | Merge pull request #41440 from MrSquigy/master | Rémi Verschelde | |
Reorder sprite h_frames & v_frames | |||
2020-08-31 | Reorder sprite h_frames & v_frames | Jonathan Vice | |
2020-08-31 | Merge pull request #41520 from Tony-Goat/patch-1 | Rémi Verschelde | |
Added string length checking to LineEdit.set_text() | |||
2020-08-31 | Merge pull request #30148 from zaksnet/fix-texture-editor | Rémi Verschelde | |
Adds automatic update for StyleBoxTexture > region_rect | |||
2020-08-30 | Make `AnimatedTexture.MAX_FRAMES` public | Andrii Doroshenko (Xrayez) | |
The constant is already exposed in GDScript, but not in C++. This information is useful for implementing animated texture resource importers via modules. | |||
2020-08-29 | Adds automatic update for region_rect | Zak | |
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor. | |||
2020-08-28 | Fix specular render_mode for visual shaders | Yuri Roubinsky | |
2020-08-27 | Merge pull request #40302 from verdog/camera-bounds-fix | Rémi Verschelde | |
Fix Camera2D Incorrect Preview Bounds | |||
2020-08-26 | Updated LineEdit to address #41278 | Tony-Goat | |
Updated set_max_length() function to actually pull a substring of the current text so it's not all thrown away when the new max length is shorter than the current length. | |||
2020-08-26 | Fix WINDOW_EVENT_FOCUS_IN for popups on Windows | PouleyKetchoupp | |
On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server for popups, because WM_ACTIVATE events are received during the call to _update_window_style, which happened before the callbacks were set. This was causing some issues with the way Popup is now handling closing on parent focus. Now _update_window_style is only called during show_window, after Window initialized callbacks. | |||
2020-08-24 | Merge pull request #41476 from nekomatata/subviewport-node-compatibility | Rémi Verschelde | |
Add Viewport/SubViewport node compatibility | |||
2020-08-23 | Add Viewport/SubViewport node compatibility | PouleyKetchoupp | |
2020-08-23 | Ensure node's area tree signals are disconnected when clearing monitoring, | Marcel Admiraal | |
even if nodes are no longer in the tree. | |||
2020-08-22 | Fix color region end key seach and start key order | Paulb23 | |
2020-08-22 | Fix popup closed when an ancestor window is focused | PouleyKetchoupp | |
Previously, only the direct parent were taken into account. Popups like contextual menus could stay open if an ancestor which is not a direct parent was focused. Reproduction steps (any platform): - Select a node in the scene tree - Left click the node to start renaming - Right click to open the copy/paste contextual menu - Left click in the scene tree to deselect the node Also closing popup when focusing out of the application, without waiting for the parent to get focus to do so. | |||
2020-08-22 | Re-apply "Fixes for windows in X11 tiling WMs" | PouleyKetchoupp | |
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu with Gnome. Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com> | |||
2020-08-20 | Merge pull request #41345 from clayjohn/VULKAN-sky-fog | Juan Linietsky | |
Add fog to sky shaders | |||
2020-08-19 | Add fog to sky shaders | clayjohn | |
2020-08-19 | Revert "Fixes for windows in X11 tiling WMs" | Juan Linietsky | |
2020-08-16 | Merge pull request #41302 from Jlalond/divide-by-zero | Rémi Verschelde | |
Update ResourceLoaderText::load to not update progress if resources a… | |||
2020-08-16 | Update ResourceLoaderText::load to not update progress if resources are 0 | jjjlalonde@gmail.com | |
Include check in other progress update statement Update additional progress update statement | |||
2020-08-16 | Port ClassDB tests to use doctest | Andrii Doroshenko (Xrayez) | |
Extracted the most minimal core initialization functionality from `setup()` and `setup2()` so that `ClassDB` could be tested properly (input, audio, rendering, physics etc, are excluded). Display and rendering servers/singletons are not initialized at all. Due to the fact that most subsystems are disabled, fixed various crashes in the process (in order): - `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while `register_scene_types()`); - `make_default_theme` which depends on `RenderingServer`; - `XRServer` singleton access while calling `register_modules_types()`; - hidden bug in a way joypads are cleaned up (MacOS and Linux only). Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`. ClassDB tests: Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-08-14 | Skip indentation of empty lines when indenting a selection. | Cheeseness | |
2020-08-14 | Merge pull request #37769 from HellonLegs/master | Rémi Verschelde | |
solved ctrl + alt + special character Issue #6851 | |||
2020-08-14 | Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-input | Rémi Verschelde | |
Fixed bug where spinbox would not update to it's actual value after non-numeric input | |||
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky | |
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-12 | Expose NOTIFICATION_POST_ENTER_TREE | Tomasz Chabora | |