Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-12 | Merge pull request #68546 from marzecdawid/fix-deselect-all-in_tree | Rémi Verschelde | |
Fix errors while deselecting all tree items; issue #65185 | |||
2022-12-12 | Fix seeking process order to retrieve key correctly for AnimationTrack | Silc Renew | |
2022-12-11 | Merge pull request #69900 from Chaosus/vs_particles_optimize | Rémi Verschelde | |
Optimize a code generation of visual shader particles | |||
2022-12-11 | Merge pull request #69850 from timothyqiu/defer-gizmo | Rémi Verschelde | |
Use ObjectID as argument when referred-calling `_request_gizmo` | |||
2022-12-11 | Optimize a code generation of visual shader particles | Yuri Rubinsky | |
2022-12-10 | Enable assigning an owner to navigation regions and links | Josh Jones | |
This allows users of the server APIs to get back the nodes that created certain regions and links. | |||
2022-12-10 | Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editor | Rémi Verschelde | |
Fix unmerged history in AnimationTrackEditor | |||
2022-12-10 | Fix unmerged history in AnimationTrackEditor | Silc Renew | |
2022-12-10 | Use ObjectID as argument when referred-calling _request_gizmo | Haoyu Qiu | |
Fixes crash on project launch. | |||
2022-12-10 | Merge pull request #69844 from AmyGilhespy/patch-1 | Rémi Verschelde | |
Fix glyph_flags typo. | |||
2022-12-10 | Merge pull request #68728 from Rindbee/fix-wrong-edit | Rémi Verschelde | |
Make sure the popup editor is hidden when selected | |||
2022-12-09 | Fix glyph_flags typo. | AmyGilhespy | |
2022-12-09 | Merge pull request #69353 from YuriSizov/window-be-more-like-your-brother | Rémi Verschelde | |
Copy local theme overrides from `Control` to `Window` | |||
2022-12-09 | Merge pull request #69644 from radenling/fix-viewport-update-in-editor | Rémi Verschelde | |
Fix for 2D viewport not updating in the editor when the camera moves | |||
2022-12-09 | Merge pull request #69753 from lpares12/feat_meta_cursor | Rémi Verschelde | |
RichTextLabel: decouple meta cursor from underline | |||
2022-12-09 | Fix TileMap drawing itself twice on creation | Vladislav Slobodenyuk | |
Adds a check before calling `item_rect_changed()` in `_recompute_rect_cache()` of `scene/2d/tile_map.cpp`. Makes sure TileMap is only redrawn if the rect is actually changed. Fixes #69754 | |||
2022-12-09 | Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal | Rémi Verschelde | |
Fix unable to disconnect signal in Editor once created | |||
2022-12-09 | Merge pull request #69774 from ↵ | Rémi Verschelde | |
Calinou/backbuffercopy-only-show-rect-when-relevant Fix BackBufferCopy `rect` property appearing when not relevant in inspector | |||
2022-12-08 | Fix BackBufferCopy `rect` property appearing when not relevant in inspector | Hugo Locurcio | |
The `rect` property is only effective if `copy_mode` is Rect. | |||
2022-12-08 | TouchScreenButton: Fix screen capability check | Rémi Verschelde | |
Fixes #69572. | |||
2022-12-08 | Fix unable to disconnect signal in Editor once created | Micky | |
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy. | |||
2022-12-08 | RichTextLabel: decouple meta cursor from underline | Lluc Pares | |
This commit decouples the type of cursor used when the underline of meta tag is set to False. Previous to this commit setting the meta underline to false in the RichTextLabel would also make it show the arrow cursor instead of the hand cursor. Making the meta tag with no underline should not have any effect on the type of cursor, since the text will still be clickable it should be expected to have a hand cursor. The same behavior is seen in other languages, like HTML+CSS, where the setting "text-decoration" to "none" for the links, disables the underline but maintains the clickable cursor. Fixes godotengine/godot-proposals#3193 | |||
2022-12-07 | Copy local theme overrides from Control to Window | Yuri Sizov | |
