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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2022-08-01
Improve easing inspector usability
Hugo Locurcio
2022-08-01
Change LabelSettings default values to match default theme.
bruvzg
2022-08-01
Merge pull request #55387 from RPicster/particles-turbulence
Rémi Verschelde
2022-08-01
Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject
Rémi Verschelde
2022-08-01
Merge pull request #54028 from Calinou/material-default-alpha-scissor-thresho...
Rémi Verschelde
2022-08-01
Tweak default fog settings for better appearance
Hugo Locurcio
2022-08-01
Change default material alpha scissor threshold to 0.5
Hugo Locurcio
2022-08-01
Merge pull request #63746 from guilhermefelipecgs/fix_state_machine_rename
Rémi Verschelde
2022-07-31
Improve ShapeCast2D editor and debug drawing
FireForge
2022-07-31
Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4
Rémi Verschelde
2022-07-31
Merge pull request #56087 from zaevi/return_key_index
Rémi Verschelde
2022-07-31
Fix AnimationNodeStateMachine::rename_node
Guilherme Felipe de C. G. da Silva
2022-07-31
Tweak VoxelGI defaults for better quality
Hugo Locurcio
2022-07-31
Make `Animation::track_insert_key` return key index
Zae
2022-07-31
Add GraphEdit.is_node_hover_valid(...) method
Johannes Witt
2022-07-31
Add meter suffix to ShapeCast3D margin property
Marcus Elg
2022-07-31
Fix toggling after scrolling resulted in blank space
Rindbee
2022-07-31
Merge pull request #50539 from Calinou/material-hide-triplanar-subproperties-...
Rémi Verschelde
2022-07-30
Don't move nonexistent debug shapes
Ricardo Buring
2022-07-30
Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D
Hugo Locurcio
2022-07-30
Fix `ShapeCast3D` creating runtime shape in editor
PrecisionRender
2022-07-29
Merge pull request #61647 from KoBeWi/SaverResource
Rémi Verschelde
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
Rémi Verschelde
2022-07-29
Merge pull request #63595 from reduz/remove-signal-connect-binds
Rémi Verschelde
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-29
expose TileMap methods related to the name of custom data layers
ajreckof
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-29
Merge pull request #63161 from PrecisionRender/master
Rémi Verschelde
2022-07-29
Merge pull request #62164 from DeeJayLSP/oggrammar
Rémi Verschelde
2022-07-28
Merge pull request #63574 from Rindbee/fix-color-not-update
Rémi Verschelde
2022-07-28
Rename every instance of "OGG" to "Ogg"
DeeJayLSP
2022-07-28
Merge pull request #63049 from Faless/mp/4.x_as_module
Rémi Verschelde
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Merge pull request #60957 from DeeJayLSP/sample_pcm
Rémi Verschelde
2022-07-28
Add ShapeCast3D node
PrecisionRender
2022-07-28
Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsr
Rémi Verschelde
2022-07-28
Rename AudioStreamSample to a more discoverable name
DeeJayLSP
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
Marcel Admiraal
2022-07-28
When Camera2D enters tree, ensure first update is not lost
Marcel Admiraal
2022-07-28
Fix Color Picker value box not continuously updating
Rindbee
2022-07-28
Turbulence Noise for Particle Material
Raffaele Picca
2022-07-28
Merge pull request #63532 from TokageItLab/rename-cubic-slerp
Rémi Verschelde
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-28
Merge pull request #63248 from Rindbee/reselect-the-timing-of-first_draw
Rémi Verschelde
2022-07-28
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Rémi Verschelde
2022-07-28
Remove `first_draw` and reset visibility when entering tree
Rindbee
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