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2018-01-04Fix TextEdit::_get_mouse_pos rounding errorsBernhard Liebl
2018-01-03Merge pull request #15192 from volzhs/expose-quit-on-go-backRémi Verschelde
Bind SceneTree::set_quit_on_go_back() to gdscript
2018-01-03Merge pull request #15161 from volzhs/tween-followRémi Verschelde
Fix Tween follow not working
2018-01-03Merge pull request #15127 from poke1024/smooth-scroll-playRémi Verschelde
Remove some lagginess from TextEdit's smooth scrolling
2018-01-03Merge pull request #15103 from poke1024/lineedit-key-up-downRémi Verschelde
Support KEY_UP and KEY_DOWN in LineEdit
2018-01-03Merge pull request #15132 from RandomShaper/fix-multiple-finishRémi Verschelde
Fix AnimationPlayer redundantly signaling finish
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
More exact picking for canvas editor
2018-01-03Merge pull request #15063 from poke1024/textedit-select-last-lineRémi Verschelde
Fix key down on last line in TextEdit
2018-01-03Merge pull request #14792 from Krakean/enh-1Rémi Verschelde
A few small Debugger->Errors tab enhancements:
2018-01-02Merge pull request #15083 from tagcup/spatial_rot_fixJuan Linietsky
Restore the behavior of Spatial rotations recently changed in c1153f5.
2018-01-02Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675Rémi Verschelde
Fixed keyboard word selection when at the start/end of line, issue 14675
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Merge pull request #14953 from poke1024/fix-toolbar-gestureNoshyaar
Hide tooltip on gesture input
2018-01-01Merge pull request #14972 from poke1024/fix-unindent-col-0Noshyaar
Fix unindent (shift-tab) on column 0
2018-01-01Merge pull request #14973 from poke1024/docs-word-selectionNoshyaar
Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01Merge pull request #15121 from yanorax/treeitem_set_text_align_fixNoshyaar
Fix TreeItem cell text alignment
2017-12-30change float to bool as correct typefirefly2442
2017-12-30Bind SceneTree::set_quit_on_go_back() to gdscriptvolzhs
Fix #15189
2017-12-29avoid error on setting skeleton from transform changedJuan Linietsky
2017-12-29Missing transform notification for Skeleton.Juan Linietsky
2017-12-29Use a different approach to update skeletons when transform changesJuan Linietsky
2017-12-29Update the skeleton on transformJuan Linietsky
2017-12-29Fix Tween follow not workingvolzhs
Fix regression from 7609efe7571733a38a4c372d9c69ea9c71601936
2017-12-28Fix AnimationPlayer redundantly signaling finishPedro J. Estébanez
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case. The bug was a side effect of 2d2467c0ff8ba05f492cefef3adbcd5513bbd8dd.
2017-12-28Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky
this case), fixes #13393
2017-12-28Fix unindent (shift-tab) on column 0 and moreBernhard Liebl
2017-12-28Double-click word selection for RichTextLabel (i.e. docs)Bernhard Liebl
2017-12-28Remove some lagginess from TextEdit's smooth scrollingBernhard Liebl
2017-12-29Fix TreeItem cell text alignmentyanorax
2017-12-27Restore the behavior of Spatial rotations recently changed in c1153f5.tagcup
That change was borne out of a confusion regarding the meaning of "local" in #14569. Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system. This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself. To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs. This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale. This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-12-27Support KEY_UP and KEY_DOWN in LineEditBernhard Liebl
2017-12-27Merge pull request #14971 from mrcdk/particles_emittingNoshyaar
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27Merge pull request #14991 from djrm/pr_fixesNoshyaar
Show Options Dialog for NodePath and File in clicked button position.
2017-12-27Merge pull request #14996 from neikeq/enums-monoNoshyaar
Mono: Make the bindings generator output enums
2017-12-27Merge pull request #15008 from AlmightyScientist/issue-15000Noshyaar
Animation Tree: Prevent cycle_test from being altered by past-test.
2017-12-27Merge pull request #15046 from YeldhamDev/optionbutton_changesNoshyaar
Added "get_popup" method for OptionButton
2017-12-27Merge pull request #15049 from YeldhamDev/get_popup_constNoshyaar
Made MenuButton and ColorPickerButton's "get_popup" methods return constant
2017-12-26fix indent selection crashIan
2017-12-26A promise is a promise, so added ability to load and save shaders as text ↵Juan Linietsky
files, closes #14431
2017-12-26Ability to set flags via code in StreamTexture, as some users find it ↵Juan Linietsky
useful. Fixes #14526.
2017-12-26Change the rotate function of Spatial to be local, makes more sense. Closes ↵Juan Linietsky
#14569
2017-12-26Merge pull request #14977 from volzhs/fix-crash-groupJuan Linietsky
Fix crash & error at saving scene
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-26Fix shift-key down on last line in TextEditBernhard Liebl
2017-12-25Merge pull request #15040 from Noshyaar/pr2Andreas Haas
AnimTreePlayer: fix duplicated properties
2017-12-25Made MenuButton and ColorPickerButton's "get_popup" methods return constant.Michael Alexsander Silva Dias
2017-12-25Added "get_popup" method for OptionButton and minor changes.Michael Alexsander Silva Dias
2017-12-25Add missing parameter namesPoommetee Ketson