2022-12-07 | Merge pull request #69722 from TokageItLab/more-refactor-immediate-anim | Rémi Verschelde | |
More refactor AnimationPlayer process for Method track which change animation with Immediate mode | |||
2022-12-07 | Change init for cache_update_size & add pointer animation player | Silc Renew | |
2022-12-07 | Merge pull request #69712 from bruvzg/real_size | Rémi Verschelde | |
Rename `window_get_real_size`, add position counterpart. | |||
2022-12-07 | Merge pull request #69685 from TokageItLab/fix-immediate-method-anim | Rémi Verschelde | |
Fix AnimationPlayer method track call oneself with IMMEDIATE mode | |||
2022-12-07 | Merge pull request #68682 from timothyqiu/camera-gizmo-size | Rémi Verschelde | |
Make Camera3D gizmo the same aspect ratio as its viewport | |||
2022-12-07 | Merge pull request #69702 from bruvzg/menu_safe_rect | Rémi Verschelde | |
Fix menu popup safe rect height no including theme separation. | |||
2022-12-07 | Merge pull request #69713 from groud/rename_get_surrounding_tiles | Rémi Verschelde | |
Rename get_surrounding_tiles to get_surrounding_cells | |||
2022-12-07 | Merge pull request #68998 from ↵ | Rémi Verschelde | |
hackenshaw/makhak/avoid_error_spamming_in_animation_tree Avoid error spamming in animation_tree when path is not found | |||
2022-12-07 | Fix AnimationPlayer method track call oneself with IMMEDIATE mode | Silc Renew | |
2022-12-07 | Rename get_surrounding_tiles to get_surrounding_cells | Gilles Roudière | |
2022-12-07 | Avoid error spamming in animation_tree when path is not found | Medhat Riad | |
2022-12-07 | Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵ | bruvzg | |
`window_get_position_with_decorations`. | |||
2022-12-07 | Fix Determining Window for Touchscreen | Markus Sauermann | |
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages. | |||
2022-12-07 | Fix menu popup safe rect height no including theme separation. | bruvzg | |
2022-12-06 | Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize | Rémi Verschelde | |
Move GDScript uninitialization to `GDScriptLanguage::finish()` | |||
2022-12-06 | Move GDScript uninitialization to `GDScriptLanguage::finalize()` | Adam Scott | |
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2022-12-06 | Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register | Rémi Verschelde | |
Use `GDREGISTER_CLASS` macro for SkeletonModification classes | |||
2022-12-06 | Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction | Rémi Verschelde | |
Fix Path2D fish bone direction | |||
2022-12-06 | Use `GDREGISTER_CLASS` macro for SkeletonModification classes | Rémi Verschelde | |
This was likely an oversight from merging this PR after `GDREGISTER_CLASS` was introduced. It's equivalent, unless the class is actually disabled. | |||
2022-12-06 | Fix unexpected editor dependency | kobewi | |
2022-12-06 | Fix Path2D fish bone direction | Yaohua Xiong | |
2022-12-06 | Fix for 2D viewport not updating in the editor when the camera moves | Richard Adenling | |
This fixes a problem with 2D viewports not taking the camera position into consideration when previewed in the editor. Fixes #40441 | |||
2022-12-06 | Path2D: Fix build issue after conflicts between #68860 and #69115 | Rémi Verschelde | |
2022-12-06 | Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps | Rémi Verschelde | |
Fix highlight overlaps in TextEdit | |||
2022-12-06 | Merge pull request #50294 from Calinou/distance-fade-use-circular-fade | Rémi Verschelde | |
Use circular fade instead of linear fade for distance fade | |||
2022-12-06 | Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias | Rémi Verschelde | |
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D | |||
2022-12-06 | Merge pull request #68860 from xiongyaohua/path3d_fishbones | Rémi Verschelde | |
Draw fish bones for Path3D and Path2D in the Editor |