Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-14 | Fix a gap with scrolling down in Tree with arrow keys (#57636) | Dawid Marzec | |
2022-11-14 | Fix misc formatting issues | Rémi Verschelde | |
Somehow I missed the failing CI report from trailing whitespace. Fixed a couple typos found by codespell while at it, and misc trailing semicolons in one of the files. | |||
2022-11-14 | Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize | Rémi Verschelde | |
Fix Windowfocus on resizing | |||
2022-11-14 | Merge pull request #68019 from Sauermann/fix-physics-mouseover-drop | Rémi Verschelde | |
Drop physics mouseover as soon as the mouse moves over a Control | |||
2022-11-14 | [MP] Move engine and editor profilers to a plugin. | Fabio Alessandrelli | |
Also refactor the editor plugin out of the ReplicationEditor. | |||
2022-11-14 | Drop physics mouseover as soon as the mouse moves over a Control | Markus Sauermann | |
2022-11-14 | Merge pull request #68582 from bruvzg/inv_gd3_bmp_font | Rémi Verschelde | |
Add a special case for importing bitmap fonts designed for Godot 3. | |||
2022-11-14 | Merge pull request #68448 from bruvzg/font_imp_tr | Rémi Verschelde | |
[Font] Add an import option to pre-render all glyphs required for the translation. | |||
2022-11-13 | Add optional UV2 logic for lightmapping to primitive shapes | Bastiaan Olij | |
2022-11-13 | Add a special case for importing bitmap fonts designed for Godot 3. | bruvzg | |
2022-11-12 | Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix | Yuri Rubinsky | |
Fixes https://github.com/godotengine/godot/issues/68463 | |||
2022-11-11 | Merge pull request #68412 from bruvzg/le_caret_pl | Rémi Verschelde | |
[Line Edit] Ignore placeholder text when drawing caret. | |||
2022-11-11 | Merge pull request #68418 from Sauermann/fix-escape-dnd | Rémi Verschelde | |
Allow canceling Drag and Drop with the Escape-Key | |||
2022-11-11 | Merge pull request #68513 from Chaosus/fix_shader_param | Rémi Verschelde | |
Fix `Shader::has_parameter` to return a correct value | |||
2022-11-11 | Merge pull request #68358 from Sauermann/fix-pink-512-viewport | Rémi Verschelde | |
Fix SubViewport with default size being pink | |||
2022-11-11 | Merge pull request #68428 from nikitalita/fix-mesh-convert | Rémi Verschelde | |
Fix deprecated mesh conversion | |||
2022-11-11 | Fix `Shader::has_parameter` to return a correct value | Yuri Rubinsky | |
2022-11-10 | fix old mesh conversion offsets | nikitalita | |
2022-11-10 | Visual Shader UVFunc keep existing input value on function change | dzil123 | |
2022-11-10 | [Font] Add an import option to pre-render all glyphs required for the ↵ | bruvzg | |
translation. | |||
2022-11-09 | Merge pull request #68413 from Chaosus/fix_instance_uniforms | Yuri Rubinsky | |
2022-11-09 | Some fixes for instance shader parameters | Yuri Rubinsky | |
2022-11-08 | Fix crash from impossible Object::cast_to | Markus Sauermann | |
A Vector<>-variant can't be used in an Object::cast_to, because Vector doesn't inherit from Object and this cast always returns a nullptr. This patch replaces the Object::cast_to and accesses the contained Vector directly. | |||
2022-11-08 | Allow canceling Drag and Drop with the Escape-Key | Markus Sauermann | |
This patch implements the functionality to cancel Drag and Drop by using the escape key or more general, the ui_cancel action. Since this would be the third location, where the finalization of Drag and Drop would have to be implemented, that functionality was put into the private function _perform_drop. Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging because they are equivalent. | |||
2022-11-08 | [Line Edit] Ignore placeholder text when drawing caret. | bruvzg | |
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-11-07 | Merge pull request #68346 from Calinou/particles-rename-trail-length-property | Rémi Verschelde | |
