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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2016-10-09
Merge pull request #6706 from RandomShaper/light2d-editor-only
Rémi Verschelde
2016-10-09
Merge pull request #6705 from volzhs/graphedit
Rémi Verschelde
2016-10-09
Merge pull request #6693 from J08nY/issue-editor-only-light
Rémi Verschelde
2016-10-09
Merge pull request #6691 from Faless/expose_more_physics
Rémi Verschelde
2016-10-09
Merge pull request #6673 from J08nY/issue-update-spinner
Rémi Verschelde
2016-10-09
Merge pull request #6613 from pkowal1982/tween
Rémi Verschelde
2016-10-09
Merge pull request #6553 from pkowal1982/treecheckbox
Rémi Verschelde
2016-10-08
Refactor node naming APIs used by editor
Pedro J. Estébanez
2016-10-08
Added simple check to viewport, if matrix32 is invesile (https://github.com/g...
Mateusz Adamczyk
2016-10-05
Fix code completion drawing under other gui elements.
Andreas Haas
2016-10-05
Prevent crash on focus change when no valid next control has been found.
Andreas Haas
2016-10-05
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
Adham Zahran
2016-10-05
Expose selected value of GraphNode
volzhs
2016-10-05
Fix GraphEdit grab random node when delete or deselect by clicking empty space
volzhs
2016-10-04
Add editor_only param to Light2D
Pedro J. Estébanez
2016-10-03
light: respect editor_only setting in release build and dont show the light
J08nY
2016-10-03
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-03
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-10-03
Merge pull request #6662 from RandomShaper/export-texture-flags
Rémi Verschelde
2016-10-03
Merge pull request #6640 from Hinsbart/color_picker
Rémi Verschelde
2016-10-03
Merge pull request #6634 from zaps166/fix-resampler-crash
Rémi Verschelde
2016-10-03
Merge pull request #6529 from pkowal1982/scrolltree
Rémi Verschelde
2016-10-03
Merge pull request #6513 from Brickcaster/master
Rémi Verschelde
2016-10-01
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_ite...
J08nY
2016-09-30
Respect texture .flags files on export
Pedro J. Estébanez
2016-09-29
Fix #6480, area duplicated param
Pawel Kowal
2016-09-29
Add inline ColorPicker to Script text editor.
Andreas Haas
2016-09-28
LineEdit long indicator, fix #6624
Pawel Kowal
2016-09-28
Don't crash when video is stopped and played again
Błażej Szczygieł
2016-09-26
Show '.' in the tree of file_dialog
Ying-Ruei Liang(KK)
2016-09-25
Tween reset/stop/resume/remove for all object properties at once
Pawel Kowal
2016-09-22
expose GeometryInstance.get_aabb() etc fixes #6587
yg2f
2016-09-20
Merge pull request #6557 from anneomcl/master
Ignacio Etcheverry
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-19
Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
Pawel Kowal
2016-09-19
Merge pull request #6545 from Hinsbart/textedit
Rémi Verschelde
2016-09-19
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
Andreas Haas
2016-09-17
Add scrolling to Tree control in Drag and Drop mode
Pawel Kowal
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-16
Fix for issue #6496
Brickcaster
2016-09-15
Center camera2D with the proper viewport size
Juan Linietsky
2016-09-14
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-09-14
Restore viewport set_world_2d functionality
Fabio Alessandrelli
2016-09-13
-Added VeryLowDPI and MidDPI modes to Godot editor.
Juan Linietsky
2016-09-13
fix ScrollContainer cannot scroll when scroll bar is hidden
sanikoyes
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-09-11
Add argument options for the theme override functions in Control
Juan Linietsky
2016-09-11
-Added a ColorFrame control, kind of like Texture but for color.
Juan Linietsky
2016-09-11
-Cleaned up find/replace bar for replace (made selection only default if sele...
Juan Linietsky
2016-09-10
-Added bindings to the resource filesystem for editor
Juan Linietsky
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