index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2016-09-10
Fix Viewport.get_mouse_pos() for specific situations, closes #1885
Juan Linietsky
2016-09-10
Merge pull request #5692 from kubecz3k/remoteTransform
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #5942 from pkowal1982/scroll
Juan Linietsky
2016-09-10
Merge pull request #6336 from sanikoyes/Pr-fix-inter-callback-delete
Juan Linietsky
2016-09-10
Merge pull request #6355 from Kazuo256/http-request-methods
Juan Linietsky
2016-09-09
Added get_v_scroll to item list, issue 5343
Paulb23
2016-09-07
Merge pull request #6423 from bebae/issue-6143
George Marques
2016-09-07
Explicitly initialize TextureProgress's initial angle value.
MarianoGNU
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-09-07
fixed wrong placement of AcceptDialog Buttons issue-6143
bebae
2016-09-07
Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240
Rémi Verschelde
2016-09-07
Ability to disable item list tooltip, issue 6240
Paulb23
2016-09-07
LineEdit: Quick fix to set_expand_to_text_length argument name
Rémi Verschelde
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-06
-Added diectly editable expressions on node to VSEditor, closes #6392
Juan Linietsky
2016-09-06
Better snapping for graph ports, closes #6394
Juan Linietsky
2016-09-06
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c...
Juan Linietsky
2016-09-05
Add http method and request data parameters
Kazuo256
2016-09-05
Merge pull request #6372 from waldson/master
Rémi Verschelde
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-09-02
Fixes LineEdit text selection with mouse selecting more than intended
Waldson Patrício
2016-09-02
-Added focus to comment node
Juan Linietsky
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-31
Tween: fix non-repeat interpolate_callback does not delete after call triggered
sanikoyes
2016-08-30
Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Rémi Verschelde
2016-08-30
Merge pull request #5262 from vnen/button-signals
Rémi Verschelde
2016-08-29
Merge pull request #6264 from MasonAsh/issue-6263
Rémi Verschelde
2016-08-29
Merge pull request #6220 from volzhs/issue-5789
Rémi Verschelde
2016-08-29
Merge pull request #6159 from touilleMan/issue-6148
Rémi Verschelde
2016-08-29
Merge pull request #5956 from djrm/tree_behavior
Rémi Verschelde
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
Merge pull request #6249 from volzhs/issue-6121
Rémi Verschelde
2016-08-28
Show last added action on Input Map and implement InputEvent "=="
volzhs
2016-08-27
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-08-26
Add button_down and button_up signals
George Marques
2016-08-25
More visual script work
Juan Linietsky
2016-08-24
Slider value accounts for grabber offset
Mason Ashbridge
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-23
prettier connections for graph edit
Juan Linietsky
2016-08-23
Make LineEdit not to cover whole line when rename node
volzhs
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-19
Many fixes to networking, demo should work now
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-15
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...
Emmanuel Leblond
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
[prev]
[next]