Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-14 | Merge pull request #52266 from AndreaCatania/coll | Rémi Verschelde | |
2021-09-14 | Merge pull request #52657 from timothyqiu/ik-target | Rémi Verschelde | |
Make sure IK target is inside tree before using its transform | |||
2021-09-14 | Merge pull request #52658 from groud/some_tilemap_fixes | Gilles Roudière | |
Fix transform of TileMap nodes and tilemap selection | |||
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-14 | Merge pull request #52185 from Paulb23/nested-complex-ops | Rémi Verschelde | |
Allow nested complex ops in TextEdit | |||
2021-09-14 | Make sure IK target is inside tree before using its transform | Haoyu Qiu | |
2021-09-14 | Merge pull request #51237 from KoBeWi/tween_fix() | Rémi Verschelde | |
Various fixes to Tween code | |||
2021-09-14 | Remove unused ImageTexture functions | Haoyu Qiu | |
* `_resource_path_changed()` does nothing * `_reload_hook()` has been unused since the beginning of GLES3 renderer | |||
2021-09-13 | Merge pull request #52443 from Paulb23/code-edit-indext-fixes | Rémi Verschelde | |
Fix brace placement with space auto indent | |||
2021-09-13 | Merge pull request #52346 from Paulb23/string-tracking-fixes | Rémi Verschelde | |
Fix getting deliminator start over empty lines and blank start keys | |||
2021-09-13 | Merge pull request #52517 from Paulb23/block-comment-folding | Rémi Verschelde | |
Fix block deliminator not-folding at end of file | |||
2021-09-13 | Merge pull request #50375 from Paulb23/code_edit_unit_tests | Rémi Verschelde | |
2021-09-13 | Fix error when click edge of the tree icon | Tomasz Chabora | |
2021-09-13 | Merge pull request #49063 from Calinou/remove-16x-msaa | Rémi Verschelde | |
Remove 16× MSAA support due to driver bugs and low performance | |||
2021-09-13 | Merge pull request #51805 from skysphr/scrollbar-icons-pressed | Hugo Locurcio | |
Added increment_pressed and decrement_pressed icons to scrollbars | |||
2021-09-13 | Merge pull request #52012 from bruvzg/fix_label_outline | Rémi Verschelde | |
2021-09-13 | Merge pull request #52298 from DeleteSystem32/meshlib-transform | Rémi Verschelde | |
implement individual mesh transform for meshlibrary items | |||
2021-09-12 | Fix multiple definitions of Listener2D | kobewi | |
2021-09-11 | Merge pull request #52504 from V-Sekai/gltf_8_uv | Juan Linietsky | |
8 uvs for glTF2, URI decode and Vertex Custom api | |||
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma | |
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com> | |||
2021-09-10 | Clean up Viewport, remove dead code. | Max Hilbrunner | |
2021-09-10 | Merge pull request #52431 from dozingpip/patch-1 | Max Hilbrunner | |
Remove dead code from Viewport::_gui_input_event | |||
2021-09-10 | Merge pull request #52433 from groud/document_tiles | Max Hilbrunner | |
Tiles renames and documentation | |||
2021-09-09 | Merge pull request #51158 from YeldhamDev/potgen_enhancements | Juan Linietsky | |
Make some enhancements to the POT generation | |||
2021-09-09 | Merge pull request #44844 from KoBeWi/hey_listen!_but_2d | Juan Linietsky | |
Add Listener2D | |||
2021-09-09 | Merge pull request #50383 from ↵ | Juan Linietsky | |
Calinou/standardmaterial3d-improve-simple-parallax Improve the appearance of simple parallax in StandardMaterial3D | |||
2021-09-09 | Merge pull request #52284 from Calinou/tscn-groups-write-single-line | Juan Linietsky | |
Write node groups on a single line when saving a `.tscn` file | |||
2021-09-09 | Fix block deliminator not-folding at end of file | Paulb23 | |
2021-09-09 | implement individual mesh transform for meshlibrary items | Vincent | |
2021-09-08 | Tiles renames/bugfixing and documentation | Gilles Roudière | |
2021-09-08 | Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning | Juan Linietsky | |
Fixed regression of skinning with skeleton | |||
2021-09-08 | Merge pull request #52480 from mhilbrunner/network-rename | Fabio Alessandrelli | |
Multiplayer networking renames/simplification | |||
2021-09-08 | Merge pull request #52106 from Paulb23/text-edit-optimisation | Gilles Roudière | |
Optimise TextEdit get line height and width | |||
2021-09-08 | Multiplayer networking renames/simplification | Max Hilbrunner | |
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. | |||
2021-09-08 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania | |
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area | |||
2021-09-07 | Merge pull request #52237 from ellenhp/polyphony | Juan Linietsky | |
Add optional polyphonic playback to built-in audio player nodes | |||
2021-09-07 | Merge pull request #52082 from williamd67/fix-custom-effects-dropdown-menu | Max Hilbrunner | |
RichTextLabel returns member (Array) for custom effects for Editor | |||
2021-09-07 | Merge pull request #52145 from LeaoLuciano/linkbutton-translation-4.0 | Max Hilbrunner | |
LinkButton's text now is automatically translated | |||
2021-09-07 | Merge pull request #52339 from jmb462/fix-fold-function-with-comment-fail | Max Hilbrunner | |
Fix wrong folding behaviour of last block if containing comment | |||
2021-09-07 | Merge pull request #52359 from williamd67/fix-autocomplete-merge | Max Hilbrunner | |
Fix incorrectly removing two characters by auto brace | |||
2021-09-07 | Merge pull request #52436 from ↵ | Max Hilbrunner | |
daniel-mcclintock/fix-out-of-bounds-completion-crash Fix crash during completion lookback | |||
2021-09-07 | Add polyphony to Audio Stream Player nodes | Ellen Poe | |
2021-09-07 | Merge pull request #52442 from Faless/mp/4.x_rpc_manager | Max Hilbrunner | |
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI. | |||
2021-09-07 | Merge pull request #52392 from Shatur/fix-ready | Max Hilbrunner | |
Remove extra get_script_instance check | |||
2021-09-07 | Merge pull request #52277 from groud/implement_array_property_hint | Juan Linietsky | |
Implement properties arrays in the Inspector. | |||
2021-09-07 | Fixed regression of skinning with skeleton | Silc 'Tokage' Renew | |
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli | |
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". | |||
2021-09-07 | Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40 | Gilles Roudière | |
Bind TabContainer::get_tab_idx_at_point() to ClassDB | |||
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp | |
Changes: -Added support for custom inertia and center of mass in 3D -Added support for custom center of mass in 2D -Calculated center of mass from shapes in 2D (same as in 3D) -Fixed mass properties calculation with disabled shapes in 2D/3D -Removed first_integration which is not used in 2D and doesn't seem to make a lot of sense (prevents omit_force_integration to work during the first frame) -Support for custom inertia on different axes for RigidBody3D |