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2018-04-08Merge pull request #17150 from robfram/check-animation-playing-backwardsJuan Linietsky
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
2018-04-08Merge pull request #17227 from Faless/multiplayer_apiJuan Linietsky
[RFC] MultiplayerAPI refactor
2018-04-08Merge pull request #17382 from bojidar-bg/13971-path-array-unsavedJuan Linietsky
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08Merge pull request #17443 from Noshyaar/tilesetcrashJuan Linietsky
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and ↵Juan Linietsky
not sure why. Fixes #17524, fixes #17523.
2018-04-07Document condition to avoid mistakes (like #17690)Juan Linietsky
2018-04-07Merge pull request #17602 from ivodopiviz/tscn-issuesJuan Linietsky
Removed unnecessary newlines from tscn
2018-04-07Merge pull request #17642 from brendor/masterJuan Linietsky
Particles 2D and 3D - fix hue variation not working
2018-04-07Merge pull request #17730 from RandomShaper/radio-buttons-in-menusJuan Linietsky
Radio buttons in menus
2018-04-07Merge pull request #17744 from robfram/fix-rtl-tableJuan Linietsky
Fix `RichTextLabel` column size growing beyond its calculated `max_width`
2018-04-07Merge pull request #17752 from nikibobi/texture-progress-tintJuan Linietsky
Add tint property to TextureProgress
2018-04-07Merge pull request #17809 from RandomShaper/menu-item-on-releaseJuan Linietsky
Improve popup menus usability
2018-04-07Improve popup menus usabilityPedro J. Estébanez
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-04Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighterRémi Verschelde
Abstracted the syntax highlighter from text edit.
2018-04-03Merge pull request #17854 from BastiaanOlij/fix_vehicle_bodyRémi Verschelde
Improve side impulse calculation
2018-04-03Merge pull request #17914 from Rubonnek/add-signal-to-videoplayerRémi Verschelde
Added signal to VideoPlayer to notify when the video finished playing
2018-04-03fix bone scale/rotation in AnimationPlayerskarroffel
fixes #17325. The bone pose transform was created by setting the rotation and **then** scaling the transform. This leads to object "deformation" that's not intended.
2018-04-03Merge pull request #17902 from Noshyaar/outlineRémi Verschelde
Mesh: fix crash when creating mesh outline from QuadMesh
2018-04-02Abstracted the syntax highlighter from text editPaulb23
2018-04-01Added signal to VideoPlayer to notify when the video finished playingWilson E. Alvarez
2018-04-01add tint for under, progress and over and tint groupbosak
2018-04-01Mesh: fix crash when creating mesh outline from QuadMeshPoommetee Ketson
Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size.
2018-03-30Implement missing navgiation polygon debugging in tilemapBenedikt Bär
2018-03-30Improve side impulse calculationBastiaan Olij
2018-03-27Use radio-button-like menu entries where applicablePedro J. Estébanez
2018-03-27Add radio-button-looking entries to PopupMenuPedro J. Estébanez
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually. `is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button. Keeping check in the name adds an additional clue about these facts. Closes #13055.
2018-03-25Removed unnecessary newlines from tscnIvan Vodopiviz
References #6025. Made small changes to avoid adding newlines for no reason.
2018-03-24Fix `RichTextLabel` column size growing beyond its calculated `max_width`robfram
When `RichTextLabel` calculated the actual width of columns, it let them grow to sizes greater than its calculated `max_width`. Now this PR ensures no columns grows beyond `max_width`, and the excess width is distributed among the columns which can still grow. It should fix #17731.
2018-03-23Fix converting to tileset crashes Godot if existing file is not tilesetPoommetee Ketson
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23Merge pull request #17321 from LinkDoyle/issue_16350Rémi Verschelde
Fix switching WindowDialog types leaves garbage buttons
2018-03-23Merge pull request #17555 from poke1024/add-worldenv-warningRémi Verschelde
Warn about WorldEnvironment being ignored
2018-03-23Merge pull request #17571 from kubecz3k/cam-disableRémi Verschelde
a way to ensure that camera is disabled
2018-03-23Merge pull request #17612 from robfram/fix-richtextlabel-bbcodeRémi Verschelde
Fix bad rendering of BBCode tables in `RichTextLabel`
2018-03-21add tint property to TextureProgress changes progress colorbosak
2018-03-20Particles 2D and 3D - fix hue variation not working by transposing the hue ↵brendor
matrix The hue variation matrix is hardcoded as transposed and thus the multiplication always yielded the original color value. I wanted to keep the matrix and get the same result by switching the operands (getting a result as if the matrix was transposed).
2018-03-19Fix oversampled font artifacts after resizeRuslan Mustakov
Font update after resize relies on the viewport size which was updated after the font was already refreshed, which resulted in artifacts when it was rendered into the actual/new viewport size. Fixes #15173.
2018-03-19Merge pull request #17618 from groud/fix_gridcontainerRémi Verschelde
Fixes wrong calculation of gridcontainer's children size
2018-03-18Fixes wrong calculation of gridcontainer's children sizeGilles Roudiere
2018-03-18Fix bad rendering of BBCode tables in `RichTextLabel`robfram
Text overflowed canvas as tables didn't calculate correctly the width of their columns. They used the whole table width available for each column. Also, the `cell` parameter was wrongly parsed if used with its optional argument (expand ratio). This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the distribution of the full table width between columns, but it overrides automatically the `expand` flag if the column is smaller than it could be, to allow a better UX out-of-the-box. It keeps the `expand_ratio` flag to let the user customize how every column grows in relation to the rest. Partially fix #6289.
2018-03-17a way to ensure that camera is disabledJakub Grzesik
2018-03-16Merge pull request #16947 from Faless/ui_actionsFabio Alessandrelli
GUI elements ui_action usage, improvements
2018-03-16Warn about WorldEnvironment being ignoredBernhard Liebl
2018-03-16Merge pull request #17537 from Noshyaar/intcamRémi Verschelde
InterpolatedCamera: use internal_process
2018-03-16InterpolatedCamera: use internal_processPoommetee Ketson
2018-03-15Merge pull request #17264 from poke1024/fix-gesture-key-event-acceptedHein-Pieter van Braam
Fix gesture events being blocked
2018-03-15Merge pull request #17293 from bncastle/basebutton_fix_pressedHein-Pieter van Braam
Fix "ui_accept" action not calling _pressed() function in GDScript Button
2018-03-13Merge pull request #17345 from AlexHolly/expose-itemlist-move-itemRémi Verschelde
expose Itemlist.move_item and optimize functionality
2018-03-13expose itemlist.unselect_all()Alexander Holland
2018-03-13Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971
2018-03-13expose Itemlist.move_item and optimize functionalityAlexander Holland