Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-23 | Added a function to cache texture opacity at a pixel, and modified editor to ↵ | Juan Linietsky | |
use it. Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance. | |||
2018-08-23 | Revert "Take CanvasLayer transform into account for 2D physics" | Rémi Verschelde | |
This reverts commit 4839e5f6d9ed1c0afee933009ab44b9913310d27. Fixes #21289. | |||
2018-08-23 | -Fix blend tree rename, closes #20210 | Juan Linietsky | |
-Fixed activity lines in blend tree | |||
2018-08-23 | Merge pull request #21328 from marcelofg55/bind_clipcam | Rémi Verschelde | |
Add missing BIND_ENUM_CONSTANT to ClippedCamera | |||
2018-08-23 | Merge pull request #21326 from volzhs/remove-print-ansm-playback | Rémi Verschelde | |
Remove unnecessary print with AnimationNodeStateMachinePlayback | |||
2018-08-23 | Add missing BIND_ENUM_CONSTANT to ClippedCamera | Marcelo Fernandez | |
2018-08-24 | Remove unnecessary print with AnimationNodeStateMachinePlayback | volzhs | |
2018-08-23 | Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵ | Juan Linietsky | |
and fixes #20221 | |||
2018-08-23 | Fix transform not being applied properly after toggling remote node, fixes ↵ | Juan Linietsky | |
#17671 | |||
2018-08-23 | Fix properly keep scale in RemoteTransform2D, fixes #17692, closes #17690 | Juan Linietsky | |
2018-08-22 | Add option to move Tile/GridMap editors to another side | Michael Alexsander Silva Dias | |
2018-08-22 | Add distance based dithering to the default material. | Juan Linietsky | |
2018-08-22 | Merge pull request #21152 from DualMatrix/fileselect_error | Rémi Verschelde | |
Fixed !is_inside_tree() errors in file dialog | |||
2018-08-22 | Restrict set_pitch_scale to positive scales for AudioStreamPlayer* | Chaosus | |
Fixes #20459. Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com> | |||
2018-08-21 | Merge pull request #21245 from RandomShaper/fix-physics-canvas-xform | Rémi Verschelde | |
Take CanvasLayer transform into account for 2D physics | |||
2018-08-21 | Merge pull request #21250 from dragmz/ref-ptr-n(eq)-op | Rémi Verschelde | |
== and != operators for Ref<T> / T* | |||
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde | |
2018-08-21 | Merge pull request #21263 from guilhermefelipecgs/fix_gradient_edit | Rémi Verschelde | |
Fix grab/select of gradient edit | |||
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ↵ | Juan Linietsky | |
ability to choose between bodies and areas when colliding. | |||
2018-08-21 | Merge pull request #21267 from akien-mga/color-grayscale | Rémi Verschelde | |
Deprecate incorrect Color::gray() | |||
2018-08-21 | Optimize CanvasLayer::get_global_transform_with_canvas | Pedro J. Estébanez | |
So it takes advantage of the `get_global_transform` cached data. | |||
2018-08-21 | Take CanvasLayer transform into account for 2D physics | Pedro J. Estébanez | |
Fixes #18073. | |||
2018-08-21 | Merge pull request #21266 from AndreaCatania/master | Juan Linietsky | |
Added area / body collision exception in raycast | |||
2018-08-21 | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania | |
2018-08-21 | Deprecate incorrect Color::gray() | Rémi Verschelde | |
This average is not a proper approximation of a grayscale value, get_v() is better suited for that. If we want a real to_grayscale() conversion, it's somewhat more involved: https://en.wikipedia.org/wiki/Grayscale Remove the deprecated Gray() from C# bindings as it conflicts with new named color constants. | |||
2018-08-21 | Clipped camera implementation, a camera that avoids going into geometry. | Juan Linietsky | |
2018-08-21 | Fix grab/select of gradient edit | Guilherme Felipe | |
2018-08-21 | Merge pull request #20101 from panzergame/shape_margin | Rémi Verschelde | |
Expose bullet shape margin to UI. | |||
2018-08-21 | == and != operators for Ref<T> / T* | Marcin Zawiejski | |
This is to prevent crashes for code like: ... void Material::set_next_pass(const Ref<Material> &p_pass) { ERR_FAIL_COND(p_pass == this); ... that's been fixed in 031f763d4fda4e0dbcdf90a170aad3124c50c062 | |||
2018-08-21 | Merge pull request #21228 from Noshyaar/docs-bind | Rémi Verschelde | |
Fix arg name in docs, some copy-paste errors | |||
2018-08-20 | Crash fixes for material and animtree | Juan Linietsky | |
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson | |
2018-08-20 | Merge pull request #18822 from QbieShay/master | Juan Linietsky | |
Added spring arm node | |||
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-08-20 | Merge pull request #20908 from AndreaCatania/kiSlope | Juan Linietsky | |
Improved move_and_slide function stay on slope | |||
2018-08-19 | Fix crash when setting Material's next pass to itself | Chaosus | |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania | |
Added stop_on_slope on 2d part | |||
2018-08-19 | Fix compiling SkeletonIK with disable_3d | Rémi Verschelde | |
Fixes #20825. | |||
2018-08-18 | Fixed !is_inside_tree() errors in file dialog | DualMatrix | |
Fixed !is_inside_tree() errors appearing when current_file has a . in it. | |||
2018-08-18 | Improved move_and_slide function to stay on slope and fall on steep slope | Andrea Catania | |
2018-08-18 | Merge pull request #21085 from akien-mga/physical_material_ext | Rémi Verschelde | |
Change PhysicsMaterial extension to phymat | |||
2018-08-18 | added spring arm node. | QbieShay | |
2018-08-17 | Bind ItemList's item_custom_fg_color methods | Rémi Verschelde | |
Fixes #21086. | |||
2018-08-17 | Merge pull request #21091 from hpvb/fix-removing-popup-menu-item | Rémi Verschelde | |
Call minimum_size_changed() in PopupMenu::remove_item() | |||
2018-08-16 | Call minimum_size_changed() in PopupMenu::remove_item() | Hein-Pieter van Braam | |
When removing an item from a PopupMenu we need to update the control's size cache otherwise the size of the PopupMenu itself lags behind by 1 item size. Meaning the PopupMenu will remain too large. | |||
2018-08-16 | Delay emitting pressed signals in PopupMenu | Hein-Pieter van Braam | |
When processing items we may actually delete the item we're processing in the callback for the signal. To avoid this, call the signal after we're done processing the items. But before hiding the popupmenu itself. Thanks to @reduz for writing the whole solution. This fixes #19842 | |||
2018-08-16 | Change PhysicsMaterial extension to phymat | Rémi Verschelde | |
All other binary extensions are lowercase. | |||
2018-08-16 | Merge pull request #21047 from gotnospirit/fix_tween_reversed_duration | Rémi Verschelde | |
Tween: Always remove the desired InterpolateData when finished | |||
2018-08-16 | Expose bullet shape margin to UI. | Tristan Porteries | |
The margin value is exposed into the UI for shape ressource. This value can be modified through set_margin and get from get_margin or by using the property margin. Each time the margin is modified the associated collision shape is recreated and the margin value is used in ShapeBullet::prepare. | |||
2018-08-16 | Tween: Add a unique identifier to InterpolateData to be able to remove the ↵ | James | |
right one when finished |