Age | Commit message (Collapse) | Author |
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Fix TileMap layer loading
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Updated Tabs to not update excessively
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Use SWAP template for swapping values.
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Fix incorrect offsets of tooltip content in `CodeEdit`
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jmb462/missing-sname-macro-optimization-in-some-functions
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Bleh
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In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
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set/added.
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Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
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rather than 'text_entered'
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Fail at instantiating a packed scene if the root node is instantiated
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Prevent shaders from generating code before the constructor finishes.
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Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."
The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.
The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
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connected grapheme. Pass more glyph info to the custom RTL FX.
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Fixed value type and applied small change in `AnimationNodeOneShot`
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Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
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menu alignment.
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Fixed seeking behavior of property track with discrete interpolation
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