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2022-03-31Merge pull request #59702 from ↵Rémi Verschelde
Sauermann/fix-subviewport-container-event-transform Fix event transform in SubViewportContainer
2022-03-30Fix Control::warp_mouse to respect canvas transformMarkus Sauermann
2022-03-30Fix event transform in SubViewportContainerMarkus Sauermann
The transform does not take the canvas transform into account.
2022-03-30Merge pull request #58436 from piiertho/feature/typed-vararg-method-bindRémi Verschelde
2022-03-30Merge pull request #59478 from reduz/add-portable-compressed-textureRémi Verschelde
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
2022-03-30Merge pull request #59308 from Sauermann/fix-viewport-warp-mouseRémi Verschelde
2022-03-30Add PortableCompressedTexturereduz
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes.
2022-03-30Merge pull request #59659 from fountainment/fix_callable_bind_usageRémi Verschelde
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-30Merge pull request #59568 from Sauermann/fix-focus-out-notificationRémi Verschelde
Send a focus-out notification when opening a Window Manager Popup
2022-03-29Merge pull request #59663 from bruvzg/subviewport_updateRémi Verschelde
2022-03-29Update sub-viewport canvas items to ensure oversampling is applied correctly.bruvzg
2022-03-29Remove `SHADOW_ATTENUATION` spatial light shader built-inYuri Roubinsky
2022-03-29Fix Callable::bind usage in connections_dialog.h and packed_scene.cppC.Even
* Callable::bind takes an array of pointers to Variant * Fixes #57057
2022-03-28Merge pull request #59644 from akien-mga/template-no-editor-depRémi Verschelde
2022-03-28Merge pull request #59619 from Chaosus/vs_input_descRémi Verschelde
2022-03-28Merge pull request #59525 from fire-forge/fix-group-namesRémi Verschelde
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28Add refs to shading language to the desciption of input nodes in vshaderYuri Roubinsky
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
2022-03-28Merge pull request #59555 from Sauermann/fix-mouseover-dragRémi Verschelde
2022-03-28Merge pull request #59548 from akien-mga/obj-remove-unused-categoriesRémi Verschelde
2022-03-28Merge pull request #59553 from reduz/script-extension-supportRémi Verschelde
2022-03-28Fix using Viewport::warp_mouse within ViewportsMarkus Sauermann
2022-03-28Merge pull request #59118 from Sauermann/fix-window-input-event-coordinatesRémi Verschelde
2022-03-28Send a focus-out notification when opening a Window Manager PopupMarkus Sauermann
2022-03-28Merge pull request #59574 from Sauermann/proposal-rename-warp-mouseRémi Verschelde
Rename warp mouse functions to warp_mouse
2022-03-27[Net] Change HTTPRequest timeout type to double.Fabio Alessandrelli
For consistency with the Timer class and general time representation inside the engine.
2022-03-27Add GDExtension support to Scriptreduz
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27Send Mouse Enter/Exit Notifications independently of mouse focusMarkus Sauermann
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-27Fix UI navigation with joysticksUniveous
2022-03-27Force final value at the end of Tweenkobewi
2022-03-26Merge pull request #59336 from YeldhamDev/where_we_dropping_boysRémi Verschelde
2022-03-26Merge pull request #59560 from ↵Rémi Verschelde
Sauermann/proposal-subviewportcontainer-configuration-warning Add configuration warning for SubViewportContainer
2022-03-26Add configuration warning for SubViewportContainerMarkus Sauermann
2022-03-26Improve range property hints for various collision shapesRémi Verschelde
Fixes #36419. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2022-03-26Object: Remove unused category boilerplateRémi Verschelde
We might want to re-add something like this if/when we find a good use case for it and do the effort to categorize all objects in the API properly. Until then, it's better to remove that boilerplate since it's not needed. Closes #18711.
2022-03-25Rename "ss_reflections_" to "ssr_" in EnvironmentFireForge
2022-03-25Merge pull request #59452 from reduz/refactor-metadataRémi Verschelde
2022-03-25Convert the editor and default theme fonts to WOFF2 format to save space.bruvzg
2022-03-24Refactor Object metadatareduz
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-22Merge pull request #59403 from fire-forge/textureprogressbar-groupRémi Verschelde
Fix "Stretch Margin" group in TextureProgressBar
2022-03-22Merge pull request #59170 from akien-mga/import-wav-configure-loop-modeRémi Verschelde
2022-03-22Merge pull request #59354 from Chaosus/astar3dRémi Verschelde
2022-03-21Add visual marker when dragging and dropping tabsMichael Alexsander
2022-03-21Remove unnecessary "Percent" group in ProgressBarFireForge
2022-03-21Fix "Stretch Margin" group in TextureProgressBarFireForge
2022-03-20Bind NOTIFICATION_LOCAL_TRANFORM_CHANGEDJason Knight