index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2022-03-03
Add linear_velocity and angular_velocity to PhysicalBone3D
MrSwedish
2022-03-03
Adds few more input/output built-ins to visual shader
Yuri Roubinsky
2022-03-03
Fix LineEdit and TextEdit carets disappearing at theme scales below 1.0
Hugo Locurcio
2022-03-02
Allow absolute file paths in file dialogs
miremrie
2022-03-02
Changed TileMap::set_cell alternative_tile default value to 0
Igor Kordiukiewicz
2022-03-01
Merge pull request #58641 from rburing/joints_fix_signals
Rémi Verschelde
2022-03-01
Merge pull request #58548 from V-Sekai/lod_lightmaps
JFonS
2022-03-01
Merge pull request #58559 from fazil47/scene-tree-icon-focus
Rémi Verschelde
2022-03-01
Merge pull request #58477 from AlbertFay/text-under-scrollbar
Rémi Verschelde
2022-02-28
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
Ricardo Buring
2022-02-28
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
Ricardo Buring
2022-02-28
Fixed caret change signal emission
Paulb23
2022-02-28
Merge pull request #58554 from KoBeWi/MIA
Rémi Verschelde
2022-02-28
Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive
Rémi Verschelde
2022-02-28
Merge pull request #58413 from Sauermann/fix-canvas-item-visibility
Rémi Verschelde
2022-02-28
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
Rémi Verschelde
2022-02-28
Merge pull request #58623 from timothyqiu/animated-sprite
Rémi Verschelde
2022-02-28
Fix AnimatedSprite infinite loop
Haoyu Qiu
2022-02-28
Remove files_dropped signal from SceneTree
Igor Kordiukiewicz
2022-02-27
Joint2D and Joint3D: disconnect only connected signals
Ricardo Buring
2022-02-27
Double clicking scene tree icon focuses that node
Fazil Babu
2022-02-26
Don't abort loading scene on missing dependency
kobewi
2022-02-25
Allow automatic lod when importing 3D scenes with Static Lightmaps
K. S. Ernest (iFire) Lee
2022-02-25
Fixed bug with text going under scrollbar
albertfay1121
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
Improve popup window handling.
bruvzg
2022-02-24
Merge pull request #58496 from JFonS/fix_lm_crash
Rémi Verschelde
2022-02-24
Add sanity checks to lightmap unwrap texel size
jfons
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-23
Merge pull request #58411 from cbscribe/rename_motion_velocity
Rémi Verschelde
2022-02-22
Rename motion_velocity to velocity
Chris Bradfield
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-22
Merge pull request #58343 from aaronfranke/negative-shape-warning
Rémi Verschelde
2022-02-22
Merge pull request #58344 from TokageItLab/fix-cubic-interpolate-with-loop
Rémi Verschelde
2022-02-22
Fix invisible CanvasItem visibility issue
Markus Sauermann
2022-02-21
Merge pull request #58400 from Faless/mp/4.x_repl_path_stopgap
Rémi Verschelde
2022-02-21
[Net] Optimize object cache notification send for single peer.
Fabio Alessandrelli
2022-02-21
[Net] Fix multi-peer path-only replication.
Fabio Alessandrelli
2022-02-21
Add RichTextLabel "hint" tag.
bruvzg
2022-02-21
Merge pull request #58315 from KoBeWi/fixibility
Rémi Verschelde
2022-02-21
Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix
Rémi Verschelde
2022-02-20
simplify calculation of max in grayscale
Markus Sauermann
2022-02-20
Fix nullptr error in _update_padded_texture on texture with no image
SaracenOne
2022-02-20
Fixed cubic interpolate with loop
Silc 'Tokage' Renew
2022-02-20
Show an error when setting a negative size on a collision shape
Aaron Franke
2022-02-19
Fix CanvasItem visibility propagation
kobewi
2022-02-19
Update variable name to reflect usage
Markus Sauermann
2022-02-19
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Rémi Verschelde
2022-02-19
Fix crash when importing small GLTF mesh
Haoyu Qiu
2022-02-18
fixed wrong ifdef enclosed block
keptsecret
[prev]
[next]