Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-04 | Merge pull request #60723 from reduz/refactor-module-initialization | Rémi Verschelde | |
2022-05-04 | Refactor module initialization | reduz | |
* Changed to use the same stages as extensions. * Makes the initialization more coherent, helping solve problems due to lack of stages. * Makes it easier to port between module and extension. * removed the DRIVER initialization level (no longer needed). | |||
2022-05-03 | Merge pull request #60727 from aaronfranke/basis-axis-column | Rémi Verschelde | |
2022-05-03 | Merge pull request #60583 from reduz/placeholder-assets | Rémi Verschelde | |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke | |
2022-05-03 | Merge pull request #60571 from Sauermann/fix-control-screen-position | Rémi Verschelde | |
Inlcude CanvasLayer transform into calculation of Control screen position | |||
2022-05-03 | Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes | Rémi Verschelde | |
Decrease default sizes of some primitive and CSG meshes for consistency | |||
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Merge pull request #60714 from Calinou/typedef-remove-ref | Rémi Verschelde | |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | |||
2022-05-03 | Merge pull request #24402 from guilhermefelipecgs/state_machine_improvement | Rémi Verschelde | |
Improvements to AnimationNodeStateMachine | |||
2022-05-03 | Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent | Rémi Verschelde | |
Reverse tangents of capsule mesh | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-02 | Fix tscn not listed as Resource extension | kobewi | |
2022-05-02 | Improvements of state machine | Guilherme Felipe | |
- Open the menu to add new animation nodes by dragging the transitions to empty areas and automatically connecting them. - Adds box selection to the state machine. - Add feature to group/ungroup selected nodes in a "sub" state machine. - Add start/end node by default. In addition, add new color to these nodes to differentiate then. - Add tooltip for transitions to show the connection "from -> to". - Add new "type" of transition line when multiple transitions are grouped. - Add popup to connect nodes in sub state machine. - Add dialog to select which nodes can be deleted when they are grouped. - Add classes: AnimationNodeStartState AnimationNodeEndState EditorAnimationMultiTransitionEdit - Implements disabled transition API Changes: - Now it's posible to add transitions between state machines, `AnimationNodeStateMachine::add_transition` will works with relative path, this means you can use it like this `add_transition("Idle", "Walk", tr)` or `add_transition("Idle", "StateMachine/Shoot)`. | |||
2022-05-02 | Merge pull request #59895 from akien-mga/clang-tidy | Rémi Verschelde | |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-02 | Fix resource dependence renaming. | bruvzg | |
2022-05-02 | Merge pull request #60529 from timothyqiu/theme-validation | Rémi Verschelde | |
2022-05-01 | Merge pull request #60655 from smix8/navigation_region_rid_4.x | Rémi Verschelde | |
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D | |||
2022-05-01 | Improve Tween infinite loop detection | kobewi | |
2022-04-30 | Merge pull request #60650 from bruvzg/lbl_n_spr_z_order | Rémi Verschelde | |
2022-04-30 | Expose Label3D and Sprite*3D material render priority properties. | bruvzg | |
2022-04-30 | Simplify Callable error text methods | kobewi | |
2022-04-30 | Add get_region_rid() NavigationRegion2D and NavigationRegion3D | smix8 | |
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D | |||
2022-04-29 | Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering | Rémi Verschelde | |
Add dithering to ProceduralSkyMaterial to combat banding | |||
2022-04-29 | Small improvements to get_first_node_in_group() | kobewi | |
2022-04-29 | Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope | Rémi Verschelde | |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-28 | fix lines ending in comments causing auto indent | Nathan Franke | |
2022-04-28 | [Label3D] Add offset property. | bruvzg | |
2022-04-28 | Merge pull request #59438 from ↵ | Rémi Verschelde | |
fabriceci/fix-move-and-collide-reported-collisions Fix wrong collision reported on move_and_collide | |||
2022-04-28 | Merge pull request #58599 from Calinou/styleboxflat-add-skew | Rémi Verschelde | |
Add a Skew property to StyleBoxFlat | |||
2022-04-28 | Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFix | Rémi Verschelde | |
Replaced `loops_current` with `end_loop` in `AnimationNodeStateMachinePlayback` | |||
2022-04-28 | Merge pull request #52624 from e8newallm/52577 | Rémi Verschelde | |
Corrected ordering of Left/Top/Right/Bottom properties | |||
2022-04-28 | Miscellaneous Tween fixes | Haoyu Qiu | |
2022-04-28 | Implement placeholder assets | reduz | |
* Placeholder textures * Placeholder meshes * Placeholder material This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756 It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export. | |||
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-28 | Inlcude CanvasLayer transform into calculation of Control screen position | Markus Sauermann | |
2022-04-27 | Decrease default sizes of some primitive and CSG meshes for consistency | Hugo Locurcio | |
2022-04-27 | Merge pull request #58685 from ↵ | Rémi Verschelde | |
IgorKordiukiewicz/gpu_particles_2d_interpolation_property Added interpolation property to GPUParticles2D | |||
2022-04-27 | Merge pull request #60321 from rburing/pathfollow_offset_yes_a_number | Rémi Verschelde | |
2022-04-27 | Merge pull request #60331 from KoBeWi/tween_static() | Rémi Verschelde | |
2022-04-27 | Merge pull request #60361 from Geometror/fix-gradient-texture-2d-get-image | Rémi Verschelde | |
2022-04-27 | Merge pull request #60349 from TokageItLab/fix-rotated-root-motion-view | Rémi Verschelde | |
2022-04-27 | Merge pull request #60319 from TokageItLab/implement-global-rest | Rémi Verschelde | |
2022-04-27 | Merge pull request #60440 from ↵ | Rémi Verschelde | |
KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ | |||
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | Fix TileMap::set_pattern offsets | Samuel Wilson | |
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates. | |||
2022-04-27 | Merge pull request #58383 from bruvzg/no_inv_window_placement | Rémi Verschelde | |