Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-31 | Tweak VoxelGI defaults for better quality | Hugo Locurcio | |
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce. | |||
2022-07-31 | Add meter suffix to ShapeCast3D margin property | Marcus Elg | |
2022-07-31 | Merge pull request #50539 from ↵ | Rémi Verschelde | |
Calinou/material-hide-triplanar-subproperties-when-disabled Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D | |||
2022-07-30 | Don't move nonexistent debug shapes | Ricardo Buring | |
2022-07-30 | Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D | Hugo Locurcio | |
This also renames some sections for consistency. | |||
2022-07-30 | Fix `ShapeCast3D` creating runtime shape in editor | PrecisionRender | |
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods | Rémi Verschelde | |
Expose TileMap methods related to the name of custom data layers | |||
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | expose TileMap methods related to the name of custom data layers | ajreckof | |
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-29 | Merge pull request #63161 from PrecisionRender/master | Rémi Verschelde | |
Add `ShapeCast3D` node | |||
2022-07-29 | Merge pull request #62164 from DeeJayLSP/oggrammar | Rémi Verschelde | |
Rename every instance of "OGG" to "Ogg" | |||
2022-07-28 | Merge pull request #63574 from Rindbee/fix-color-not-update | Rémi Verschelde | |
2022-07-28 | Rename every instance of "OGG" to "Ogg" | DeeJayLSP | |
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde | |
2022-07-28 | Merge pull request #60957 from DeeJayLSP/sample_pcm | Rémi Verschelde | |
2022-07-28 | Add ShapeCast3D node | PrecisionRender | |
2022-07-28 | Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsr | Rémi Verschelde | |
2022-07-28 | Rename AudioStreamSample to a more discoverable name | DeeJayLSP | |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | |
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | |||
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | |
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. | |||
2022-07-28 | Ensure changes to Camera2D's limits don't affect smoothed_camera_pos | Marcel Admiraal | |
2022-07-28 | When Camera2D enters tree, ensure first update is not lost | Marcel Admiraal | |
2022-07-28 | Fix Color Picker value box not continuously updating | Rindbee | |
2022-07-28 | Merge pull request #63532 from TokageItLab/rename-cubic-slerp | Rémi Verschelde | |
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-28 | Merge pull request #63248 from Rindbee/reselect-the-timing-of-first_draw | Rémi Verschelde | |
2022-07-28 | Merge pull request #56597 from V-Sekai/material_drag_and_drop | Rémi Verschelde | |
Add drag-and-drop support for materials in 3D Instances | |||
2022-07-28 | Remove `first_draw` and reset visibility when entering tree | Rindbee | |
2022-07-27 | Add a Movie Quit On Finish property to AnimationPlayer | Hugo Locurcio | |
This quits the project when an animation is done playing in the given AnimationPlayer, but only in Movie Maker mode. When this happens, a message is printed with the absolute path of the AnimationPlayer node that caused the engine to quit. This can be used to create videos that stop at a specified time without having to write any script. A report is now also printed to the console when the video is done recording (as long as the engine was exited properly). This report is unfortunately not always visible in the editor's Output panel, as it's printed too late. A method was also added to get the path to the output file from the scripting API. | |||
2022-07-27 | Merge pull request #63138 from TokageItLab/normalize-position-track | Rémi Verschelde | |
Add position track normalization to importer retarget | |||
2022-07-27 | rename and unify notation for spherical interpolation | Silc Renew | |
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-27 | Merge pull request #63355 from YeldhamDev/directional_tooltip | Rémi Verschelde | |
2022-07-27 | Merge pull request #63440 from YuriSizov/joints-six-degrees-of-order | Rémi Verschelde | |
2022-07-27 | Merge pull request #63318 from YuriSizov/control-code-reorg | Rémi Verschelde | |
2022-07-27 | Merge pull request #58296 from Calinou/decal-distance-fade-tweak-defaults | Rémi Verschelde | |
2022-07-27 | Add a check to prevent duplicating connections in visual shader | Yuri Rubinsky | |
2022-07-27 | Tweak Decal distance fade defaults and add property hints | Hugo Locurcio | |
The new default values are more usable in real world scenarios when smooth fading of distant decals is desired for performance reasons. The Decal distance fade property hints were adjusted based on the GeometryInstance3D visibility range fade property hints. `or_greater` was also added to allow specifying larger values if needed. | |||
2022-07-26 | Reorganize code of control.cpp for better maintainability | Yuri Sizov | |
2022-07-26 | Fix unnamed arguments in XML docs | RedMser | |
2022-07-26 | Merge pull request #63496 from groud/fix_tile_set_not_saving | Rémi Verschelde | |
Fix TileSet not loading correctly when embedded in a scene | |||
2022-07-26 | Fix TileSet not loading correctly when embedded in a scene | Gilles Roudière | |
2022-07-26 | Merge pull request #62972 from Chaosus/shader_groups | Rémi Verschelde | |
Implement shader uniform groups/subgroups | |||
2022-07-26 | Merge pull request #63484 from groud/fix_tilemap_clear_layer | Rémi Verschelde | |