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2020-10-01Made toplevel a property for Node3D and CanvasItemDuroxxigar
2020-09-29Improve appearance of [connection] and [editable] sections in .tscn filesDanil Alexeev
2020-09-29Merge pull request #41895 from 11thPenguin/masterRémi Verschelde
Fix minor typo, gui_hid -> gui_hide
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-28Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fixRémi Verschelde
Dropping file on parent directory fixed
2020-09-27Merge pull request #35924 from doot24/fix_#35863Rémi Verschelde
Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-25Merge pull request #42310 from Calinou/add-styleboxflat-shadow-property-hintRémi Verschelde
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
2020-09-24Add a property hint to StyleBoxFlat `shadow_size` for editor usabilityHugo Locurcio
This adds a visible range to the slider so it can be dragged more easily. This closes #42309.
2020-09-24Merge pull request #41934 from timothyqiu/parallax-ignore-zoomRémi Verschelde
Fixes ParallaxLayer offset when camera zoom is ignored
2020-09-24Merge pull request #42066 from dalexeev/output_copyRémi Verschelde
Improvement for the Copy button in the Output Log
2020-09-23Merge pull request #42173 from nekomatata/popup-menu-click-delayRémi Verschelde
Fix popup menu item selected when opening the menu
2020-09-23Merge pull request #42260 from kotelifelif/42255Rémi Verschelde
CPUParticles emission shape values update dynamically
2020-09-23Fixes updating CPUParticles emmision shape valuesbooer
2020-09-23Merge pull request #42203 from rcorre/physicsmat_hintRémi Verschelde
Fix hints on PhysicsMaterial bounce/friction.
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-19Fix hints on PhysicsMaterial bounce/friction.Ryan Roden-Corrent
These values are only meaningful in the range 0 to 1. Make sure the editor enforces reasonable values. Fixes #42202.
2020-09-18Fix popup menu item selected when opening the menuPouleyKetchoupp
In order to allow selecting items by either holding left click, or click to open and click again to select, mouse button release was invalidated based on the amount of mouse motion. This was causing issues in some scenarios where an item could be selected while opening the menu if the mouse moved enough between button press and release. This case could happen in the language selection of the project manager, especially on linux, because of the order and timing of the mouse events on x11. This change invalidates mouse release based on a timing condition rather than moved distance to handle any case from the display server properly.
2020-09-18Fix typos with codespellRémi Verschelde
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2020-09-16Dropping file on parrent dirrectory fixedDashcell
2020-09-15Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_updateRémi Verschelde
TileMap: Set texture_filter and texture_repeat to generated CanvasItems...
2020-09-15Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixesRémi Verschelde
Tooltip flickering and targeting fixes.
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
To prevent possible conflicts with C# and other languages.
2020-09-15Tooltip flickering and targeting fixes.Eric M
2020-09-14Improvement for the Copy button in the Output LogDanil Alexeev
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-12TileMap: Set texture_filter and texture_repeat to generated CanvasItems and ↵Mateo Dev .59
update when it changes
2020-09-12Merge pull request #41995 from Rubonnek/disconnect-item-rect-changedRémi Verschelde
Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12Merge pull request #41841 from madmiraal/fix-bit-fieldsRémi Verschelde
Remove bit fields and use fixed width integers instead.
2020-09-11Disconnect item_rect_changed when removing a child of GraphEditWilson E. Alvarez
2020-09-11Fix triplanar texture code generation in visual shadersYuri Roubinsky
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11doc: Sync classref with current sourceRémi Verschelde
Bind missing enums.
2020-09-11Remove bit fields and use fixed width integers instead.Marcel Admiraal
2020-09-11Merge pull request #41971 from nekomatata/richtextlabel-align-pointerRémi Verschelde
Fix RichTextLabel alignment for clickable regions
2020-09-11Fix RichTextLabel alignment for clickable regionsPouleyKetchoupp
Fixes #41006 (regression from #39164). The original alignment fix was limited to PROCESS_DRAW mode, which caused some discrepancies with PROCESS_POINTER mode. Now only PROCESS_CACHE is excluded with a condition a few lines above.
2020-09-10Move safe line color into editorPaulb23
2020-09-10Move ConnectionGutter to editor code_editorPaulb23
2020-09-10Add folding gutter to code_editPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Changed line_edited_from(from) to lines_edit_from(from, to)Paulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Added gutter system to TextEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-10Merge pull request #41954 from Calinou/raycast-rename-cast-toRémi Verschelde
Rename RayCast's `cast_to` property to `target_position`
2020-09-10Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio
`cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property.
2020-09-10scene_tree.h: Update header guardYetizone
2020-09-10Merge pull request #41890 from YeldhamDev/tabs_previousRémi Verschelde
Add 'get_previous_tab()' to 'Tabs'
2020-09-10Merge pull request #41935 from Chaosus/vs_texture3dRémi Verschelde
Added Texture3D to visual shaders
2020-09-10Merge pull request #41920 from Chaosus/fix_colorpickerRémi Verschelde
Fix ColorPickerButton to apply changes after picker popup closed