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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-09-15
Center camera2D with the proper viewport size
Juan Linietsky
2016-09-14
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-09-14
Restore viewport set_world_2d functionality
Fabio Alessandrelli
2016-09-13
-Added VeryLowDPI and MidDPI modes to Godot editor.
Juan Linietsky
2016-09-13
fix ScrollContainer cannot scroll when scroll bar is hidden
sanikoyes
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-09-11
Add argument options for the theme override functions in Control
Juan Linietsky
2016-09-11
-Added a ColorFrame control, kind of like Texture but for color.
Juan Linietsky
2016-09-11
-Cleaned up find/replace bar for replace (made selection only default if sele...
Juan Linietsky
2016-09-10
-Added bindings to the resource filesystem for editor
Juan Linietsky
2016-09-10
Fix Viewport.get_mouse_pos() for specific situations, closes #1885
Juan Linietsky
2016-09-10
Merge pull request #5692 from kubecz3k/remoteTransform
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #5942 from pkowal1982/scroll
Juan Linietsky
2016-09-10
Merge pull request #6336 from sanikoyes/Pr-fix-inter-callback-delete
Juan Linietsky
2016-09-10
Merge pull request #6355 from Kazuo256/http-request-methods
Juan Linietsky
2016-09-09
Added get_v_scroll to item list, issue 5343
Paulb23
2016-09-07
Merge pull request #6423 from bebae/issue-6143
George Marques
2016-09-07
Explicitly initialize TextureProgress's initial angle value.
MarianoGNU
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-09-07
fixed wrong placement of AcceptDialog Buttons issue-6143
bebae
2016-09-07
Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240
Rémi Verschelde
2016-09-07
Ability to disable item list tooltip, issue 6240
Paulb23
2016-09-07
LineEdit: Quick fix to set_expand_to_text_length argument name
Rémi Verschelde
2016-09-06
-Added diectly editable expressions on node to VSEditor, closes #6392
Juan Linietsky
2016-09-06
Better snapping for graph ports, closes #6394
Juan Linietsky
2016-09-06
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c...
Juan Linietsky
2016-09-05
Add http method and request data parameters
Kazuo256
2016-09-05
Merge pull request #6372 from waldson/master
Rémi Verschelde
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-09-02
Fixes LineEdit text selection with mouse selecting more than intended
Waldson Patrício
2016-09-02
-Added focus to comment node
Juan Linietsky
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-31
Tween: fix non-repeat interpolate_callback does not delete after call triggered
sanikoyes
2016-08-30
Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Rémi Verschelde
2016-08-30
Merge pull request #5262 from vnen/button-signals
Rémi Verschelde
2016-08-29
Merge pull request #6264 from MasonAsh/issue-6263
Rémi Verschelde
2016-08-29
Merge pull request #6220 from volzhs/issue-5789
Rémi Verschelde
2016-08-29
Merge pull request #6159 from touilleMan/issue-6148
Rémi Verschelde
2016-08-29
Merge pull request #5956 from djrm/tree_behavior
Rémi Verschelde
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
Merge pull request #6249 from volzhs/issue-6121
Rémi Verschelde
2016-08-28
Show last added action on Input Map and implement InputEvent "=="
volzhs
2016-08-27
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-08-26
Add button_down and button_up signals
George Marques
2016-08-25
More visual script work
Juan Linietsky
2016-08-24
Slider value accounts for grabber offset
Mason Ashbridge
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