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2022-05-18
Merge pull request #61152 from YuriSizov/theme-sets-lists-and-idle-hands
Rémi Verschelde
2022-05-18
Defer group calls in Node3D
kobewi
2022-05-18
Merge pull request #61149 from smix8/navigation_region2d_update_navpoly_4.x
Rémi Verschelde
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-18
Merge pull request #61095 from BimDav/get_node_and_resource
Rémi Verschelde
2022-05-18
Merge pull request #61144 from smix8/navigation_create_from_mesh_warning_4.x
Rémi Verschelde
2022-05-18
Restore Theme.get_type_list behavior to properly handle uniqueness
Yuri Sizov
2022-05-18
Add wrong surface warnings to NavigationMesh.create_from_mesh()
smix8
2022-05-18
Update NavigationRegion2D when polygons of NavigationPolygon change
smix8
2022-05-17
Merge pull request #61088 from groud/keep_unhandled_events_on_pass
Rémi Verschelde
2022-05-17
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-05-17
Merge pull request #58023 from raulsntos/curve_points_in_inspector
Rémi Verschelde
2022-05-17
Merge pull request #60867 from KoBeWi/μtext
Rémi Verschelde
2022-05-17
Expose Curve points in the inspector
Raul Santos
2022-05-17
Implement `mark_dirty` in Curve2D and Curve3D
Raul Santos
2022-05-17
Keep input event as unhandled if they go through a control set to MOUSE_FILTE...
Gilles Roudière
2022-05-17
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param
Rémi Verschelde
2022-05-17
Merge pull request #61001 from derammo/derammo_popup_conditional_hide
Rémi Verschelde
2022-05-17
Add node list param to `GraphEdit::delete_nodes_request` signal
Yuri Rubinsky
2022-05-17
Fix errors and improve UX relating to new animation libraries
SnailRhymer
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
Merge pull request #61090 from Geometror/fix-curve-baking
Rémi Verschelde
2022-05-16
fix a bug in get_node_and_resource
BimDav
2022-05-16
Fix get_breakpointed_lines crashing Godot
Paweł Fertyk
2022-05-16
Regression: Fix Curve2D/Curve3D baking
Hendrik Brucker
2022-05-16
Merge pull request #61085 from timothyqiu/as-over
Rémi Verschelde
2022-05-16
Allow TreeItem nodes to toggle visibility
monkeyman192
2022-05-16
Merge pull request #59231 from Sauermann/fix-top-level-identification
Rémi Verschelde
2022-05-16
Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.x
Rémi Verschelde
2022-05-16
Merge pull request #59799 from Sauermann/fix-gridcontainer-remaining-pixel
Rémi Verschelde
2022-05-16
Fix AnimatedSprite doesn't emit animation_finished when changing playback dir...
Haoyu Qiu
2022-05-16
Merge pull request #60130 from fire-forge/theme-node-names
Rémi Verschelde
2022-05-16
Clamp NavigationMesh sample_distance above zero
smix8
2022-05-16
Merge pull request #60507 from bruvzg/textmesh
Rémi Verschelde
2022-05-16
Merge pull request #60463 from Geometror/improve-vs-1
Rémi Verschelde
2022-05-16
Merge pull request #60986 from fire-forge/capitalism
Rémi Verschelde
2022-05-16
Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x
Rémi Verschelde
2022-05-16
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x
Rémi Verschelde
2022-05-16
Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Disable threaded NavigationMesh bake on unsupported OS
smix8
2022-05-15
Fix NavigationObstacle2D/3D get_global_transform() error
smix8
2022-05-15
Expose NavigationObstacle2D/3D get_rid() and add config warning
smix8
2022-05-14
Make auto_accept_quit and quit_on_go_back properties
Haoyu Qiu
2022-05-13
popup deferred hide suppressed if reopened
derammo
2022-05-13
Merge pull request #60993 from Calinou/gpuparticlescollisionheightfield3d-rem...
Rémi Verschelde
2022-05-13
Merge pull request #60991 from fire-forge/tileset-groups
Rémi Verschelde
2022-05-13
Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and Co...
bruvzg
2022-05-13
Merge pull request #60978 from fire-forge/shader-caps
Yuri Rubinsky
2022-05-13
Capitalize output port names in visual shader
FireForge
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