Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-09 | Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal | Rémi Verschelde | |
Fix unable to disconnect signal in Editor once created | |||
2022-12-09 | Merge pull request #69774 from ↵ | Rémi Verschelde | |
Calinou/backbuffercopy-only-show-rect-when-relevant Fix BackBufferCopy `rect` property appearing when not relevant in inspector | |||
2022-12-08 | Fix BackBufferCopy `rect` property appearing when not relevant in inspector | Hugo Locurcio | |
The `rect` property is only effective if `copy_mode` is Rect. | |||
2022-12-08 | TouchScreenButton: Fix screen capability check | Rémi Verschelde | |
Fixes #69572. | |||
2022-12-08 | Fix unable to disconnect signal in Editor once created | Micky | |
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy. | |||
2022-12-07 | Merge pull request #69722 from TokageItLab/more-refactor-immediate-anim | Rémi Verschelde | |
More refactor AnimationPlayer process for Method track which change animation with Immediate mode | |||
2022-12-07 | Change init for cache_update_size & add pointer animation player | Silc Renew | |
2022-12-07 | Merge pull request #69712 from bruvzg/real_size | Rémi Verschelde | |
Rename `window_get_real_size`, add position counterpart. | |||
2022-12-07 | Merge pull request #69685 from TokageItLab/fix-immediate-method-anim | Rémi Verschelde | |
Fix AnimationPlayer method track call oneself with IMMEDIATE mode | |||
2022-12-07 | Merge pull request #68682 from timothyqiu/camera-gizmo-size | Rémi Verschelde | |
Make Camera3D gizmo the same aspect ratio as its viewport | |||
2022-12-07 | Merge pull request #69702 from bruvzg/menu_safe_rect | Rémi Verschelde | |
Fix menu popup safe rect height no including theme separation. | |||
2022-12-07 | Merge pull request #69713 from groud/rename_get_surrounding_tiles | Rémi Verschelde | |
Rename get_surrounding_tiles to get_surrounding_cells | |||
2022-12-07 | Merge pull request #68998 from ↵ | Rémi Verschelde | |
hackenshaw/makhak/avoid_error_spamming_in_animation_tree Avoid error spamming in animation_tree when path is not found | |||
2022-12-07 | Fix AnimationPlayer method track call oneself with IMMEDIATE mode | Silc Renew | |
2022-12-07 | Rename get_surrounding_tiles to get_surrounding_cells | Gilles Roudière | |
2022-12-07 | Avoid error spamming in animation_tree when path is not found | Medhat Riad | |
2022-12-07 | Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵ | bruvzg | |
`window_get_position_with_decorations`. | |||
2022-12-07 | Fix Determining Window for Touchscreen | Markus Sauermann | |
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages. | |||
2022-12-07 | Fix menu popup safe rect height no including theme separation. | bruvzg | |
2022-12-06 | Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize | Rémi Verschelde | |
Move GDScript uninitialization to `GDScriptLanguage::finish()` | |||
2022-12-06 | Move GDScript uninitialization to `GDScriptLanguage::finalize()` | Adam Scott | |
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2022-12-06 | Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register | Rémi Verschelde | |
Use `GDREGISTER_CLASS` macro for SkeletonModification classes | |||
2022-12-06 | Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction | Rémi Verschelde | |
Fix Path2D fish bone direction | |||
2022-12-06 | Use `GDREGISTER_CLASS` macro for SkeletonModification classes | Rémi Verschelde | |
This was likely an oversight from merging this PR after `GDREGISTER_CLASS` was introduced. It's equivalent, unless the class is actually disabled. | |||
2022-12-06 | Fix unexpected editor dependency | kobewi | |
2022-12-06 | Fix Path2D fish bone direction | Yaohua Xiong | |
2022-12-06 | Path2D: Fix build issue after conflicts between #68860 and #69115 | Rémi Verschelde | |
2022-12-06 | Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps | Rémi Verschelde | |
Fix highlight overlaps in TextEdit | |||
2022-12-06 | Merge pull request #50294 from Calinou/distance-fade-use-circular-fade | Rémi Verschelde | |
Use circular fade instead of linear fade for distance fade | |||
2022-12-06 | Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias | Rémi Verschelde | |
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D | |||
2022-12-06 | Merge pull request #68860 from xiongyaohua/path3d_fishbones | Rémi Verschelde | |
Draw fish bones for Path3D and Path2D in the Editor | |||
2022-12-06 | Fix highlight overlaps in TextEdit | Danil Alexeev | |
2022-12-05 | Use circular fade instead of linear fade for distance fade | Hugo Locurcio | |
This makes distance fade look the same regardless of the camera angle, for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither). Distance fade now behaves like fog in this regard. | |||
2022-12-05 | Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D | Hugo Locurcio | |
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne at grazing angles. - Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning. | |||
2022-12-05 | Merge pull request #65101 from MrPhnix/range_value_bug | Rémi Verschelde | |
Bug: The range doesn't take into account the min value when setting the value. | |||
2022-12-05 | Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root | Rémi Verschelde | |
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner` | |||
2022-12-05 | Merge pull request #67123 from ↵ | Rémi Verschelde | |
Rindbee/improve-caret-draw-conditions-for-LineEdit Improve caret drawing conditions for `LineEdit` | |||
2022-12-05 | Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor | Rémi Verschelde | |
Curve2d baking and sampling refactor | |||
2022-12-05 | Refactor baking code for Curve2D | Yaohua Xiong | |
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. A similar refacor had been applied to Curve3D. The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate() instead of `==`, in order to avoid float precision problem. | |||
2022-12-05 | Merge pull request #69284 from gdixr/bugfix-69082 | Yuri Sizov | |
Prevent editor crash when deleting children of GraphNode | |||
2022-12-05 | Merge pull request #69588 from TokageItLab/fix-play-bw | Rémi Verschelde | |
Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview | |||
2022-12-05 | Merge pull request #69580 from bruvzg/rtl_fix_search | Rémi Verschelde | |
[RTL] Fix search method not taking nested frame and line wraps into account. | |||
2022-12-05 | Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue | Rémi Verschelde | |
Fix recurrence issue with setting current origin node | |||
2022-12-05 | draw fish bones for Path2D and Path3D | Yaohua Xiong | |
These fish bones are add to indicate the direction and local transforms alone the path. | |||
2022-12-05 | Fix animation play backward doesn't process current key&animtrack seek | Silc Renew | |
2022-12-05 | Merge pull request #69584 from bruvzg/fix_tm_tr_4 | Rémi Verschelde | |
[TextMesh] Fix autotranslate. | |||
2022-12-05 | Merge pull request #69357 from TokageItLab/byebye-trigger | Rémi Verschelde | |
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer` | |||
2022-12-05 | Merge pull request #68995 from bruvzg/sys_font_for_text | Rémi Verschelde | |
Use system fonts as fallback. | |||
2022-12-05 | Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var | Rémi Verschelde | |
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | |||
2022-12-05 | Merge pull request #69561 from AThousandShips/tree_select_fix | Rémi Verschelde | |
Fix TreeItem::set_as_cursor check |