Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-07 | Merge pull request #26164 from Chaosus/vshader_improvements | Rémi Verschelde | |
Major update for visual shader system | |||
2019-04-07 | Merge pull request #27734 from Hendrikto/cleanup | Rémi Verschelde | |
Remove unused imports | |||
2019-04-07 | Merge pull request #27156 from BastiaanOlij/add_height_map_shape | Rémi Verschelde | |
Added height map shape that implement heightmap collision shape | |||
2019-04-07 | Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh | Rémi Verschelde | |
Added a mesh interface to the arvr positional trackers | |||
2019-04-07 | Major improvements for visual shader system | Chaosus | |
2019-04-06 | Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix | Rémi Verschelde | |
Fix crash when using the Tileset Editor when the given shape has no points | |||
2019-04-06 | Merge pull request #26609 from nekomatata/shadow_offset | Timo | |
Support for shadow offset in box style | |||
2019-04-06 | Merge pull request #26486 from marxin/fix-Wdeprecated-copy | Rémi Verschelde | |
Fix new GCC 9 warnings: -Wdeprecated-copy. | |||
2019-04-06 | Remove unused imports | Hendrikto | |
2019-04-06 | Fix wrong method binds and registered class | Ignacio Etcheverry | |
2019-04-06 | Merge pull request #25624 from nekomatata/texture-rect-flip | Rémi Verschelde | |
Add ability to flip TextureRect horizontally or vertically | |||
2019-04-05 | Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. | Michael Alexsander Silva Dias | |
2019-04-06 | Merge pull request #23837 from fire/asset_import | Rémi Verschelde | |
Add Open Asset Importer to Godot. | |||
2019-04-05 | Merge pull request #26803 from ptrojahn/emptynode | Rémi Verschelde | |
Make get_node return NULL for empty NodePaths | |||
2019-04-05 | Merge pull request #26914 from xDGameStudios/popup_menu_add_item | Rémi Verschelde | |
Fixed optional idx argument in add_item (PopupMenu) | |||
2019-04-05 | Add Open Asset Import Library to Godot. | K. S. Ernest (iFire) Lee | |
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc. | |||
2019-04-05 | Merge pull request #27677 from akien-mga/Wimplicit-fallthrough | Rémi Verschelde | |
Fix -Wimplicit-fallthrough warnings from GCC 8 | |||
2019-04-05 | Merge pull request #27153 from YeldhamDev/animsprite_backwards | Rémi Verschelde | |
Make AnimatedSprite able to play backwards | |||
2019-04-05 | Merge pull request #27240 from Chaosus/clear_line_points | Rémi Verschelde | |
Added method to clear all points in Line2D | |||
2019-04-05 | Merge pull request #27233 from Chaosus/tween_signal | Rémi Verschelde | |
Added signal for Tween emitted at full completion | |||
2019-04-05 | Ability to make CanvasLayers have pseudo 3D depth. | Juan Linietsky | |
2019-04-05 | Fix -Wimplicit-fallthrough warnings from GCC 8 | Rémi Verschelde | |
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135. | |||
2019-04-05 | Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-count | Rémi Verschelde | |
Fix BitMap calculating incorrect true bit count | |||
2019-04-05 | Merge pull request #27365 from Byteron/tile_map_negative_offset | Mariano Javier Suligoy | |
TileMap, negative Y and X Offset | |||
2019-04-05 | added negative X and negative Y offset to TileMap | Aaron Winter | |
clang-format added negative X and negative Y offset to TileMap | |||
2019-04-04 | Fix BitMap calculating incorrect true bit count | Andrii Doroshenko (Xrayez) | |
2019-04-04 | Merge pull request #27567 from Calinou/selection-boxes-use-accent-color | Rémi Verschelde | |
Use the editor theme's accent color for 2D/3D selections and rotations | |||
2019-04-04 | Merge pull request #27596 from mo7sener/master | Rémi Verschelde | |
Fix: RichTextLabel Crash - meta_hover_ended | |||
2019-04-04 | Clean up notifications and merge Node and MainLoop ones for clarity, closes ↵ | Juan Linietsky | |
#27614 | |||
2019-04-03 | Fix: Keep custom tracks option now keeps animation loop property and value ↵ | Angeloss | |
track update mode. (cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834) | |||
2019-04-03 | Add ability to flip TextureRect horizontally or vertically | PouleyKetchoupp | |
2019-04-03 | Added signal for Tween emitted at completion | Chaosus | |
2019-04-02 | Fix -Wnon-virtual-dtor warnings. | marxin | |
Example of the warning: ./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor] | |||
2019-04-02 | Fixed an issue where changing the default_cursor on the RichTextLabel's ↵ | Robear Selwans | |
meta_hover_ended caused the entire project to crash | |||
2019-04-01 | Merge pull request #27557 from Paulb23/deselect_line_edit_clear | Rémi Verschelde | |
Fixed not deselecting when clearing lineedit. | |||
2019-04-01 | Merge pull request #27562 from guilhermefelipecgs/fix_27484 | Rémi Verschelde | |
Fix wrong blend of animation tree | |||
2019-04-01 | Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty | Rémi Verschelde | |
Make size cache dirty when removing tiles in 'TileMap' | |||
2019-03-31 | Use the editor theme's accent color for 2D/3D selections and rotations | Hugo Locurcio | |
2019-03-31 | Fix wrong blend of animation tree | Guilherme Felipe | |
Interpolation cannot use zero values, must use the values from the animation to be blended. | |||
2019-03-31 | Fixed not deselecting when clearing lineedit. | Paulb23 | |
2019-03-30 | Drop mouseover when mouse not in the window | Pedro J. Estébanez | |
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them. This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus). | |||
2019-03-27 | Merge pull request #27200 from piyushdagar/new | Rémi Verschelde | |
Fixed CollisionObject signals do not trigger on Area | |||
2019-03-27 | Merge pull request #27162 from guilhermefelipecgs/fix_26540 | Rémi Verschelde | |
StateMachine: Fix sync mode | |||
2019-03-27 | Merge pull request #27088 from fire/scaling_texture_button_focus | Rémi Verschelde | |
Fix scaling issue for texture button focus texture. | |||
2019-03-27 | Merge pull request #27017 from qarmin/fix_inspector_update | Rémi Verschelde | |
Fix inspector update after changing anchor from buttons | |||
2019-03-20 | Ensure non-emitting particles not processed on entering tree | Daeil Kim | |
Also removed non-active CPUParticles(3d) from render list Fixes #27066 | |||
2019-03-19 | Fix inspector update after changing anchor via buttons | qarmin | |
2019-03-19 | Added method to clear all points in Line2D | Chaosus | |
2019-03-19 | Properly handle different border widths in rounded corner aa | PouleyKetchoupp | |
Note: removed (unused and not implemented) support for multiple border colors | |||
2019-03-19 | Support for shadow offset in box style | PouleyKetchoupp | |