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | |||
2022-11-07 | Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | Hugo Locurcio | |
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default. | |||
2022-11-07 | Merge pull request #68337 from alfredbaudisch/multi-caret-selection-fix | Rémi Verschelde | |
Fixes mouse click deselect for multi and single carets | |||
2022-11-07 | Merge pull request #68351 from Sauermann/fix-code-simplifications | Rémi Verschelde | |
Code simplifications | |||
2022-11-07 | Fix SubViewport with default size being pink | Markus Sauermann | |
A SubViewport with default-size doesn't display its content, but shows pink color, until it is resized. This patch makes sure, that the size gets set during initialization. | |||
2022-11-07 | Merge pull request #68321 from BastiaanOlij/xrorigin_start_pos | Rémi Verschelde | |
Update XRServer with starting position of (new) current XROrigin3D | |||
2022-11-07 | Code simplifications | Markus Sauermann | |
CanvasItemEditor: - p_result == ADD_MOVE is always true in this switch-clause - both parts of the if-else-clause do the same thing and simplified an affine_inverse call ControlEditorToolbar: - private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like copy and paste from CanvasItemEditor::_anchor_to_position ScrollContainer: - screen_is_touchscreen is always true, because otherwise the function already returned TextLine: - both parts of the if-else-clause do the same thing and simplified return statement | |||
2022-11-06 | Mouse click deselect removes secondary carets and puts primary caret under ↵ | Alfred Reinold Baudisch | |
mouse position Fixes and closes #67993. | |||
2022-11-06 | Merge pull request #68282 from alfredbaudisch/backspace-multi-care | Rémi Verschelde | |
Correctly deletes multi-caret selection with backspace | |||
2022-11-06 | Update XRServer with starting position of (new) current XROrigin3D | Bastiaan Olij | |
2022-11-05 | Pass caret index when deleting selection with backspace | Alfred Reinold Baudisch | |
Fixes and closes #67992 | |||
2022-11-04 | Fix Windowfocus on resizing | Markus Sauermann | |
When resizing a non-focused window, the previously focused Window got resized. This patch grabs focus for the actually resized window, before starting with the resizing. | |||
2022-11-04 | Add call_deferred() method to Callable | kobewi | |
2022-11-04 | Merge pull request #68097 from KoBeWi/no_signal🔕 | Rémi Verschelde | |
Add `set_value_no_signal()` to Range | |||
2022-11-04 | Merge pull request #67741 from cridenour/modular-color-picker | Rémi Verschelde | |
Modularize the Color Picker via properties and new picker mode. | |||
2022-11-04 | Merge pull request #68228 from pasi1991/fix_typo_in_visual_instance_3d | Rémi Verschelde | |
Fix typo in method (set_transparecy) of visual_instance_3d | |||
2022-11-04 | Merge pull request #68222 from groud/fix_corner_terrain_painting | Rémi Verschelde | |
Fix terrain painting in corner-only matching mode | |||
2022-11-04 | Modularize the Color Picker via properties. | Chris Ridenour | |
2022-11-03 | Fix typo in method of visual_instance_3d | Patrick Siemsen | |
2022-11-03 | Fix terrain painting in corner-only matching mode | Gilles Roudière | |
2022-11-03 | Hide Antialiasing import option on DynamicFonts with MSDF enabled | Hugo Locurcio | |
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel". | |||
2022-11-03 | Merge pull request #68192 from aaronfranke/unify-node3d-euler | Rémi Verschelde | |
Unify Node3D RotationOrder with global EulerOrder | |||
2022-11-03 | Merge pull request #67540 from KoBeWi/hue_hue_hue | Rémi Verschelde | |
Add a separate hue gradient for OKHSL mode | |||
2022-11-02 | Unify Node3D RotationOrder with global EulerOrder | Aaron Franke | |