Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-16 | Merge pull request #70504 from KoBeWi/the_choosen_antipattern | Rémi Verschelde | |
Add EditorUndoRedoManager singleton | |||
2023-01-16 | Merge pull request #43399 from KoBeWi/path_stalking | Rémi Verschelde | |
Update PathFollow2D when curve is changed | |||
2023-01-16 | Merge pull request #70433 from Sauermann/fix-treeitem-id | Rémi Verschelde | |
Fix confusion about TreeItem.add_button ambiguity between id and index | |||
2023-01-16 | Add EditorUndoRedoManager singleton | kobewi | |
2023-01-15 | Update PathFollow2D when curve is changed | Tomasz Chabora | |
2023-01-15 | Fix change_scene memory leak due to duplicate instantiation | Rémi Verschelde | |
Regression from #71105. Fixes #71363. | |||
2023-01-14 | Fixed adding extra quote when completing strings | Paulb23 | |
2023-01-13 | Merge pull request #71137 from lyuma/remove_modification_stack_3d | Rémi Verschelde | |
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup | |||
2023-01-14 | Merge pull request #71328 from reduz/button-shortcuts-no-longer-press | Yuri Sizov | |
Button shortcuts no longer "press" the Button. | |||
2023-01-13 | Add expand mode compat to TextureRect | kobewi | |
2023-01-13 | Button shortcuts no longer "press" the Button. | Juan Linietsky | |
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release. * This logic is removed and now shortcuts always activate on press. * This makes the editor feel more responsive and solves problems related to this behavior. Fixes #45033 and possibly others. | |||
2023-01-13 | Reset animation on playback stop | Tomasz Chabora | |
2023-01-13 | Improve dashed line alignment and make it optional. | bruvzg | |
2023-01-13 | Merge pull request #71209 from bruvzg/ed_progress_reparent | Rémi Verschelde | |
Automatically reparent editor progress dialog to avoid error spam. | |||
2023-01-13 | Merge pull request #71290 from clayjohn/normal-map-2d | Rémi Verschelde | |
Remove normal_map from MeshInstance2D and MultiMeshInstance2D | |||
2023-01-12 | Remove normal_map from MeshInstance2D and MultiMeshInstance2D | clayjohn | |
2023-01-12 | Remove SkeletonModificationStack3D, and Skeleton3D api cleanup | Lyuma | |
Removes all 3D modification resources. SkeletonIK3D is a node and still supported. Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x. Remove local_pose_override feature from Skeleton3D and BoneAttachment3D. Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones. Note: This change only affects 3D. SkeletonModification2D will work as before. | |||
2023-01-12 | Merge pull request #58517 from KoBeWi/size_matters | Rémi Verschelde | |
Add expand modes to TextureRect | |||
2023-01-12 | Fix style issue in ShapeCast3D after #68409 | Rémi Verschelde | |
Somehow that PR didn't run the CI checks. | |||
2023-01-12 | Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fix | Rémi Verschelde | |
Fix debug shape of `ShapeCast3D` not updating on `Shape` change | |||
2023-01-12 | Add expand modes to TextureRect | kobewi | |
2023-01-12 | Merge pull request #70566 from cg9999/richtextlabel_fix | Rémi Verschelde | |
Fix crash in RichTextLabel table parsing | |||
2023-01-12 | Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go | Rémi Verschelde | |
Split pause() from AnimationPlayer's stop() | |||
2023-01-12 | Merge pull request #71123 from Chaosus/vs_particle_randomness | Yuri Rubinsky | |
2023-01-12 | Fix crash in RichTextLabel table parsing | Henri Valta | |
Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack. | |||
2023-01-12 | Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x | Rémi Verschelde | |
Tweak NavigationAgent2D defaults | |||
2023-01-12 | Rename (de)selected signals to node_(de)selected in GraphNode | Hendrik Brucker | |
2023-01-11 | Tweak NavigationAgent2D defaults | smix8 | |
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution. | |||
2023-01-11 | Improve some Tween internals | kobewi | |
2023-01-11 | Split pause() from AnimationPlayer's stop() | kobewi | |
2023-01-11 | Merge pull request #71219 from ↵ | Rémi Verschelde | |
EricEzaM/68176-codeedit_update_code_completion_options_crash Fix crash in CodeEdit when caret column exceeds line length. | |||
2023-01-11 | Fix crash in CodeEdit when caret column exceeds line length. | Eric M | |
2023-01-11 | Merge pull request #71105 from reduz/unload-current-scene | Rémi Verschelde | |
Add SceneTree.unload_current_scene() | |||
2023-01-11 | Automatically reparent editor progress dialog to avoid error spam. | bruvzg | |
2023-01-11 | Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents | Rémi Verschelde | |
Ensure that the cached layout mode is in sync | |||
2023-01-11 | Merge pull request #71170 from reduz/text-loader-fixes | Rémi Verschelde | |
Text resource loader fixes | |||
2023-01-11 | Merge pull request #71127 from reduz/drag-forward-to-callables | Rémi Verschelde | |
Change set_drag_forwarding() to use callables. | |||
2023-01-11 | Merge pull request #71042 from ↵ | Rémi Verschelde | |
marzecdawid/only-cursor-multiselect-tree-text-search Fix text search in Tree with multiselect | |||
2023-01-10 | Ensure that the cached layout mode is in sync | Yuri Sizov | |
2023-01-10 | Text resource loader fixes | Juan Linietsky | |
* Moved the order of progress update to after the actual resource loading to give better % numbers. * Fix a bug introduced by #67714, which broke cache ignoring. | |||
2023-01-10 | Change set_drag_forwarding() to use callables. | Juan Linietsky | |
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899 | |||
2023-01-10 | Add SceneTree.unload_current_scene() | Juan Linietsky | |
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs). The SceneTree.change_scene_to() method must now always provide a valid PackedScene. Fixes #63565. | |||
2023-01-10 | Merge pull request #70716 from ↵ | Rémi Verschelde | |
Calinou/particles-tweak-animation-offset-property-hint Tweak particles animation offset property hint to allow more precise values | |||
2023-01-10 | Merge pull request #71147 from bruvzg/get_win | Rémi Verschelde | |
Add Node::get_window() method. | |||
2023-01-10 | Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript | Rémi Verschelde | |
Expose Tree::deselect_all to GDScript | |||
2023-01-10 | Add Node::get_window() method. | bruvzg | |
2023-01-09 | Merge pull request #70863 from bruvzg/win_init_min | Rémi Verschelde | |
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates. | |||
2023-01-09 | Merge pull request #69616 from reduz/change-uuid | Rémi Verschelde | |
Ability to change a resource UID from API | |||
2023-01-10 | Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parent | Yuri Sizov | |
Clarify some parent item checks in `CanvasItem` | |||
2023-01-09 | Ability to change a resource UID from API | Juan Linietsky | |
* Works for text, binary and imported resources * Allows better clean up of duplicate files. TODO (future PRs): * Use this API for assigning new UIDs to copied files. * Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID). |