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2019-04-25[Core] Approximate equalityAaron Franke
2019-04-25Merge pull request #22301 from YeldhamDev/button_popup_highlightRémi Verschelde
Enable toggle behaviour for buttons that trigger popups
2019-04-25Merge pull request #28377 from YeldhamDev/connection_info_script_changesRémi Verschelde
Make small changes to the new connection info on script feature
2019-04-25Merge pull request #28380 from kiidmale/fix-cpuparticlesRémi Verschelde
Make multimesh invisible initially in CPUParticles
2019-04-24Make multimesh invisible initially in CPUParticlesDaeil Kim
Fixes #28252
2019-04-24Disallow loopback connection in visual scripts and visual shadersChaosus
2019-04-24Make small changes to the new connection info on script featureMichael Alexsander Silva Dias
2019-04-23Revert "RichTextLabel: Adding the ability to change the default cursor"Rémi Verschelde
2019-04-23Merge pull request #24489 from mateusfccp/18264_wrong_animation_errorHein-Pieter van Braam
Make AnimatedSprite.animation complain when invalid animation name
2019-04-23Merge pull request #25155 from Timofffee/Timofffee-patch-vehicleHein-Pieter van Braam
Added check engine_traction
2019-04-23Merge pull request #26064 from JFonS/add_frustum_camera_modeHein-Pieter van Braam
Add FRUSTUM camera mode, allowing tilted frustums
2019-04-23Merge pull request #27903 from Calinou/richtextlabel-brighten-default-colorHein-Pieter van Braam
Brighten the RichTextLabel color in the default theme
2019-04-23Fix typo count_count to countqarmin
2019-04-22Added bindings for methods related to obtaining base an instance from ↵Juan Linietsky
VisualInstance
2019-04-22Expose visible instance count to multimeshJuan Linietsky
2019-04-22Merge pull request #26868 from NilsIrl/masterRémi Verschelde
Add Attenuation Model "NO" for AudioStreamPlayer3D
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
Small fixes, mostly duplicated code
2019-04-22Merge pull request #28140 from Daw11/orphan-nodesRémi Verschelde
Add a monitor for the orphan nodes
2019-04-22Merge pull request #28234 from Paulb23/connection_info_on_scriptRémi Verschelde
Display connection information in the script editor
2019-04-22Add Attenuation Model "DISABLED" for AudioStreamPlayer3DNils ANDRÉ-CHANG
2019-04-22Merge pull request #28266 from coldrye-collaboration/gh-28241Rémi Verschelde
Fix LineEdit not expanded to text length on undo/redo
2019-04-22Merge pull request #28276 from YeldhamDev/lineedit_offset_limitRémi Verschelde
Fix 'LineEdit' offset limit not accounting for the right/clear icon width
2019-04-21Merge pull request #27219 from raphael10241024/debug_fixRémi Verschelde
Fix collider debug shape didn't changes with collider size changes
2019-04-21Merge pull request #27448 from avencherus/light2d-heightRémi Verschelde
Light2D height range expanded to -2048 to 2048.
2019-04-21Call minimum_size_changed() on redo/undo if expand_to_text_length is trueCarsten Klein
Fixes #28241
2019-04-21Fix 'LineEdit' offset limit not accounting for the right/clear icon widthMichael Alexsander Silva Dias
Fully fixes #28242.
2019-04-21Merge pull request #28248 from YeldhamDev/lineedit_clearbutton_limitRémi Verschelde
Fix 'LineEdit' contents not ending before the clear button if no right icon was set
2019-04-21Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562Rémi Verschelde
Continuation of #27562
2019-04-21Merge pull request #27979 from Paulb23/remember_script_stateRémi Verschelde
Restore script editor state between sessions
2019-04-21Merge pull request #28093 from fire/expose_localize_restRémi Verschelde
Expose localize_rests to gdscript.
2019-04-20Fix 'LineEdit' contents not ending before the clear button if no right icon ↵Michael Alexsander Silva Dias
was set Fixes #28242.
2019-04-20Display connection information in the script editorPaulb23
2019-04-20Fix disable_3d=yes -Wunused-variable errorsRémi Verschelde
2019-04-20Merge pull request #28210 from hpvb/fix-28134Rémi Verschelde
Object::script may not be a valid Ref<Script>
2019-04-20Object::script may not be a valid Ref<Script>Hein-Pieter van Braam-Stewart
It appears that Object::script may be a valid ScriptInstance but not be castable to Ref<Script>. There were only 5 places in the code that made this assumption. This commit fixes that.
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field
2019-04-17Add a monitor for the orphan nodesDaw11
- Allow the user to keep track of the nodes that might leak - Possible fix for #27103
2019-04-17Merge pull request #27821 from mawenzy/pr_sliderfixRémi Verschelde
Fix slider handle being hard to select
2019-04-16Expose localize_rests to gdscript.K. S. Ernest (iFire) Lee
2019-04-16Merge pull request #27762 from rcorre/anim_docsMax Hilbrunner
AnimationNode* docs
2019-04-16Merge pull request #28038 from CatThingy/area-error-fixRémi Verschelde
Removed unnecessary error from _area_inout
2019-04-15Merge pull request #24171 from YeldhamDev/occluder_polygon_grabMichael Alexsander Silva Dias
Make OccluderPolygon2D draggable in the editor
2019-04-15Removed unnecessary error from _area_inoutCatThingy
The error was previously removed from _body_inout for the same reason. Fixes #28022.
2019-04-15Merge pull request #24654 from groud/better_dragging_autoscrollRémi Verschelde
Enhance tree scrolling when dragging
2019-04-13Clean up ASSIMP import code.Juan Linietsky
2019-04-13Added conditional nodes to visual shadersChaosus
2019-04-13Restore script editor state between sessionsPaulb23
2019-04-12Enhance tree scrolling when dragginggroud
2019-04-11Reorganized connection dialog for much improved ease of use.Juan Linietsky
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11No more metadata and dependency indices kept in resources saved.Juan Linietsky
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved.