Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky | |
Modified polygon management to make it more compatible with MoltenVK | |||
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky | |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky | |
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually). | |||
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | |
Removes antialiased flag for draw_* methods. | |||
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | |
Still a lot to do | |||
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be ↵ | Juan Linietsky | |
usable. | |||
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | |
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky | |
* Implements a growing chunked allocator * Removed redudant methods get and getptr, only getornull is supported now. | |||
2020-02-10 | Remove AnimationTreePlayer node | Michael Alexsander | |
2020-02-10 | Documented the new NavigationServer and all its associated nodes (2D and 3D) | Duroxxigar | |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | |
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU. | |||
2020-02-10 | Merge pull request #34288 from bojidar-bg/33425-always-suggest-subsequence | Rémi Verschelde | |
Always display subsequence autocompletion matches | |||
2020-02-10 | Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices | Rémi Verschelde | |
Fix undefined behavior with atan in GPU Particles | |||
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke | |
They now point down, matching Godot's 2D coordinate system. | |||
2020-02-09 | Merge pull request #35656 from ericrybick/35460-fix2 | Rémi Verschelde | |
Use a new approach to fix bone pose override not being reset when IK animation is stopped. | |||
2020-02-09 | Use a new approach to fix bone pose override not being reset when IK ↵ | Eric Rybicki | |
animation is stopped. This reverts PR #35460 & commit 551c37167b0428b1489a8a6f6233624c5f4aa628. | |||
2020-02-09 | Merge pull request #36048 from AndreaCatania/SoftBodyStiff | Rémi Verschelde | |
Make softbody completelly stiff to attachment point | |||
2020-02-09 | Merge pull request #35768 from Eoin-ONeill-Yokai/hiddenRichText | Rémi Verschelde | |
Fix to RichTextEffect `visibility` - Label Now Accounts for Skipped Characters. | |||
2020-02-09 | Merge pull request #35808 from clayjohn/unexpose-compress-base | Rémi Verschelde | |
Unexpose ARRAY_COMPRESS_BASE | |||
2020-02-09 | Merge pull request #35840 from timothyqiu/groups-match | Rémi Verschelde | |
Fixes add group in Group Editor dialog | |||
2020-02-09 | Merge pull request #35814 from timothyqiu/line-edit-shortcut | Rémi Verschelde | |
Adds CTRL-A CTRL-E support to LineEdit on macOS | |||
2020-02-09 | Merge pull request #36039 from YeldhamDev/tree_text_clip_fix | Rémi Verschelde | |
Fix text clipping in Tree items not working with negative values | |||
2020-02-09 | Merge pull request #36008 from AndreaCatania/physical_bone_impr | Rémi Verschelde | |
Skeleton animates physical bones | |||
2020-02-09 | Make softbody completelly stiff to attachment point | Andrea Catania | |
2020-02-09 | Fix GPU Particles | zxcvdev | |
The special case atan(y,0) of the built-in shader function atan(y,x) returns different results on different devices. So this commit will add checks when the atan(y,x) function is used in ParticlesMaterial to set the direction of GPU Particles to make sure the desired values are returned (act as atan2(y,x)). | |||
2020-02-08 | Fix text clipping in Tree items not working with negative values | Michael Alexsander | |
2020-02-08 | Merge pull request #35714 from sumit0190/lineEditWidth | Rémi Verschelde | |
Update cached_width of the line_edit element (#35699) | |||
2020-02-08 | Update cached_width of the line_edit element when setting it to be secret | sumit0190 | |
2020-02-08 | Added feature to move physical bones with skeleton when not simulating physics | Andrea Catania | |
2020-02-08 | Uses split cursor for SplitContainer | Haoyu Qiu | |
2020-02-07 | Merge pull request #32496 from bitstopper/master | Rémi Verschelde | |
Fixes broken CPUParticles2D AtlasTextures usage | |||
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde | |
Implemented hint_range for VisualShaderNodeScalarUniform | |||
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky | |
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde | |
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs. | |||
2020-02-07 | GraphEdit: Fix regression with GraphNode mouse filter | Rémi Verschelde | |
PR #35068 made Container (which GraphNode inherits) default to MOUSE_FILTER_PASS, so I removed the manual override, but it turns out that GraphNode's constructor still overrides it to MOUSE_FILTER_STOP. Another fix could be to remove the STOP in the constructor, but I don't know if it's there for a specific reason (e.g. to have GraphNodes STOP by default, but PASS in a specific case). Fixes #35978. | |||
2020-02-07 | Completes doc for ItemList and Tree | Haoyu Qiu | |
2020-02-06 | Merge pull request #35068 from akien-mga/containers-mouse-filter-pass | Rémi Verschelde | |
Use MOUSE_FILTER_PASS for all containers | |||
2020-02-06 | Merge pull request #35906 from muiroc/anim_node_value_bug | Rémi Verschelde | |
Pass missing args in AnimationNode script calls | |||
2020-02-06 | Merge pull request #35867 from timothyqiu/path-update | Rémi Verschelde | |
Updates Path2D in debugging if navigation is visible | |||
2020-02-05 | Merge pull request #32959 from georgwacker/control-node-anim-fix | Rémi Verschelde | |
Fix control node transform animation jitter with pivot offset | |||
2020-02-05 | Merge pull request #35908 from YeldhamDev/tileset_hide_properties | Rémi Verschelde | |
Hide TileSet's properties from the inspector | |||
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal | |
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros. | |||
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal | |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-02-04 | Hide TileSet's properties from the inspector | Michael Alexsander | |
2020-02-04 | pass missing args in AnimationNode script calls | muiroc | |
2020-02-03 | Added missing '\n' in visual shader expression node code generation | Yuri Roubinsky | |