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2019-11-20Rename External MSAA to AndroidVR MSAA on Viewport propertyvolzhs
following up f392c4ea7a778db6c5c73a1c6b9348b84707ee81
2019-11-17Merge pull request #33683 from clayjohn/material-texture-bugRémi Verschelde
Properly update texture when roughness/metallic set
2019-11-17Merge pull request #33663 from Calinou/add-node-get-process-priorityRémi Verschelde
Implement `Node::get_process_priority()` and its associated property
2019-11-17Properly update texture when roughness/metallic setclayjohn
2019-11-17Implement `Node::get_process_priority()` and its associated propertyHugo Locurcio
This closes #33660.
2019-11-17StyleBoxFlat doesn't draw content when width or height is zeroPouleyKetchoupp
Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates. This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0. Fixes #33634
2019-11-16Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snappingRémi Verschelde
Make holding Ctrl toggle snapping in GraphEdit
2019-11-16Merge pull request #33658 from NeoSpark314/rename_ext_msaaRémi Verschelde
Rename External MSAA to AndroidVR MSAA
2019-11-16Rename External MSAA to AndroidVR MSAAHolger Dammertz
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-15Make holding Ctrl toggle snapping in GraphEditHugo Locurcio
This affects the visual script and visual shader editors as well.
2019-11-12Merge pull request #33557 from nekomatata/empty-tree-crashRémi Verschelde
Fixed crash when pressing down key on empty Tree
2019-11-12Fixed crash when pressing down key on empty TreePouleyKetchoupp
Fixes #33554
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
Add MSAA mode for Quest
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-11Merge pull request #29579 from mrcdk/fix_29575Rémi Verschelde
Drop the physics mouseover whenever a input has been handled.
2019-11-10Merge pull request #33516 from qarmin/small_fixesRémi Verschelde
Memory leaks and crash fixes
2019-11-10Merge pull request #33501 from akien-mga/camera-project_position-defvalRémi Verschelde
Camera: Don't set default value for project_position
2019-11-10Merge pull request #33452 from Chaosus/fix_tilemapRémi Verschelde
Fix incorrect offset for old-format tilemaps
2019-11-10Memory leak and crash fixesRafał Mikrut
2019-11-10Camera: Don't set default value for project_positionRémi Verschelde
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493.
2019-11-09Fixed crash when using icon override in buttonPouleyKetchoupp
Missing change for PR #33495
2019-11-09Fixed crash when using icon override in buttonPouleyKetchoupp
Fixes #33457
2019-11-09Merge pull request #33478 from nekomatata/particles-restart-glitchRémi Verschelde
Fixed Particles restart after visibility has been set to off and on again
2019-11-09Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrapRémi Verschelde
Fixed not being able to scroll ending wrapped line
2019-11-09Merge pull request #33465 from rxlecky/list-theme-resources-fixRémi Verschelde
Fix functions listing all theme resources
2019-11-09Fixed not being able to scroll ending wrapped linePaulb23
2019-11-09Fix functions listing all theme resourcesrxlecky
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty.
2019-11-09Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476
2019-11-09Merge pull request #33431 from Kaonnull/bugParticles2D_2Rémi Verschelde
Fixed the particles2D prematurely animation ending
2019-11-08Fixed prematurely ending animation of particles.Simon Hardt
2019-11-08Fix incorrect offset for old-format tilemapsYuri Roubinsky
2019-11-08Revert "Fixed TouchScreenButton::shape_centered having no effect"Rémi Verschelde
This reverts commit 127c2d75ad109fe4a905f9061fcbc25d1e8b0ca9. This was a misunderstanding as #32725 is not a bug but expected behavior. Reverts #32927. Supersedes and closes #33436.
2019-11-08Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde
Game camera override
2019-11-08Merge pull request #33052 from KoBeWi/naughty_slidersRémi Verschelde
Fix analog input in sliders
2019-11-07Merge pull request #30721 from NilsIrl/tab_keyRémi Verschelde
Allow tab key to be used for shortcuts
2019-11-07Fix analog input in slidersTomasz Chabora
2019-11-07Merge pull request #30588 from Demiu/patch-1Rémi Verschelde
Fix 3D move_and_slide with stop_on_slope
2019-11-07Merge pull request #32477 from aaronfranke/equal-approx-separateRémi Verschelde
Make is_equal_approx separate and make == exact again
2019-11-06Fixes ItemList max column updatecodecustard
When setting the max column of an ItemList, the layout does not update until it is resized.
2019-11-04Merge pull request #33341 from Chaosus/vs_fix_samplersYuri Roubinsky
Fix invalid casting on visual shader sampler
2019-11-04Merge pull request #33330 from nekomatata/fix-label-autowrap-sizeRémi Verschelde
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04Fix invalid casting on visual shader samplerYuri Roubinsky
2019-11-04Merge pull request #33282 from Chaosus/vs_texture_inputsRémi Verschelde
Added sampler inputs for visual shaders
2019-11-04Fixed cases where labels with autowrap can overflow the editor uiPouleyKetchoupp
Fixes #33155
2019-11-03Merge pull request #33286 from groud/fix_tree_edit_rectRémi Verschelde
Fixes the edit rect in TreeItems
2019-11-03Fixes the edit rect in TreeItemsGilles Roudiere
2019-11-03Added sampler inputs for visual shadersYuri Roubinsky
2019-11-03Merge pull request #33277 from clayjohn/update_materialRémi Verschelde
Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-02Force update SpatialMaterial when texture set and always use ALBEDOclayjohn
2019-11-02Make the editor dimming even more smarterMichael Alexsander