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2018-08-23Added a function to cache texture opacity at a pixel, and modified editor to ↵Juan Linietsky
use it. Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde
This reverts commit 4839e5f6d9ed1c0afee933009ab44b9913310d27. Fixes #21289.
2018-08-23-Fix blend tree rename, closes #20210Juan Linietsky
-Fixed activity lines in blend tree
2018-08-23Merge pull request #21328 from marcelofg55/bind_clipcamRémi Verschelde
Add missing BIND_ENUM_CONSTANT to ClippedCamera
2018-08-23Merge pull request #21326 from volzhs/remove-print-ansm-playbackRémi Verschelde
Remove unnecessary print with AnimationNodeStateMachinePlayback
2018-08-23Add missing BIND_ENUM_CONSTANT to ClippedCameraMarcelo Fernandez
2018-08-24Remove unnecessary print with AnimationNodeStateMachinePlaybackvolzhs
2018-08-23Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵Juan Linietsky
and fixes #20221
2018-08-23Fix transform not being applied properly after toggling remote node, fixes ↵Juan Linietsky
#17671
2018-08-23Fix properly keep scale in RemoteTransform2D, fixes #17692, closes #17690Juan Linietsky
2018-08-22Add option to move Tile/GridMap editors to another sideMichael Alexsander Silva Dias
2018-08-22Add distance based dithering to the default material.Juan Linietsky
2018-08-22Merge pull request #21152 from DualMatrix/fileselect_errorRémi Verschelde
Fixed !is_inside_tree() errors in file dialog
2018-08-22Restrict set_pitch_scale to positive scales for AudioStreamPlayer*Chaosus
Fixes #20459. Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com>
2018-08-21Merge pull request #21245 from RandomShaper/fix-physics-canvas-xformRémi Verschelde
Take CanvasLayer transform into account for 2D physics
2018-08-21Merge pull request #21250 from dragmz/ref-ptr-n(eq)-opRémi Verschelde
== and != operators for Ref<T> / T*
2018-08-21Style: Fix issues that went past CIRémi Verschelde
2018-08-21Merge pull request #21263 from guilhermefelipecgs/fix_gradient_editRémi Verschelde
Fix grab/select of gradient edit
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ↵Juan Linietsky
ability to choose between bodies and areas when colliding.
2018-08-21Merge pull request #21267 from akien-mga/color-grayscaleRémi Verschelde
Deprecate incorrect Color::gray()
2018-08-21Optimize CanvasLayer::get_global_transform_with_canvasPedro J. Estébanez
So it takes advantage of the `get_global_transform` cached data.
2018-08-21Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez
Fixes #18073.
2018-08-21Merge pull request #21266 from AndreaCatania/masterJuan Linietsky
Added area / body collision exception in raycast
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-21Deprecate incorrect Color::gray()Rémi Verschelde
This average is not a proper approximation of a grayscale value, get_v() is better suited for that. If we want a real to_grayscale() conversion, it's somewhat more involved: https://en.wikipedia.org/wiki/Grayscale Remove the deprecated Gray() from C# bindings as it conflicts with new named color constants.
2018-08-21Clipped camera implementation, a camera that avoids going into geometry.Juan Linietsky
2018-08-21Fix grab/select of gradient editGuilherme Felipe
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
Expose bullet shape margin to UI.
2018-08-21== and != operators for Ref<T> / T*Marcin Zawiejski
This is to prevent crashes for code like: ... void Material::set_next_pass(const Ref<Material> &p_pass) { ERR_FAIL_COND(p_pass == this); ... that's been fixed in 031f763d4fda4e0dbcdf90a170aad3124c50c062
2018-08-21Merge pull request #21228 from Noshyaar/docs-bindRémi Verschelde
Fix arg name in docs, some copy-paste errors
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-08-20Merge pull request #18822 from QbieShay/masterJuan Linietsky
Added spring arm node
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
-Reuse resources -Expose properties in AnimationTree
2018-08-20Merge pull request #20908 from AndreaCatania/kiSlopeJuan Linietsky
Improved move_and_slide function stay on slope
2018-08-19Fix crash when setting Material's next pass to itselfChaosus
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
Added stop_on_slope on 2d part
2018-08-19Fix compiling SkeletonIK with disable_3dRémi Verschelde
Fixes #20825.
2018-08-18Fixed !is_inside_tree() errors in file dialogDualMatrix
Fixed !is_inside_tree() errors appearing when current_file has a . in it.
2018-08-18Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania
2018-08-18Merge pull request #21085 from akien-mga/physical_material_extRémi Verschelde
Change PhysicsMaterial extension to phymat
2018-08-18added spring arm node.QbieShay
2018-08-17Bind ItemList's item_custom_fg_color methodsRémi Verschelde
Fixes #21086.
2018-08-17Merge pull request #21091 from hpvb/fix-removing-popup-menu-itemRémi Verschelde
Call minimum_size_changed() in PopupMenu::remove_item()
2018-08-16Call minimum_size_changed() in PopupMenu::remove_item()Hein-Pieter van Braam
When removing an item from a PopupMenu we need to update the control's size cache otherwise the size of the PopupMenu itself lags behind by 1 item size. Meaning the PopupMenu will remain too large.
2018-08-16Delay emitting pressed signals in PopupMenuHein-Pieter van Braam
When processing items we may actually delete the item we're processing in the callback for the signal. To avoid this, call the signal after we're done processing the items. But before hiding the popupmenu itself. Thanks to @reduz for writing the whole solution. This fixes #19842
2018-08-16Change PhysicsMaterial extension to phymatRémi Verschelde
All other binary extensions are lowercase.
2018-08-16Merge pull request #21047 from gotnospirit/fix_tween_reversed_durationRémi Verschelde
Tween: Always remove the desired InterpolateData when finished
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
The margin value is exposed into the UI for shape ressource. This value can be modified through set_margin and get from get_margin or by using the property margin. Each time the margin is modified the associated collision shape is recreated and the margin value is used in ShapeBullet::prepare.
2018-08-16Tween: Add a unique identifier to InterpolateData to be able to remove the ↵James
right one when finished