Age | Commit message (Collapse) | Author |
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nodes, fixes #19659
I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
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Also makes the editor exit faster
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Fix AudioStreamPlayer2D/3D::is_playing right after a play()
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Exposing more of bullets 6DOF spring constraints
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#17955
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Fix CanvasLayer trying to re-stack while out of tree
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Use VScrollBar when calculating horiz. offset in ScrollContainer
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-Also added set_deferred, this was missing.
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Someone forgot to change `h_scroll` to `v_scroll` when copy-pasting the code ;)
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Fixes #23718.
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move, even if mouse does not. Fixes #16536 (likely many others should check)
-Add ability for viewports to set input events as handled locally
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Fix Particles2D animation regression from #23702
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Also document that it only counts visible characters.
Fixes #23720
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Notify node's moved children after sibling removed
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Add parameters for fog end depth and use alpha as density.
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Make 2D particles work OOTB (again)
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materials. Fixes #15934.
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SceneTree, fixes #15559
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players. Fixes #15115
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Changed Sprite3D to float based drawing
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Using the same helper method as other param textures.
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Adding angular and linear springs
Added getters
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Make it possible to call move_and_slide from _process, even if it is not recommended
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Consistency in KinematicBody
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Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
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Fixed floating point issue in find() of animation.
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Fixes #23504
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recognized as default value, hence
FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.
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on scene packing.
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