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2021-11-07Fix preview sun and environment nameskobewi
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04Add missing argument names for bindings in GDExtensionRémi Verschelde
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Merge pull request #54533 from rafallus/menubutton_itemsRémi Verschelde
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errorsRémi Verschelde
2021-11-03Implement inspector property array for `PopupMenu` and `MenuButton`rafallus
2021-11-03Fix errors with invalid bone node path in Polygon2DPouleyKetchoupp
NodePath properties are designed to be relative to the given node, so validity checks are failing in the editor for Polygon2D nodes, which are relative to the Skeleton2D node rather than the Polygon2D node. Fixed by saving bone paths as String properties instead of NodePath. Shouldn't cause a difference for performance since NodePath properties are technically saved as String anyway.
2021-11-03Merge pull request #54104 from Scony/improve-navigation-obstaclesRémi Verschelde
Improve NavigationObstacle3D usability
2021-11-03Merge pull request #54528 from nekomatata/fix-crash-tileset-polygonGilles Roudière
Fix crash in Tileset with get_collision_polygon_shape
2021-11-02Fix crash in Tileset with get_collision_polygon_shapePouleyKetchoupp
Shape index was used instead of polygon index in this one case.
2021-11-02Merge pull request #54471 from rafallus/callable_area_monitorRémi Verschelde
2021-11-02Prevent MeshDataTool from crashing due to invalid bones/weights arraysYuri Sizov
2021-11-01Validate fog volume propertiesclayjohn
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-11-01Merge pull request #54391 from DavidSichma/doc_interpolate_valueRémi Verschelde
2021-11-01Merge pull request #54396 from groud/implement_terrain_other_brushesRémi Verschelde
2021-11-01Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distanceRémi Verschelde
Fix hardcoded raycast distance in viewport object picking
2021-11-01Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat
Improved RigidDynamicBody linear/angular damping override
2021-11-01Merge pull request #54480 from timothyqiu/texture-replaceRémi Verschelde
2021-11-01Fix memory leak when using CurveTexture.set_texture_modeHaoyu Qiu
2021-10-31Fix popup trying to emit a non existing signal when closedHungryProton
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
Add OpenGL renderer (squashed)
2021-10-30Merge pull request #54383 from ↵Rémi Verschelde
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-29Implement missing TileMap brushes for terrainsGilles Roudière
2021-10-29Merge pull request #53234 from Geometror/gradient-texture-2dYuri Roubinsky
2021-10-29Fixed Tween::interpolate_value argument order.David Sichma
2021-10-29Tweak overbright indicator icon to be more visible on white backgroundHugo Locurcio
An outline is now present on all sides to ensure it's more visible when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29Repair Fog mode in visual shadersYuri Roubinsky
2021-10-29Merge pull request #54374 from Chaosus/fix_fogvolume_crashRémi Verschelde
Fix crashing of `FogVolume`s when `WorldEnvironment` was added
2021-10-29Fix crashing of `FogVolume`s when `WorldEnvironment` was addedYuri Roubinsky
2021-10-29Merge pull request #54328 from YeldhamDev/tabbar_close_signal_renameMax Hilbrunner
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
2021-10-29Merge pull request #53353 from clayjohn/VULKAN-fog-volumesRémi Verschelde
FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-29Merge pull request #54367 from lyuma/viewport_off_by_oneRémi Verschelde
Fix off by one in Viewport.render_target_update_mode property enum
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28fix hardcoded raycast distance with viewport object pickingvdyotte
having the raycast distance hardcoded to `10000` caused input events to not be registered in very large 3D scenes. This resolves the issue by using the cameras far distance instead. Creating the more predictable behavior of if an object is visible, it will be picked by the viewport. resolves: #49735
2021-10-28Fix crash due to reentrancy in AudioStreamPlayer* finished signal.Lyuma
This crash occurred when an audio stream finished playing in NOTIFICATION_INTERNAL_PROCESS, during which it would iterate through a loop of playbacks, leading to a "finished" signal, which removed the audio player from the tree which led to a NOTIFICATION_EXIT_TREE, which would mutate the array of playbacks while within the above loop. This moves the signal callback outside of the loop which avoids the crash. Note: previously, the signal was called multiple times if the same player finishes multiple times in one frame. Now it is at most once per frame. Affects AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2021-10-28Fix off by one in Viewport.render_target_update_mode property enumLyuma
2021-10-28Fix parallel Tweens not ending correctlykobewi
2021-10-28Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`Michael Alexsander
2021-10-28Merge pull request #54350 from akien-mga/clang-format-dont-align-operandsRémi Verschelde
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test.
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.