Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-30 | Merge pull request #25353 from azagaya/master | Rémi Verschelde | |
Use also invisible tabs to calculate minimum size of tab container | |||
2019-08-30 | Make tab containers in editor, project settings, and export dialog, to use ↵ | azagaya | |
hidden tabs for min size computation. | |||
2019-08-29 | Calculate the SpinBox value using the Expression class | Hugo Locurcio | |
This closes #31780. | |||
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde | |
Add a Billboard property for Sprite3D | |||
2019-08-28 | Fix wrong offset in Button when alignment is set to left | Michael Alexsander Silva Dias | |
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora | |
2019-08-28 | Merge pull request #31717 from Calinou/tweak-default-fog-depth-end | Rémi Verschelde | |
Tweak the default fog depth end to use a fixed value | |||
2019-08-28 | Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type | Rémi Verschelde | |
Fix the return type of NativeScript::new in API json | |||
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio | |
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. | |||
2019-08-27 | fix otherwise unitialized variables, found in #31694 | Robin Hübner | |
2019-08-27 | Merge pull request #31685 from merumelu/referencerect-with-advanced-gui-disabled | Rémi Verschelde | |
Register ReferenceRect when building with ADVANCED_GUI_DISABLED | |||
2019-08-26 | Merge pull request #25656 from bruvzg/macos_multi_instances | Rémi Verschelde | |
[macOS] Add ability to open multiple editor instances and global/dock menu access | |||
2019-08-26 | Register ReferenceRect when building with ADVANCED_GUI_DISABLED | merumelu | |
2019-08-26 | Fix Multiline texts not updating correcly inside arrays | Michael Alexsander Silva Dias | |
2019-08-26 | Fix return type of Control::get_drag_data in API json | toasteater | |
Control::get_drag_data is a virtual method that returns Variant, but have the Object type in its MethodInfo. This changes the MethodInfo of Control::get_drag_data | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-25 | Merge pull request #31496 from nekomatata/fix-text-edit-insert-selection | Rémi Verschelde | |
Update TextEdit selection when inserting line | |||
2019-08-25 | Merge pull request #31654 from Paulb23/minimap_fixes | Rémi Verschelde | |
Viewport highlight, colour cache and minimap scrolling fixes. | |||
2019-08-25 | Refactor TextEdit control height calculations | Paulb23 | |
2019-08-25 | Update TextEdit selection & cursor when inserting line | PouleyKetchoupp | |
Fixes #31458 | |||
2019-08-25 | Minimap scroll now acts similar to scrollbar | Paulb23 | |
2019-08-25 | Merge pull request #31628 from merumelu/treeitem-icon-modulate | Rémi Verschelde | |
Tree: fix and expose icon modulation | |||
2019-08-25 | Disallow undo/redo in readonly TextEdit's | Yuri Roubinski | |
2019-08-24 | Tree: fix and expose icon modulation | merumelu | |
2019-08-24 | Fixed syntax highlighting cache not clearing final line | Paulb23 | |
2019-08-24 | Adjust viewport colour based on background colour | Paulb23 | |
2019-08-23 | Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix | Rémi Verschelde | |
Fixes issue with project_default_theme not being cleaned up | |||
2019-08-23 | Fixes issue with project_default_theme not being dereferenced on cleanup. | Saracen | |
2019-08-23 | Merge pull request #30398 from tomasantunes/master2 | Rémi Verschelde | |
Increase color preset slots | |||
2019-08-23 | Merge pull request #31014 from DavidSichma/kinematic_angle | Rémi Verschelde | |
Fix floor_max_angle comparison for impossible angles | |||
2019-08-23 | Merge pull request #31575 from creikey/increase-anchor-precision | Rémi Verschelde | |
Increase control node's anchor precision | |||
2019-08-22 | Fix minimap mouse click resolving to -1 | Paulb23 | |
2019-08-22 | Increase control node's anchor precision | Cameron Reikes | |
2019-08-22 | Merge pull request #31386 from raphael10241024/fix_inertia | Rémi Verschelde | |
Fix custom inertia in physics2d | |||
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter | |
2019-08-22 | Added "editable" property to VisualShaderGroupNode | Yuri Roubinski | |
2019-08-21 | Add minimap to text_edit | Paulb23 | |
2019-08-21 | Add syntax highlighting cache | Paulb23 | |
2019-08-21 | Rename FileDialog's folder icon custom color to `folder_icon_modulate` | Hugo Locurcio | |
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory. | |||
2019-08-21 | Merge pull request #31450 from GodotExplorer/fix-31425 | Rémi Verschelde | |
Fix filter quotes wraped insert completion options | |||
2019-08-21 | Fix filter quotes wraped insert completion options | geequlim | |
2019-08-21 | Draw 3D collision shape/raycast gizmos in grayscale when disabled | Hugo Locurcio | |
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor. | |||
2019-08-20 | Fix preview for global expressions in visual shaders (#31505) | Yuri Roubinsky | |
Fix preview for global expressions in visual shaders | |||
2019-08-20 | Fix preview for global expressions in visual shaders | Yuri Roubinski | |
2019-08-20 | Merge pull request #31395 from ptrojahn/floatsarenasty | Rémi Verschelde | |
Replace is_zero_approx(A.distance_to(B)) with A==B | |||
2019-08-20 | Merge pull request #31492 from Calinou/file-dialog-color-folders | Rémi Verschelde | |
Use a different color for folder icons in file dialogs | |||
2019-08-20 | Merge pull request #31466 from Calinou/improve-2d-path-editors | Rémi Verschelde | |
Improve the appearance of 2D path editors | |||
2019-08-20 | Use a different color for folder icons in file dialogs | Hugo Locurcio | |
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects. | |||
2019-08-19 | Replace is_zero_approx(A.distance_to(B)) with A==B | Paul Trojahn | |
Related to #22988 (Fixes the holes in the shape of the first comment) | |||
2019-08-19 | fix animation freeze when playing animation from another AnimationPlayer | Unknown | |
Donated by IMVU, Inc. Fixes #31410 When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will be stopped. When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track) |