Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-12 | Merge pull request #7722 from RandomShaper/improve-touch-button | Rémi Verschelde | |
Fix touch button issues | |||
2017-02-12 | Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/end | Rémi Verschelde | |
Selected text is now deselected on ctrl+home/end | |||
2017-02-12 | Merge pull request #7706 from RandomShaper/touch-button-shape-master | Rémi Verschelde | |
Add shape property to TouchScreenButton | |||
2017-02-10 | Solve TouchScreenButtons issues | Pedro J. Estébanez | |
Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code) | |||
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky | |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | |
2017-02-03 | Selected text is now deselected on ctrl+home/end | kbake | |
This fixes Issue #7694 and also the error mentioned in the comments of that issue. | |||
2017-02-02 | wav file importing! | Juan Linietsky | |
2017-02-02 | Add shape property to TouchScreenButton | Pedro J. Estébanez | |
Adapted from 67a0da34a2d5a95761c54b3012d0a8f1a79e10a6 | |||
2017-02-02 | Fix #7011 ScrollContainer takes into account child's EXPAND flag when ↵ | Pawel Kowal | |
scrolling is enabled (cherry picked from commit e9316a009e08e8fe9aa961a0ccef2a77ba7133fc) | |||
2017-02-02 | Merge pull request #7666 from Paulb23/line_length_guideline | Rémi Verschelde | |
Fixed line lenght guideline, and added colour option | |||
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky | |
2017-01-28 | Fixed line lenght guideline drawing with color option | Paulb23 | |
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky | |
Greater VCS friendliness | |||
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky | |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky | |
2017-01-23 | Merge pull request #7610 from Hinsbart/shape_warning | Rémi Verschelde | |
CollisionShape2D: Fix warning icon not updating. | |||
2017-01-23 | Merge pull request #7604 from RayKoopa/gui_button_style_pressed | Rémi Verschelde | |
Respect style boxes for Button states other than "normal" | |||
2017-01-22 | CollisionShape2D: Fix warning icon not updating. | Andreas Haas | |
`CollisionPolygon2D` also had this problem. | |||
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |
2017-01-21 | Respect style boxes for Button states other than "normal" | Ray Koopa | |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky | |
Use real_t rather than float or double in generic functions (core/mat… | |||
2017-01-19 | Merge pull request #7574 from RayKoopa/canvas_item_fix_is_hidden | Rémi Verschelde | |
Fix Spatial::is_visible and editor calls to CanvasItem/Spatial::is_visible | |||
2017-01-18 | Use property convention introduced in b085c4 (_ rather than / as separator). | Ferenc Arn | |
Fixes #7476. | |||
2017-01-18 | Fix editor method calls to is_visible for Spatial and CanvasItem and ↵ | Ray Koopa | |
is_visible itself for Spatial | |||
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez | |
Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files. | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-16 | Style: No break before list brace | Rémi Verschelde | |
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty` | |||
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-15 | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky | |
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky | |
Add modulate (color) to TileSet tiles | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Renamed call_group to call_group_flags, made call_group without flags the ↵ | Juan Linietsky | |
default | |||
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde | |
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references. | |||
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | |
String.get_basename() | |||
2017-01-13 | rename monitoring functions | Juan Linietsky | |
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method ↵ | Juan Linietsky | |
naming | |||
2017-01-13 | renamed tween animationplayer scale functions to speed_scale | Juan Linietsky | |
2017-01-13 | Node name casing: fix mistake from previous commit | Rémi Verschelde | |
2017-01-13 | Reenable node name case setting + code cleanups | Rémi Verschelde | |
The method _generate_serial_child_name is indeed called relatively often in editor mode, but that commented out code chunk hardly adds to its slowness (and with the default setting, not at all). Also did various related code cleanups and simplifications. | |||
2017-01-13 | Tween: Rename times_in_sec (sic) param to duration | Rémi Verschelde | |
2017-01-13 | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky | |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | |
2017-01-13 | Rename collision layer as suggested in #5696 | Juan Linietsky | |