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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7410 from nounoursheureux/master
Rémi Verschelde
2017-01-02
Merge pull request #7341 from bruno-ortiz/master
Rémi Verschelde
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-02
Merge pull request #7406 from neikeq/pr-issue-5076
Rémi Verschelde
2017-01-02
Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
Rémi Verschelde
2017-01-02
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_...
Bruno Ortiz
2017-01-02
Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-02
Merge pull request #7376 from volzhs/scroll-horizontal
Rémi Verschelde
2017-01-02
Merge pull request #7391 from ktksgit/master
Rémi Verschelde
2017-01-02
Merge pull request #7372 from chanon/master
Rémi Verschelde
2017-01-02
Merge pull request #7363 from Elinvention/bone_attachment
Rémi Verschelde
2017-01-02
Add the 'finished' signal to AnimatedSprite
Wilhem Barbier
2017-01-02
Add a metallic mode
Juan Linietsky
2017-01-01
WIP particle system
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
2016-12-31
Some fixes and clean ups
Juan Linietsky
2016-12-30
begin work on new particle system
reduz
2016-12-29
Update DebugMesh when NavMesh changes
ktksgit
2016-12-28
Fix #7098 by not accepting right clicks while dragging the range
Bojidar Marinov
2016-12-28
Show visual notice for visibility on Scene Dock
volzhs
2016-12-28
Able to change visibility when ancestor node is hidden
volzhs
2016-12-27
Scroll horizontally with mouse wheel when horizontal enabled only
volzhs
2016-12-26
fix ColorPicker not correctly updating after pasting hex html color
chanon
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-24
Expose set_bone_name and get_bone_name to GDscript
Elia Argentieri
2016-12-23
Merge pull request #7349 from volzhs/fix-richtextlabel
Rémi Verschelde
2016-12-23
Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
Rémi Verschelde
2016-12-23
Merge pull request #7311 from bojidar-bg/quad-leak
Rémi Verschelde
2016-12-23
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
2016-12-23
Fixed many more bugs reported by Valgrind
Juan Linietsky
2016-12-23
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-22
can bake for omni and spotlight
Juan Linietsky
2016-12-22
Fix duplicated string on RichTextLabel if starts with '\n'
volzhs
2016-12-20
work in progress global illumination
Juan Linietsky
2016-12-18
Register SpatialGizmo as a scene type
Ignacio Etcheverry
2016-12-18
Fix search to find "whole" words at end of line
Johnson Earls
2016-12-16
Fix #7303, Quad node mesh data leak
Bojidar Marinov
2016-12-13
Expose HTTP classes' set_ip_type to scripting
Fabio Alessandrelli
2016-12-13
Merge pull request #7283 from Hinsbart/clear_curve
Rémi Verschelde
2016-12-10
KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2016-12-10
DOF blur, near and far fields..
Juan Linietsky
2016-12-09
Allow setting ip_type for TCP/UDP and HTTP classes
Fabio Alessandrelli
2016-12-08
Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-07
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-03
Curve2D/3D: Add clear_points method.
Andreas Haas
2016-12-03
Particles2D: Fix initial size randomness property having no effect.
Andreas Haas
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