Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-03 | Added missing '\n' in visual shader fresnel node code generation | Yuri Roubinsky | |
2020-02-01 | Few extra formatting fixes for visual shader node generation | Yuri Roubinsky | |
For 'If' and 'Switch' nodes | |||
2020-02-01 | Added missing '\n' in visual shader custom node code generation | Yuri Roubinsky | |
2020-02-01 | Merge pull request #35618 from Chaosus/vs_improvements | Yuri Roubinsky | |
Better visual shader code generation | |||
2020-02-01 | Better visual shader code generation | Yuri Roubinsky | |
2020-01-31 | Fix canvas_item light alpha output in visual shaders | Yuri Roubinsky | |
2020-01-31 | Merge pull request #35612 from timothyqiu/option-button-arrow | Rémi Verschelde | |
Fixes OptionButton minimum size | |||
2020-01-30 | Fix tab container too large when tabs are hidden | nathanwfranke | |
2020-01-28 | Merge pull request #35670 from clayjohn/material-flag-cache | Rémi Verschelde | |
Add an extra bit to material flag cache | |||
2020-01-28 | Add an extra bit to material flag cache | clayjohn | |
2020-01-28 | Revert "make Label consider spaces for visible_characters" | Rémi Verschelde | |
This reverts commit 695980a0f21adbe66eb12e1015fdc8c51fb62bf9. Fixes #35668. | |||
2020-01-28 | Merge pull request #35620 from TrevorPeyton/bind-autotile-center | Rémi Verschelde | |
Added binding for Autotile Center | |||
2020-01-28 | Hide "control" methods from VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-28 | Hide "editable" property from VisualShaderNodeGroupBase public interface | Yuri Roubinsky | |
2020-01-27 | Added missing property "size" to VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-27 | Removed unused method "build" from VisualShaderNodeExpression | Yuri Roubinsky | |
2020-01-27 | Added binding for Autotile Center | TrevorPeyton | |
2020-01-27 | Added missed bracket to VisualShaderNodeCubeMap | Yuri Roubinsky | |
2020-01-27 | Fix VisualShaderNodeCubeMap generation | Yuri Roubinsky | |
2020-01-27 | Fixes OptionButton min size | Haoyu Qiu | |
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde | |
Also quick clean up of the matching C++ files. | |||
2020-01-26 | Updates minimum size on VideoPlayer::set_stream | Haoyu Qiu | |
2020-01-25 | Fixes crash in Spatial::notification | Haoyu Qiu | |
2020-01-24 | Allow greater values in unit_offset | Tomasz Chabora | |
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky | |
Fix typo in `VisualShaderNodeCompare.ComparisonType` name. | |||
2020-01-23 | Fix TileSet shape data not updating when being set via code | Michael Alexsander | |
2020-01-23 | Merge pull request #35460 from ↵ | Rémi Verschelde | |
ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped Fix bone pose override not being reset when IK animation is stopped | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-23 | Hide "default_input_values" property in VisualShaderNode. | Yuri Roubinsky | |
2020-01-23 | Fix bone pose override not being reset when IK animation is stopped | Eric Rybicki | |
Fixes #35409 | |||
2020-01-23 | Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit | Rémi Verschelde | |
Android virtual keyboard respecting LineEdit max length. | |||
2020-01-23 | Android virtual keyboard respecting LineEdit max length. | Bruno Lourenço | |
2020-01-22 | Merge pull request #35452 from nekomatata/tween-start-fail | Rémi Verschelde | |
Fixed Tween::start() with pending updates | |||
2020-01-22 | Fixed Tween::start() with pending updates | PouleyKetchoupp | |
Start was canceled instead of deferred in case of an update in progress. Fixes #35441 | |||
2020-01-22 | Merge pull request #35406 from lawnjelly/ortho-shadow | Rémi Verschelde | |
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues | |||
2020-01-22 | Merge pull request #35338 from rburing/fix_find_focus_neighbor | Rémi Verschelde | |
Fix Control::_window_find_focus_neighbour | |||
2020-01-22 | Change CameraMatrix::get_viewport_size to get_viewport_half_extents | lawnjelly | |
Fixes #26637. Fixes #19900. The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2. Code which called this function has also been modified accordingly. This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width. It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug. | |||
2020-01-22 | Incorrect joystick id was returned on an inactive ARVR controller | Bastiaan Olij | |
2020-01-21 | Merge pull request #35413 from akien-mga/if-0-means-couperet | Rémi Verschelde | |
Remove unused #if 0'ed code | |||
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde | |
2020-01-21 | Allow greater values for DynamicFont size property | Rémi Verschelde | |
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691. Not using `or_greater` as there *is* a max size value that the current implementation can accept. If using e.g. size 6000 with FiraSans-Regular.ttf, errors are printed due to failing asserts on a glyph size that should be within 4096x4096 px. | |||
2020-01-20 | Forbid recursive connections in visual shader | Yuri Roubinsky | |
2020-01-20 | Destroys FreeType library on load error | Haoyu Qiu | |
2020-01-19 | Fix Control::_window_find_focus_neighbor | Ricardo Buring | |
Due to a typo, the size of a candidate neighbor was confused with the size of the control itself. Fixes #34936. | |||
2020-01-19 | SceneTree: Abort change_scene if we're quitting | Rémi Verschelde | |
Otherwise we can have a segmentation fault if we try to call `add_child` on an already freed node. Fixes #35323. | |||
2020-01-17 | Fix crash when confirming dialogs with Return key | Rémi Verschelde | |
Regression from #34040, apparently making this a const reference introduces issues (not sure why, but previous code worked fine). Fixes #34691. Co-authored-by: dankan1890 <mewuidev2@gmail.com> | |||
2020-01-16 | Fix SkeletonIK not playing animation if more than one IK-Bone is active | Eric Rybicki | |
2020-01-16 | Validate input in (CPU)Particles set_emission_shape() | Rémi Verschelde | |
Fixes #29777. Co-authored-by: Cameron Reikes <cameronreikes@gmail.com> | |||
2020-01-16 | Merge pull request #35183 from YeldhamDev/scrollbar_regression | Rémi Verschelde | |
Fix scrollbar regression on large scales | |||
2020-01-16 | Fix scrollbar regression on large scales | Michael Alexsander | |