Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-15 | BoneAttachments now position themselves instantly during bind. | Saracen | |
2016-04-15 | Fixed curve baking, now always start at origin point | Hearto Lazor | |
2016-04-14 | Merge pull request #4308 from JoshuaGrams/atp-resources | Rémi Verschelde | |
AnimationTreePlayer: fix discrete value tracks. | |||
2016-04-12 | AnimationTreePlayer: fix discrete value tracks. | Josh Grams | |
Discrete value tracks don't update every frame (only when a new key is reached). So we can't use the actual property value as an accumulator: it will end up being zero most of the time. | |||
2016-04-12 | Merge pull request #4286 from JoshuaGrams/atp-resources | Rémi Verschelde | |
AnimationTreePlayer: allow animating resource properties. | |||
2016-04-12 | Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d | Rémi Verschelde | |
Port collision and layer masks to 3D | |||
2016-04-12 | Merge pull request #4284 from JoshuaGrams/atp-process-mode | Rémi Verschelde | |
AnimationTreePlayer: constructor now sets processing mode. | |||
2016-04-11 | AnimationTreePlayer: allow animating resource properties. | Josh Grams | |
e.g. Particles2D config and param values. | |||
2016-04-11 | AnimationTreePlayer: constructor now sets processing mode. | Josh Grams | |
2016-04-11 | Merge pull request #4155 from JoshuaGrams/anim_tree_switched | Rémi Verschelde | |
AnimationTreePlayer: Various processing improvements | |||
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | |
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask. | |||
2016-04-08 | Setting to change line number color | Paulb23 | |
2016-04-07 | Merge pull request #4259 from neikeq/pr-issue-4224 | Rémi Verschelde | |
Fix RayCast not updating when debugging collissions | |||
2016-04-07 | Merge pull request #4257 from sanikoyes/Pr-gui-fix-warn | Rémi Verschelde | |
Fix warn print when hide an control does not inside_tree | |||
2016-04-07 | Merge pull request #4256 from sanikoyes/Pr-fix-tween-crash | Rémi Verschelde | |
Fix crash when tween control object previous freed | |||
2016-04-07 | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry | |
2016-04-07 | Doc: fix type of stream object | Rémi Verschelde | |
2016-04-07 | Fix warn print when hide an control does not inside_tree | sanikoyes | |
2016-04-07 | Fix crash when tween control object previous freed | sanikoyes | |
2016-04-06 | AnimationTreePlayer (transition_node_set_current): fix by removing ↵ | Josh Grams | |
copy-paste duplication. | |||
2016-04-06 | AnimationTreePlayer (set_active, reset, constructor): seek all animations to ↵ | Josh Grams | |
start. | |||
2016-04-06 | AnimationTreePlayer (_process_node): more robust oneshot termination condition. | Josh Grams | |
2016-04-06 | Merge pull request #4251 from Paulb23/block_indent_issue_3803 | Rémi Verschelde | |
Fixed block indent inconsistency, issue #3803 | |||
2016-04-06 | Fixed block indent inconsistency, fixes issue 3803 | Paulb23 | |
2016-04-06 | Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bones | Rémi Verschelde | |
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones" | |||
2016-04-06 | Merge pull request #4238 from Paulb23/caret_color | Rémi Verschelde | |
Ability to change the caret color | |||
2016-04-06 | Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting | Rémi Verschelde | |
Member variable syntax highlighting | |||
2016-04-06 | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | |
Closes #3911 | |||
2016-04-06 | Fix PopupMenu and MenuButton not activating items with shortcut inside submenus | Bojidar Marinov | |
2016-04-06 | Fixed text edit undo and redo operation interaction | Paul Batty | |
2016-04-05 | Ability to change the caret color | Paulb23 | |
2016-04-05 | Member variable syntax highlighting | Paulb23 | |
2016-04-05 | Fixed 'complex' typo in method name | Paulb23 | |
2016-04-05 | Fixed undoing twice when removing selection | Paulb23 | |
2016-04-04 | Merge pull request #4191 from leezh/progressbar_minsize | Rémi Verschelde | |
Progress bar minsize now checks percent_visible | |||
2016-04-03 | Fixed insert mode interaction with auto complete | Paulb23 | |
2016-04-03 | Fixed insert mode removing first unselected character | Paulb23 | |
2016-04-02 | Function syntax highlighting | Paul Batty | |
2016-04-02 | Merge pull request #4193 from Paulb23/text_edit_insert_mode | Rémi Verschelde | |
Added insert mode to text editor | |||
2016-04-01 | Added insert mode to text editor | Paulb23 | |
2016-03-31 | Now the timer could be paused | Hearto Lazor | |
pause with: set_active(true/false) is paused with: is_active() | |||
2016-03-31 | AnimationTreePlayer (_process_node:TIMESEEK): allow auto-advance with 0 xfade. | Josh Grams | |
2016-03-31 | AnimationTreePlayer (_process_node:TIMESEEK): give p_seek precedence over ↵ | Josh Grams | |
tsn->seek_pos. | |||
2016-03-31 | Progress bar minsize now checks percent_visible | Zher Huei Lee | |
Allows for really thin progress bars such as for pixel-art styles. | |||
2016-03-27 | * AnimationTreePlayer (_process_node): remove `switched` argument. | Josh Grams | |
The _process_node function (which recurses through the blend tree generating blend values and the active animation list) had an argument named `switched` which would loop an animation back to the beginning if it had reached the end (regardless of whether or not it was supposed to be a looping animation). This argument was only used in four places: two of them were overridden by a seek-to-zero, and I believe the other two are bugs. In OneShot, it was used to reset the oneshot animation to the beginning when fired. But this would fail if the oneshot node was fired before it had completed its previous run. While this *could* be a valid way for oneshot to work (firing does nothing if it's already running), the code currently resets the fade-in, so I believe that it is intended to reset. I replaced this usage with seek-to-0. In Transition, it was used on the previous (fading out) animation when seeking the Transition node, which I believe is incorrect: why would you want to loop a non-looping animation instead of simply fading out from the end? Also it will never happen unless you seek the Transition node twice during one cross-fade. The other two uses are in Transition and _process_animation, where it is used along with a seek-to-zero which overrides it. | |||
2016-03-26 | Fixed numbers not highlighting after space | Paulb23 | |
2016-03-23 | Merge pull request #4102 from SaracenOne/dynamic_margin_properties | Rémi Verschelde | |
Dynamic property list for control margins | |||
2016-03-22 | Merge pull request #4115 from Paulb23/number_syntax_highlighting | Rémi Verschelde | |
Syntax highlighting for numbers | |||
2016-03-22 | Fix GDScript crash when call show/hide in func _exit_tree | sanikoyes | |
2016-03-21 | Syntax highlighting for numbers | Paulb23 | |