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2019-05-29Merge pull request #25520 from Zylann/expose_node_custom_aabbRémi Verschelde
Exposed custom AABB setter on GeometryInstance
2019-05-29Merge pull request #29261 from volzhs/fix-basebuttonRémi Verschelde
Fix BaseButton not emitting signal with virtual function
2019-05-29Fix BaseButton not emitting signal with virtual functionvolzhs
Fix #29258
2019-05-28Merge pull request #29251 from qarmin/some_uninitialised_values_fixesRémi Verschelde
Fix some unintialised variables
2019-05-28Merge pull request #28896 from Ranoller/masterRémi Verschelde
Fix tilemap displaced textures and shapes
2019-05-28Merge pull request #29246 from akien-mga/whats-in-a-nameRémi Verschelde
Node::duplicate: Don't set name if original node is nameless
2019-05-28Merge pull request #29248 from Cheeseness/camera_project_fixRémi Verschelde
Add a depth parameter to Camera::project_position()
2019-05-28Fix some unincialised variablesqarmin
2019-05-29Add a depth parameter to Camera::project_position()Cheeseness
2019-05-28Merge pull request #26355 from fire/expose_surface_toolRémi Verschelde
Expose more surface tools and add create_from_blend_shape.
2019-05-28Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crashRémi Verschelde
Fix crash when trying to set as Bitmap Font fallback one of his parent
2019-05-28Node::duplicate: Don't set name if original node is namelessRémi Verschelde
In practice this only happens when duplicating a node which is not in the scene tree yet, as nameless nodes get assigned a generated name when added to the scene tree. Fixes #27319.
2019-05-28Merge pull request #27836 from turtletooth/right-clickRémi Verschelde
Allow Right Click in Empty Space on FileSystemDock
2019-05-28Merge pull request #27875 from Thource/vehicle_wheel-get_rpmRémi Verschelde
Added a get_rpm() function to VehicleWheel
2019-05-28Merge pull request #28454 from homer666/popup-centered-maxsizeRémi Verschelde
Add `popup_centered_clamped()` method to Popup
2019-05-28Merge pull request #28581 from Lisapple/patch-1Rémi Verschelde
Fixing Curve2D/3D baked interpolated values
2019-05-28Merge pull request #28726 from megalike/add_mac_os_hotkeys_leRémi Verschelde
Support Mac OS hotkeys in line_edit
2019-05-28Merge pull request #29174 from Chaosus/fix_line_wrap_outputRémi Verschelde
Fix "Index out of size" TextEdit's spam to output (when using Expression nodes in the visual shaders)
2019-05-27Make animation editor change tracks positions instead of swapping themMichael Alexsander Silva Dias
2019-05-27Merge pull request #29228 from neikeq/issue-29117Rémi Verschelde
Fix GetTypeInfo error due to missing include
2019-05-27Merge pull request #29182 from clayjohn/radiance_mapRémi Verschelde
Fix radiance map settings
2019-05-27Fix GetTypeInfo error due to missing includeIgnacio Etcheverry
2019-05-27Merge pull request #29118 from JFonS/improve_navmesh_generationRémi Verschelde
Various improvements to NavigationMesh generation
2019-05-27Merge pull request #29223 from Jummit/add-get-camera-ridRémi Verschelde
Add get_camera_rid method to Camera
2019-05-27Fix uninitialised member variable 'meta_hovering' in RichTextLabelIbrahn Sahir
2019-05-27add get_camera_rid methodJummit
2019-05-27Merge pull request #29172 from KoBeWi/path_deoverflowingRémi Verschelde
Don't allow PathFollow offset outside bounds
2019-05-27Merge pull request #29176 from Calinou/tweak-particle-animation-warningRémi Verschelde
Tweak the particle animation node configuration warning message
2019-05-26Fix TextEdit blocking scroll without scrollbarTomasz Chabora
2019-05-25fix radiance map settingsclayjohn
2019-05-25Tweak the particle animation node configuration warning messageHugo Locurcio
2019-05-25Fix "Index out of size" TextEdit's spam to outputChaosus
2019-05-25Don't allow PathFollow offset outside boundsTomasz Chabora
2019-05-24Merge pull request #29152 from nekomatata/fix-node-rename-tool-scriptRémi Verschelde
Fixed scene tree update after changing node name in tool script
2019-05-24Merge pull request #29078 from KoBeWi/scroll_stuffRémi Verschelde
Improvements to scroll handling
2019-05-24Merge pull request #28796 from clayjohn/GLES2-optimizationRémi Verschelde
GLES2: Allow Viewports to render directly to screen
2019-05-24Merge pull request #28811 from iwek7/editor_remove_spaces_to_closes_indentionRémi Verschelde
Change rules of indenting for spaces
2019-05-24Merge pull request #29067 from KoBeWi/spin_editRémi Verschelde
Pass mouse events to SpinBox from its LineEdit
2019-05-24Merge pull request #29133 from KoBeWi/ninja_modulateRémi Verschelde
Don't modulate canvas on invisible color change
2019-05-24Merge pull request #29060 from volzhs/toggled-groupRémi Verschelde
Refactor BaseButton event handling
2019-05-24Fixed scene tree update after changing node name in tool scriptPouleyKetchoupp
2019-05-24Improvements to scroll handlingTomasz Chabora
2019-05-24Don't modulate canvas on invisible color changeTomasz Chabora
2019-05-23Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scaleRémi Verschelde
fix un-scaling in Spatial::look_at_from_position
2019-05-23fix un-scaling in Spatial::look_at_from_positionRodolfo Ribeiro Gomes
As mentioned in https://github.com/godotengine/godot/pull/26897#issuecomment-491178089 the look-at scaling issue solved by PR #26897 happens also in another look-at method. Spatial::look_at_from_position() also does not have same input checking Spatial::look_at() has. Therefore, I fixed it too at same time.
2019-05-23Merge pull request #29031 from BastiaanOlij/alpha_shadowRémi Verschelde
Implement shadow to opacity
2019-05-23Various improvements to NavigationMesh generationjfons
* Expose EditorNavigationMeshGenerator as an engine singleton so users can generate navmesehes from `tool` scripts. * Add support for generating navmeshes from static colliders. All collision shapes are supported except for Plane (since Plane is an infinite collider and navmeshes need to have finite geometry). * When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. * Don't rely on global transform. It still should give the exact same results but allows for building navmeshes on nodes that are not in the tree (useful in `tool` scripts). * Update navigation gizmos after every new bake. This work has been kindly sponsored by IMVU.
2019-05-23Merge pull request #29109 from RandomShaper/fix_onion_skinningRémi Verschelde
Fix onion skinning
2019-05-22Fix 'TextEdit's line wrapping being highlighted incorrectlyMichael Alexsander Silva Dias
Fixes #22867.
2019-05-22Fix 2D bones ignored by onion skinningPedro J. Estébanez
Fixes #27819.