Age | Commit message (Collapse) | Author |
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Fix error using triplanar UV with detail map
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Fix advancing based on condition in AnimationNodeStateMachinePlayback
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Bound get surface functions on mesh
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Fixes #21476.
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Fix some 3D texture issues
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Fixes #18550
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Check all selected items on OPEN_MANY/OPEN_FILES in FileDialog, also …
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Disable ability to copy or cut text from LineEdit if secret mode is enabled.
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Fixes #20746
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Fix a mistake in itemlist multi_select signal
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text_edit auto_completion
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Make ParticlesMaterial included with disable_3d=yes option
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Supersedes and closes #21193.
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Improved 6DOF joint implementation
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#19876
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Particles2D: fix editing Visibility Rect from new inspector
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Fix AtlasTexture with NinePatchRect and TextureProgress
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Drop old ShaderGraph code, obsoleted by VisualShader
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use it.
Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
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This reverts commit 4839e5f6d9ed1c0afee933009ab44b9913310d27.
Fixes #21289.
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-Fixed activity lines in blend tree
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Add missing BIND_ENUM_CONSTANT to ClippedCamera
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Remove unnecessary print with AnimationNodeStateMachinePlayback
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and fixes #20221
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#17671
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Fixed !is_inside_tree() errors in file dialog
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Fixes #20459.
Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com>
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Take CanvasLayer transform into account for 2D physics
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== and != operators for Ref<T> / T*
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Fix grab/select of gradient edit
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