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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-04-07
Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rot...
Rindbee
2023-04-07
Prevent off-screen controls in editor
kobewi
2023-04-07
Expose NavigationAgent path postprocessing and pathfinding algorithm options
smix8
2023-04-07
Fix several GraphEdit operations at zoom levels other than 100%
Hendrik Brucker
2023-04-07
TextureProgressBar Update upon texture changes
kleonc
2023-04-07
[RTL] Fix fill align and trim with enabled dropcap.
bruvzg
2023-04-03
[TextEdit] Fix block caret size at the end of the line.
bruvzg
2023-04-03
Fixed property hint for platform layers on 3D physics body
Brennen Shaughnessy
2023-03-30
Update GPUParticles2D/3D speed scale on ENTER_TREE
Brian Long
2023-03-30
Exposes the apply_floor_snap function to allow a snap to be made regardless o...
fabriceci
2023-03-27
More i18n improvements
Haoyu Qiu
2023-03-27
Port robust signal (dis)connection to ShapeCast2D
Ricardo Buring
2023-03-27
Fix `AnimatedSprite2D` autoplay warning
Ninni Pipping
2023-03-27
CanvasItem Fix ENTER_CANVAS / VISIBILITY_CHANGED notifications order when ent...
kleonc
2023-03-27
Make `Gradient` resort points on `reverse`
Ninni Pipping
2023-03-27
Fix get_drag_data not overridable in some Controls
kobewi
2023-03-27
Open up bounds of `Shape3D.margin` to support other physics engines
Mikael Hermansson
2023-03-27
Fix ndc calculation for LinearSceneDepth VS node in GLES3
Patrick
2023-03-27
Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_i...
RedworkDE
2023-03-27
Fixes gutter set width results in receiving only half of the desired size
Nong Van Tinh
2023-03-27
Fix IME position in the single window mode sub-windows.
bruvzg
2023-03-27
Fix `GraphNode` resizing when its bottom border is too thin
Michael Alexsander
2023-03-27
Improve layout direction/locale automatic selection.
bruvzg
2023-03-27
Fix some ways to create inconsistent Viewport sizes
Markus Sauermann
2023-03-27
Fix scrolling behaviour with low page value
Paweł
2023-03-16
Fix NavigationAgent3D debug path duplicated points
smix8
2023-03-16
Allow negative NavigationAgent2D path debug line_width for thin lines
smix8
2023-03-14
Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSk...
clayjohn
2023-03-14
Fix exported type for Menubar start_index
justchen1369
2023-03-14
Fix buffer overrun in CPUParticles3D
RedworkDE
2023-03-14
Fixed incorrect ERROR message when setting new PrimitiveMesh
Johan Aires Rastén
2023-03-14
FBX: Disable importer when canceling FBX2glTF setup
Rémi Verschelde
2023-03-13
Set properties of ImageTexture3D when creating
clayjohn
2023-03-13
[TextEdit] Do not draw virtual spaces (word break / justification points).
bruvzg
2023-03-13
Notify child controls when BackBufferCopy's rect changed
Haoyu Qiu
2023-03-13
Check for type mismatch in PropertyTweener.from()
kobewi
2023-03-13
[Bitmap font] Assume outline size is `1` if it's not set, but channel for out...
bruvzg
2023-03-13
Don't autocomplete numbers in GDScript
Arman Elgudzhyan
2023-03-13
Fix Camera2D position smoothing properties not being grouped
Marcus Elg
2023-03-13
Automatically reparent editor message dialogs to avoid error spam.
bruvzg
2023-03-13
Fix RichTextLabel crash with out of bound exception
Paweł Fertyk
2023-03-13
Generate empty textures for theme icons if the SVG module is disabled
Yuri Sizov
2023-03-13
Modify the default theme GraphNode close_h_offset
Nicholas Huelin
2023-02-27
[MP] Fix orphan StringName on close.
Fabio Alessandrelli
2023-02-27
[TextEdit / IME] Check selection before deleting to avoid unnecessary error m...
bruvzg
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-24
Revert "Reordering emitted signals in PopupMenu" and fix editor selection iss...
bruvzg
2023-02-24
Merge pull request #73847 from smix8/fix_shapecast3d_exception_functions_4.x
Rémi Verschelde
2023-02-24
Fix custom viewports in Camera2D
kobewi
2023-02-23
Fix ShapeCast3D add and remove exception functions
smix8
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