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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-02-21
Merge pull request #58315 from KoBeWi/fixibility
Rémi Verschelde
2022-02-21
Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix
Rémi Verschelde
2022-02-20
simplify calculation of max in grayscale
Markus Sauermann
2022-02-20
Fix nullptr error in _update_padded_texture on texture with no image
SaracenOne
2022-02-20
Fixed cubic interpolate with loop
Silc 'Tokage' Renew
2022-02-20
Show an error when setting a negative size on a collision shape
Aaron Franke
2022-02-19
Fix CanvasItem visibility propagation
kobewi
2022-02-19
Update variable name to reflect usage
Markus Sauermann
2022-02-19
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Rémi Verschelde
2022-02-19
Fix crash when importing small GLTF mesh
Haoyu Qiu
2022-02-18
fixed wrong ifdef enclosed block
keptsecret
2022-02-18
prevent acceptdialog taking over main editor window when made visible
keptsecret
2022-02-17
Revert "Default to real-time radiance map filter for environment sky reflecti...
clayjohn
2022-02-17
Change 'find_node' to 'find_nodes' and Add 'type' parameter
diddykonga
2022-02-17
Add a property hint for the Line2D Round Precision property
Hugo Locurcio
2022-02-16
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
Rémi Verschelde
2022-02-16
Merge pull request #58055 from markdibarry/add_get_line_offset
Rémi Verschelde
2022-02-16
Merge pull request #58154 from markdibarry/fix_scroll_to_line
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Connect notifications from Container to Viewport
Markus Sauermann
2022-02-15
Merge pull request #58151 from akien-mga/notification-switch-scene
Rémi Verschelde
2022-02-15
Merge pull request #57931 from Calinou/sky-default-filter-realtime
Rémi Verschelde
2022-02-15
Fix scroll_to_line ignoring line separation
markdibarry
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
Merge pull request #58147 from Geometror/fix-tooltip-flicker
Rémi Verschelde
2022-02-15
Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide
Rémi Verschelde
2022-02-15
Fix tooltip flickering in some cases
Hendrik Brucker
2022-02-15
Added show and hide methods and updated doc API.
Wagner Scholl Lemos
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
Merge pull request #57877 from bruvzg/subpixel_gl_pos
Rémi Verschelde
2022-02-15
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
Rémi Verschelde
2022-02-14
Clamp environment light sky contribution to the [0.0; 1.0] range
Hugo Locurcio
2022-02-14
Improve completion scroll bar visibility in the script editor
Hugo Locurcio
2022-02-14
Merge pull request #58008 from Geometror/increase-checkerboard-contrast
Rémi Verschelde
2022-02-14
Merge pull request #57988 from markdibarry/add_get_last_visible_character_line
Rémi Verschelde
2022-02-14
Merge pull request #58089 from YeldhamDev/crashy_tabs
Rémi Verschelde
2022-02-14
Fix crash when removing tabs from `TabBar`
Michael Alexsander
2022-02-13
Add offset methods for lines and paragraphs in RichTextLabel
markdibarry
2022-02-13
Add get_character_line method for RichTextLabel
markdibarry
2022-02-13
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Rémi Verschelde
2022-02-13
Limit inspector updates when dragging anchored controls
Yuri Sizov
2022-02-12
Add sub-pixel glyph positioning support.
bruvzg
2022-02-12
Add sky cover texture for ProceduralSkyMaterial
Hugo Locurcio
2022-02-12
Merge pull request #56953 from bruvzg/ex_wnd
Rémi Verschelde
2022-02-12
Merge pull request #57993 from Calinou/sky-tweak-default-values
Rémi Verschelde
2022-02-12
Merge pull request #58006 from bruvzg/fix_rtl_img_resize
Rémi Verschelde
2022-02-12
Increase checkerboard texture contrast
Hendrik Brucker
2022-02-12
[RTL] Fix "img" tag not setting image size.
bruvzg
2022-02-12
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message
Rémi Verschelde
2022-02-12
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
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