Age | Commit message (Collapse) | Author |
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Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
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Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`
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Rename Camera2D's `*_screen_center` and `*_position` to `get_screen_center_position` and `get_target_position`
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
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Rename `range_lerp` to `remap`
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Fix AudioStreamPlayer not resuming after returning to SceneTree
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For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
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AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions
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Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
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Improve SplitContainer behavior, keeping asked split position whenever possible
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Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins
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This disables the output port preview of the node because it's enabled preview caused a shader compilation error
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Un-defer the initial theme changed notification in `Window`
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Co-authored-by: Rindbee <idleman@yeah.net>
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
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fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
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