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2021-09-28Merge pull request #53174 from fabriceci/apply-delta-move-and-collideCamille Mohr-Daurat
Physic API change: apply the delta in move and collide like move and slide
2021-09-28Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-nullRémi Verschelde
2021-09-28Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-bodyRémi Verschelde
2021-09-284.0 fix atlas texture return nullboruok
2021-09-28Merge pull request #53173 from jmb462/fix-tree-column-title-min-sizeRémi Verschelde
2021-09-28Sync to physics true by default for AnimatableBodyfabriceci
2021-09-28Fix tree title column size minimum widthjmb462
2021-09-28Apply delta in move and collidefabriceci
2021-09-28Merge pull request #53154 from drcd1/fix-sphere-normalsRémi Verschelde
2021-09-28Merge pull request #52953 from nekomatata/fix-collision-recovery-depthRémi Verschelde
2021-09-28Merge pull request #53001 from floppyhammer/fix-tree-item-widthRémi Verschelde
2021-09-28Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typoRémi Verschelde
2021-09-28Fixes the normals of SphereMesh when the radius is different from 1Duarte David
2021-09-27Fixed typo in bone attachment warningDuroxxigar
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27QuadMesh remove format ARRAY_FORMAT_INDEXBrian Semrau
2021-09-27Validate before passing indices to meshoptimizerHaoyu Qiu
2021-09-27Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivionGilles Roudière
Fix TileMap layer loading
2021-09-27Fix TileMap layer loadingkobewi
2021-09-27Merge pull request #53091 from AnilBK/merge-duplicatesRémi Verschelde
2021-09-26Fix LineEdit and TextEdit double-click and triple-click selectionjmb462
2021-09-26Merge pull request #52824 from e8newallm/52680Rémi Verschelde
Updated Tabs to not update excessively
2021-09-26Updated Tabs to not update excessivelyMatthew Newall
2021-09-26Merge duplicate branch conditions to one.Anilforextra
Use SWAP template for swapping values.
2021-09-26Fix minimum size of TreeItemfloppyhammer
2021-09-25fix out of bounds crash in GPUParticle3D::_skinning_changed()LATRio
2021-09-25Merge pull request #53049 from AnilBK/dont-construct-2Rémi Verschelde
2021-09-25Construct values only when necessary.Anilforextra
2021-09-25Correctly calculate position of the folding arrow in TreeYuri Sizov
2021-09-25Merge pull request #52996 from YeldhamDev/im_the_invisible_tabRémi Verschelde
2021-09-24Merge pull request #53009 from Chaosus/fix_completion_resultsRémi Verschelde
2021-09-24Merge pull request #52993 from YeldhamDev/tabs_rename_fixRémi Verschelde
2021-09-24Fix tab renaming not updating its size in `Tabs`Michael Alexsander
2021-09-24Fix incorrect offsets of tooltip content in `CodeEdit`Yuri Roubinsky
Fix incorrect offsets of tooltip content in `CodeEdit`
2021-09-24Refactor and move easing equationskobewi
2021-09-24Merge pull request #52430 from AnilBK/vector2-replacementsRémi Verschelde
2021-09-24Merge pull request #38414 from theoway/Fix-GraphNode_offset_updateRémi Verschelde
2021-09-24Expose `TabContainer`'s tab hidding for scriptsMichael Alexsander
2021-09-23Construct values only when necessary.Anilforextra
2021-09-23Implement animated tilesGilles Roudière
2021-09-23Merge pull request #51920 from ↵Rémi Verschelde
jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23Merge pull request #52956 from laws65/skeleton3d-bone-fixRémi Verschelde
2021-09-23Merge pull request #52954 from nekomatata/fix-kinematic-collision-referenceRémi Verschelde
2021-09-23Fixes sync issue between position_offset and rect_position in GraphNodeUmang Kalra
Bleh
2021-09-23Prevent being able to set bone's parent as itselflaws65
2021-09-22Don't override KinematicCollision reference when still in use in scriptPouleyKetchoupp
In case the reference is stored in script, create a new instance to avoid overriding the previous values. Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22Fill variation coordinates dictionary with default values when FontData is ↵bruvzg
set/added.
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
2021-09-21Merge pull request #52913 from Paulb23/text-edit-search-themeRémi Verschelde
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde